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How to write unit tests for wxWidgets
wxWidgets unit tests use Catch framework. It is included in wxWidgets as a submodule, so you will need to run
$ git submodule update --init 3rdparty/catch
to get it before the first use. Catch is header-only and doesn't need to be compiled.
Testing with Catch
WARNING: Most of the existing tests are currently still written in the CppUnit style, please do not follow them when writing new tests, the old style is too complex and unnecessary.
Writing tests with Catch is almost embarrassingly simple: you need to just add a new test case and use Catch assertion macros inside it, e.g.
TEST_CASE("MyNewTest", "[my][new][another-tag]")
{
wxString s("Hello, world!");
CHECK( s.BeforeFirst(",") == "Hello" );
CHECK( s.AfterLast(" ") == "world!" );
}
This is all, the new test will be automatically run when you run the full test suite or you can run just it using
$ ./test MyNewTest
(see below for more about running tests).
See Catch tutorial for more information.
Tests physical structure
All (i.e. both GUI and non-GUI) unit tests are under tests
subdirectory. When
adding a new test, try to find an existing file to add it to. If there are no
applicable files, try to add a new file to an existing directory. If there is
no applicable directory neither, create a new one and put the new file there
(i.e. do not put new files directly under tests
). If your test is small,
consider adding it to tests/misc/misctests.cpp
.
If you add a new file, you need to update tests/test.bkl
and add a
<sources>
tag for your new file.bkl. Make sure it's in the correct section:
the one starting <exe id="test_gui"
for a gui test, the one starting <exe id="test" template="wx_sample_console
otherwise. After modifying this file,
rerun bakefile to regenerate the tests make- and project files:
$ cd build/bakefiles
$ bakefile_gen -b ../../tests/test.bkl
Writing GUI-specific tests
wxUIActionSimulator
can be used when user input is required, for example
clicking buttons or typing text. A simple example of this can be found in
tests/controls/buttontest.cpp
. After simulating some user input always
call wxYield()
to allow event processing. When writing a test using
wxUIActionSimulator
wrap it in #if wxUSE_UIACTIONSIMULATOR
block.
There are a number of classes that are available to help with testing GUI
elements. Firstly throughout the test run there is a frame of type
wxTestableFrame
that you can access through wxTheApp->GetTopWindow()
. This
class adds two new functions, GetEventCount()
, which takes an optional
wxEventType
. It then returns the number of events of that type that it has
received since the last call. Passing nothing returns the total number of event
received since the last call. Also there is OnEvent()
, which counts the events
based on type that are passed to it. To make it easy to count events there is
also a new class called EventCounter
which takes a window and event type and
connects the window to the top level wxTestableFrame
with the specific event
type. It disconnects again once it is out of scope. It simply reduces the
amount of typing required to count events.
Running the tests
Run the main test suite by using the command test
for the console tests,
or test_gui
for the GUI ones. With no arguments, all the default set of tests
(all those registered without [hide]
tag) are run.
To list the test suites without running them use -l
command-line option.
To run a particular test case, use ./test NameTestCase
. To run all tests
using the specified tag, use ./test [tag_name]
(the square brackets may need
to be escaped from your shell).