9467bdb7f5
1. Allow the theme to create only the input handlers it customizes instead of forcing it to always create a handler even if the standard one is used: wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible 2. Prefer delegation to inheritance when creating customized input handlers, almost all (except for wxStdScrollbarInputHandler) standard handler classes are now private, use wxClassName::GetStdInputHandler() to retrieve the standard handler for any class or polymorphic DoGetStdInputHandler() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
123 lines
4.4 KiB
C++
123 lines
4.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/spinbutt.h
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// Purpose: universal version of wxSpinButton
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 21.01.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SPINBUTT_H_
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#define _WX_UNIV_SPINBUTT_H_
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#include "wx/univ/scrarrow.h"
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// ----------------------------------------------------------------------------
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// wxSpinButton
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// ----------------------------------------------------------------------------
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// actions supported by this control
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#define wxACTION_SPIN_INC _T("inc")
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#define wxACTION_SPIN_DEC _T("dec")
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class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
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public wxControlWithArrows
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{
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public:
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wxSpinButton();
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wxSpinButton(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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const wxString& name = wxSPIN_BUTTON_NAME);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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const wxString& name = wxSPIN_BUTTON_NAME);
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// implement wxSpinButtonBase methods
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virtual int GetValue() const;
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virtual void SetValue(int val);
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virtual void SetRange(int minVal, int maxVal);
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// implement wxControlWithArrows methods
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virtual wxRenderer *GetRenderer() const { return m_renderer; }
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virtual wxWindow *GetWindow() { return this; }
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virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }
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virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
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virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
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virtual bool OnArrow(wxScrollArrows::Arrow arrow);
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virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
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// for wxStdSpinButtonInputHandler
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const wxScrollArrows& GetArrows() { return m_arrows; }
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = 0,
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const wxString& strArg = wxEmptyString);
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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{
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return GetStdInputHandler(handlerDef);
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}
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protected:
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virtual wxSize DoGetBestClientSize() const;
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virtual void DoDraw(wxControlRenderer *renderer);
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virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
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// the common part of all ctors
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void Init();
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// normalize the value to fit into min..max range
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int NormalizeValue(int value) const;
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// change the value by +1/-1 and send the event, return true if value was
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// changed
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bool ChangeValue(int inc);
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// get the rectangles for our 2 arrows
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void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;
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// the current controls value
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int m_value;
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private:
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// the object which manages our arrows
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wxScrollArrows m_arrows;
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// the state (combination of wxCONTROL_XXX flags) of the arrows
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int m_arrowsState[wxScrollArrows::Arrow_Max];
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DECLARE_DYNAMIC_CLASS(wxSpinButton)
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};
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// ----------------------------------------------------------------------------
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// wxStdSpinButtonInputHandler: manages clicks on them (use arrows like
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// wxStdScrollBarInputHandler) and processes keyboard events too
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
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{
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public:
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wxStdSpinButtonInputHandler(wxInputHandler *inphand);
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virtual bool HandleKey(wxInputConsumer *consumer,
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const wxKeyEvent& event,
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bool pressed);
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virtual bool HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event);
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virtual bool HandleMouseMove(wxInputConsumer *consumer,
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const wxMouseEvent& event);
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};
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#endif // _WX_UNIV_SPINBUTT_H_
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