868741e9d3
with running it under wxX11 but still crashes (bad XPM?) Updated wxX11 readme text Added more wxYields to progress dialog Added timer and idle processing to wxApp::Yield for X11 Made busy info dialog thick frame for wxX11, else no decorations Some corrections for Nano-X Made text for busy dialog more sensible in dialogs sample git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14704 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: canvas.h
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _CANVAS_H_
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#define _CANVAS_H_
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class Card;
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class Game;
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class ScoreFile;
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class PlayerSelectionDialog;
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class FortyCanvas: public wxScrolledWindow
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{
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public:
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FortyCanvas(wxWindow* parent, int x, int y, int w, int h);
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virtual ~FortyCanvas();
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virtual void OnDraw(wxDC& dc);
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bool OnCloseCanvas();
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void OnMouseEvent(wxMouseEvent& event);
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void SetCursorStyle(int x, int y);
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void NewGame();
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void Undo();
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void Redo();
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ScoreFile* GetScoreFile() const { return m_scoreFile; }
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void UpdateScores();
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void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
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void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
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void LayoutGame();
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void ShowPlayerDialog();
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DECLARE_EVENT_TABLE()
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private:
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wxFont* m_font;
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Game* m_game;
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ScoreFile* m_scoreFile;
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wxCursor* m_arrowCursor;
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wxCursor* m_handCursor;
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bool m_helpingHand;
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bool m_rightBtnUndo;
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wxString m_player;
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PlayerSelectionDialog* m_playerDialog;
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bool m_leftBtnDown;
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};
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#endif
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