wxWidgets/interface/control.h
Francesco Montorsi 328f5751e8 add const qualifiers
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52414 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2008-03-09 16:24:26 +00:00

61 lines
1.7 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: control.h
// Purpose: documentation for wxControl class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxControl
@wxheader{control.h}
This is the base class for a control or "widget''.
A control is generally a small window which processes user input and/or
displays one or more item of data.
@library{wxcore}
@category{ctrl}
@appearance{control.png}
@seealso
wxValidator
*/
class wxControl : public wxWindow
{
public:
/**
Simulates the effect of the user issuing a command to the item. See
wxCommandEvent.
*/
void Command(wxCommandEvent& event);
/**
Returns the control's text.
Note that the returned string contains the mnemonics (@c characters) if
any, use GetLabelText() if they are
undesired.
*/
wxString GetLabel() const;
//@{
/**
Returns the control's label, or the given @a label string for the static
version, without the mnemonics characters.
*/
const wxString GetLabelText();
const static wxString GetLabelText(const wxString& label);
//@}
/**
Sets the item's text.
The @c characters in the @a label are special and indicate that the
following character is a mnemonic for this control and can be used to activate
it from the keyboard (typically by using @e Alt key in combination with
it). To insert a literal ampersand character, you need to double it, i.e. use
@c "".
*/
void SetLabel(const wxString& label);
};