306dfc2b3d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1640 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
204 lines
4.8 KiB
C++
204 lines
4.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: symbols.cpp
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// Purpose: Implements the Studio symbol database
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// Author: Julian Smart
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// Modified by:
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// Created: 12/07/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence:
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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// #pragma implementation
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/wxexpr.h>
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#include "studio.h"
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#include "doc.h"
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#include "shapes.h"
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#include "view.h"
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#include "symbols.h"
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/*
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* csSymbol
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* Represents information about a symbol.
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*/
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csSymbol::csSymbol(const wxString& name, wxShape* shape)
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{
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m_name = name;
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m_shape = shape;
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m_toolId = 0;
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}
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csSymbol::~csSymbol()
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{
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delete m_shape;
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}
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/*
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* A table of all possible shapes.
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* We can use this to construct a palette, etc.
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*/
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csSymbolDatabase::csSymbolDatabase()
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{
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m_currentId = 800;
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}
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csSymbolDatabase::~csSymbolDatabase()
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{
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ClearSymbols();
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}
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void csSymbolDatabase::AddSymbol(csSymbol* symbol)
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{
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symbol->SetToolId(m_currentId);
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m_symbols.Append(symbol);
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m_currentId ++;
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}
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void csSymbolDatabase::ClearSymbols()
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{
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wxNode* node = m_symbols.First();
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while (node)
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{
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csSymbol* symbol = (csSymbol*) node->Data();
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delete symbol;
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node = node->Next();
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}
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m_symbols.Clear();
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}
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csSymbol* csSymbolDatabase::FindSymbol(const wxString& name) const
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{
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wxNode* node = m_symbols.First();
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while (node)
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{
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csSymbol* symbol = (csSymbol*) node->Data();
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if (symbol->GetName() == name)
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return symbol;
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node = node->Next();
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}
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return NULL;
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}
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csSymbol* csSymbolDatabase::FindSymbol(int toolId) const
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{
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wxNode* node = m_symbols.First();
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while (node)
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{
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csSymbol* symbol = (csSymbol*) node->Data();
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if (symbol->GetToolId() == toolId)
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return symbol;
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node = node->Next();
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}
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return NULL;
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}
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// Add symbols to database
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void csApp::InitSymbols()
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{
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m_symbolDatabase = new csSymbolDatabase;
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wxShape* shape = new csCircleShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Circle", shape));
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shape = new csCircleShadowShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Circle shadow", shape));
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shape = new csThinRectangleShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Thin Rectangle", shape));
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shape = new csWideRectangleShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Wide Rectangle", shape));
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shape = new csSemiCircleShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("SemiCircle", shape));
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shape = new csTriangleShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Triangle", shape));
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shape = new csOctagonShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Octagon", shape));
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shape = new csGroupShape();
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shape->AssignNewIds();
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shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
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m_symbolDatabase->AddSymbol(new csSymbol("Group", shape));
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}
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wxBitmap* csSymbolDatabase::CreateToolBitmap(csSymbol* symbol)
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{
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int objectBitmapSize = 32;
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symbol->GetShape()->Recompute();
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wxBitmap *newBitmap = new wxBitmap(objectBitmapSize, objectBitmapSize);
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wxMemoryDC memDC;
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double height, width, maxSize;
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symbol->GetShape()->GetBoundingBoxMax(&width, &height);
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if (height > width)
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maxSize = height;
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else
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maxSize = width;
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double borderMargin = 4.0;
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double scaleFactor = (double)(objectBitmapSize / (maxSize + 2*borderMargin));
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double centreX = (double)((objectBitmapSize/scaleFactor)/2.0)-1;
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double centreY = centreX;
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memDC.SetUserScale(scaleFactor, scaleFactor);
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memDC.SelectObject(*newBitmap);
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memDC.SetBackground(wxBrush(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE), wxSOLID));
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memDC.Clear();
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symbol->GetShape()->Show(TRUE);
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symbol->GetShape()->Move(memDC, centreX, centreY);
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memDC.SelectObject(wxNullBitmap);
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return newBitmap;
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}
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