868741e9d3
with running it under wxX11 but still crashes (bad XPM?) Updated wxX11 readme text Added more wxYields to progress dialog Added timer and idle processing to wxApp::Yield for X11 Made busy info dialog thick frame for wxX11, else no decorations Some corrections for Nano-X Made text for busy dialog more sensible in dialogs sample git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14704 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
272 lines
6.2 KiB
C++
272 lines
6.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: forty.cpp
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "canvas.h"
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#include "forty.h"
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#include "card.h"
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#include "scoredg.h"
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BEGIN_EVENT_TABLE(FortyFrame, wxFrame)
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EVT_MENU(NEW_GAME, FortyFrame::NewGame)
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EVT_MENU(EXIT, FortyFrame::Exit)
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EVT_MENU(ABOUT, FortyFrame::About)
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EVT_MENU(UNDO, FortyFrame::Undo)
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EVT_MENU(REDO, FortyFrame::Redo)
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EVT_MENU(SCORES, FortyFrame::Scores)
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EVT_MENU(RIGHT_BUTTON_UNDO, FortyFrame::ToggleRightButtonUndo)
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EVT_MENU(HELPING_HAND, FortyFrame::ToggleHelpingHand)
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EVT_MENU(LARGE_CARDS, FortyFrame::ToggleCardSize)
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EVT_CLOSE(FortyFrame::OnCloseWindow)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP (FortyApp)
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wxColour* FortyApp::m_backgroundColour = 0;
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wxColour* FortyApp::m_textColour = 0;
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wxBrush* FortyApp::m_backgroundBrush = 0;
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bool FortyApp::OnInit()
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{
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bool largecards = FALSE;
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wxSize size(668,510);
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if ((argc > 1) && (!wxStrcmp(argv[1],"-L")))
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{
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largecards = TRUE;
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size = wxSize(1000,750);
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}
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FortyFrame* frame = new FortyFrame(
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0,
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"Forty Thieves",
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-1, -1, size.x, size.y,largecards
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);
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// Show the frame
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frame->Show(TRUE);
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frame->GetCanvas()->ShowPlayerDialog();
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return TRUE;
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}
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const wxColour& FortyApp::BackgroundColour()
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{
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if (!m_backgroundColour)
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{
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m_backgroundColour = new wxColour(0, 128, 0);
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}
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return *m_backgroundColour;
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}
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const wxBrush& FortyApp::BackgroundBrush()
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{
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if (!m_backgroundBrush)
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{
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m_backgroundBrush = new wxBrush(BackgroundColour(), wxSOLID);
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}
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return *m_backgroundBrush;
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}
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const wxColour& FortyApp::TextColour()
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{
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if (!m_textColour)
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{
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m_textColour = new wxColour("BLACK");
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}
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return *m_textColour;
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}
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// My frame constructor
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FortyFrame::FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards):
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wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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#ifdef __WXMAC__
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// we need this in order to allow the about menu relocation, since ABOUT is not the default id of the about menu
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wxApp::s_macAboutMenuItemId = ABOUT ;
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#endif
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// set the icon
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#ifdef __WXMSW__
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SetIcon(wxIcon("CardsIcon"));
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#else
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#ifdef GTK_TBD
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SetIcon(wxIcon(Cards_bits, Cards_width, Cards_height));
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#endif
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#endif
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// Make a menu bar
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wxMenu* gameMenu = new wxMenu;
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gameMenu->Append(NEW_GAME, "&New", "Start a new game");
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gameMenu->Append(SCORES, "&Scores...", "Displays scores");
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gameMenu->Append(EXIT, "E&xit", "Exits Forty Thieves");
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wxMenu* editMenu = new wxMenu;
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editMenu->Append(UNDO, "&Undo", "Undo the last move");
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editMenu->Append(REDO, "&Redo", "Redo a move that has been undone");
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wxMenu* optionsMenu = new wxMenu;
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optionsMenu->Append(RIGHT_BUTTON_UNDO,
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"&Right button undo",
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"Enables/disables right mouse button undo and redo",
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TRUE
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);
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optionsMenu->Append(HELPING_HAND,
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"&Helping hand",
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"Enables/disables hand cursor when a card can be moved",
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TRUE
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);
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optionsMenu->Append(LARGE_CARDS,
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"&Large cards",
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"Enables/disables large cards for high resolution displays",
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TRUE
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);
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optionsMenu->Check(HELPING_HAND, TRUE);
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optionsMenu->Check(RIGHT_BUTTON_UNDO, TRUE);
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optionsMenu->Check(LARGE_CARDS, largecards ? TRUE : FALSE);
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wxMenu* helpMenu = new wxMenu;
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helpMenu->Append(ABOUT, "&About", "Displays program version information");
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m_menuBar = new wxMenuBar;
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m_menuBar->Append(gameMenu, "&Game");
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m_menuBar->Append(editMenu, "&Edit");
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m_menuBar->Append(optionsMenu, "&Options");
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m_menuBar->Append(helpMenu, "&Help");
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SetMenuBar(m_menuBar);
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if (largecards)
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Card::SetScale(1.3);
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m_canvas = new FortyCanvas(this, 0, 0, 400, 400);
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wxLayoutConstraints* constr = new wxLayoutConstraints;
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constr->left.SameAs(this, wxLeft);
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constr->top.SameAs(this, wxTop);
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constr->right.SameAs(this, wxRight);
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constr->height.SameAs(this, wxHeight);
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m_canvas->SetConstraints(constr);
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CreateStatusBar();
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}
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FortyFrame::~FortyFrame()
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{
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}
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void FortyFrame::OnCloseWindow(wxCloseEvent& event)
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{
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if (m_canvas->OnCloseCanvas() )
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{
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this->Destroy();
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}
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else
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event.Veto();
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}
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void
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FortyFrame::NewGame(wxCommandEvent&)
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{
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m_canvas->NewGame();
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}
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void
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FortyFrame::Exit(wxCommandEvent&)
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{
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#ifdef __WXGTK__
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// wxGTK doesn't call OnClose() so we do it here
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// if (OnClose())
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#endif
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Close(TRUE);
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}
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void
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FortyFrame::About(wxCommandEvent&)
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{
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wxMessageBox(
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"Forty Thieves\n\n"
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"A freeware program using the wxWindows\n"
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"portable C++ GUI toolkit.\n"
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"http://www.wxwindows.org\n"
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"http://www.freiburg.linux.de/~wxxt\n\n"
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"Author: Chris Breeze (c) 1992-1998\n"
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"email: chris.breeze@iname.com",
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"About Forty Thieves",
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wxOK, this
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);
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}
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void
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FortyFrame::Undo(wxCommandEvent&)
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{
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m_canvas->Undo();
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}
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void
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FortyFrame::Redo(wxCommandEvent&)
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{
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m_canvas->Redo();
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}
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void
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FortyFrame::Scores(wxCommandEvent&)
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{
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m_canvas->UpdateScores();
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ScoreDialog scores(this, m_canvas->GetScoreFile());
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scores.Display();
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}
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void
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FortyFrame::ToggleRightButtonUndo(wxCommandEvent& event)
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{
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bool checked = m_menuBar->IsChecked(event.GetId());
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m_canvas->EnableRightButtonUndo(checked);
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}
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void
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FortyFrame::ToggleHelpingHand(wxCommandEvent& event)
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{
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bool checked = m_menuBar->IsChecked(event.GetId());
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m_canvas->EnableHelpingHand(checked);
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}
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void
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FortyFrame::ToggleCardSize(wxCommandEvent& event)
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{
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bool checked = m_menuBar->IsChecked(event.GetId());
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Card::SetScale(checked ? 1.3 : 1);
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m_canvas->LayoutGame();
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m_canvas->Refresh();
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}
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