wxWidgets/utils/ogl/samples/studio/symbols.cpp
1999-02-07 23:56:40 +00:00

204 lines
4.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: symbols.cpp
// Purpose: Implements the Studio symbol database
// Author: Julian Smart
// Modified by:
// Created: 12/07/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence:
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
// #pragma implementation
#endif
// For compilers that support precompilation, includes "wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/wxexpr.h>
#include "studio.h"
#include "doc.h"
#include "shapes.h"
#include "view.h"
#include "symbols.h"
/*
* csSymbol
* Represents information about a symbol.
*/
csSymbol::csSymbol(const wxString& name, wxShape* shape)
{
m_name = name;
m_shape = shape;
m_toolId = 0;
}
csSymbol::~csSymbol()
{
delete m_shape;
}
/*
* A table of all possible shapes.
* We can use this to construct a palette, etc.
*/
csSymbolDatabase::csSymbolDatabase()
{
m_currentId = 800;
}
csSymbolDatabase::~csSymbolDatabase()
{
ClearSymbols();
}
void csSymbolDatabase::AddSymbol(csSymbol* symbol)
{
symbol->SetToolId(m_currentId);
m_symbols.Append(symbol);
m_currentId ++;
}
void csSymbolDatabase::ClearSymbols()
{
wxNode* node = m_symbols.First();
while (node)
{
csSymbol* symbol = (csSymbol*) node->Data();
delete symbol;
node = node->Next();
}
m_symbols.Clear();
}
csSymbol* csSymbolDatabase::FindSymbol(const wxString& name) const
{
wxNode* node = m_symbols.First();
while (node)
{
csSymbol* symbol = (csSymbol*) node->Data();
if (symbol->GetName() == name)
return symbol;
node = node->Next();
}
return NULL;
}
csSymbol* csSymbolDatabase::FindSymbol(int toolId) const
{
wxNode* node = m_symbols.First();
while (node)
{
csSymbol* symbol = (csSymbol*) node->Data();
if (symbol->GetToolId() == toolId)
return symbol;
node = node->Next();
}
return NULL;
}
// Add symbols to database
void csApp::InitSymbols()
{
m_symbolDatabase = new csSymbolDatabase;
wxShape* shape = new csCircleShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Circle", shape));
shape = new csCircleShadowShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Circle shadow", shape));
shape = new csThinRectangleShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Thin Rectangle", shape));
shape = new csWideRectangleShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Wide Rectangle", shape));
shape = new csSemiCircleShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("SemiCircle", shape));
shape = new csTriangleShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Triangle", shape));
shape = new csOctagonShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Octagon", shape));
shape = new csGroupShape();
shape->AssignNewIds();
shape->SetEventHandler(new csEvtHandler(shape, shape, wxString("")));
m_symbolDatabase->AddSymbol(new csSymbol("Group", shape));
}
wxBitmap* csSymbolDatabase::CreateToolBitmap(csSymbol* symbol)
{
int objectBitmapSize = 32;
symbol->GetShape()->Recompute();
wxBitmap *newBitmap = new wxBitmap(objectBitmapSize, objectBitmapSize);
wxMemoryDC memDC;
double height, width, maxSize;
symbol->GetShape()->GetBoundingBoxMax(&width, &height);
if (height > width)
maxSize = height;
else
maxSize = width;
double borderMargin = 4.0;
double scaleFactor = (double)(objectBitmapSize / (maxSize + 2*borderMargin));
double centreX = (double)((objectBitmapSize/scaleFactor)/2.0)-1;
double centreY = centreX;
memDC.SetUserScale(scaleFactor, scaleFactor);
memDC.SelectObject(*newBitmap);
memDC.SetBackground(wxBrush(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE), wxSOLID));
memDC.Clear();
symbol->GetShape()->Show(TRUE);
symbol->GetShape()->Move(memDC, centreX, centreY);
memDC.SelectObject(wxNullBitmap);
return newBitmap;
}