wxWidgets/samples/opengl/isosurf/isosurf.cpp
Gilles Depeyrot cb71207424 corrections for Mac OS X compilation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11148 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-07-22 14:57:47 +00:00

444 lines
9.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: isosurf.cpp
// Purpose: wxGLCanvas demo program
// Author: Brian Paul (original gltk version), Wolfram Gloger
// Modified by: Julian Smart
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include "wx/timer.h"
#include "wx/glcanvas.h"
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else
# include <gl.h>
# include <glu.h>
# endif
#else
# include <GL/gl.h>
# include <GL/glu.h>
#endif
#include "isosurf.h"
// The following part is taken largely unchanged from the original C Version
#include <math.h>
GLboolean speed_test = GL_FALSE;
GLboolean use_vertex_arrays = GL_FALSE;
GLboolean doubleBuffer = GL_TRUE;
GLboolean smooth = GL_TRUE;
GLboolean lighting = GL_TRUE;
#define MAXVERTS 10000
static GLfloat verts[MAXVERTS][3];
static GLfloat norms[MAXVERTS][3];
static GLint numverts;
static GLfloat xrot;
static GLfloat yrot;
static void read_surface( char *filename )
{
FILE *f;
f = fopen(filename,"r");
if (!f) {
wxString msg("Couldn't read ");
msg += filename;
wxMessageBox(msg);
return;
}
numverts = 0;
while (!feof(f) && numverts<MAXVERTS) {
fscanf( f, "%f %f %f %f %f %f",
&verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
&norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
numverts++;
}
numverts--;
printf("%d vertices, %d triangles\n", numverts, numverts-2);
fclose(f);
}
static void draw_surface( void )
{
GLint i;
#ifdef GL_EXT_vertex_array
if (use_vertex_arrays) {
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
}
else {
#endif
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glNormal3fv( norms[i] );
glVertex3fv( verts[i] );
}
glEnd();
#ifdef GL_EXT_vertex_array
}
#endif
}
static void draw1(void)
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef( yrot, 0.0, 1.0, 0.0 );
glRotatef( xrot, 1.0, 0.0, 0.0 );
draw_surface();
glPopMatrix();
glFlush();
}
static void InitMaterials(void)
{
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
static float position0[] = {0.0, 0.0, 20.0, 0.0};
static float position1[] = {0.0, 0.0, -20.0, 0.0};
static float front_mat_shininess[] = {60.0};
static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
/*
static float back_mat_shininess[] = {60.0};
static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
*/
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
static float lmodel_twoside[] = {GL_FALSE};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position0);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_POSITION, position1);
glEnable(GL_LIGHT1);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
glEnable(GL_LIGHTING);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
}
static void Init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
InitMaterials();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -6.0 );
#ifdef GL_EXT_vertex_array
if (use_vertex_arrays) {
glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
glEnable( GL_VERTEX_ARRAY_EXT );
glEnable( GL_NORMAL_ARRAY_EXT );
}
#endif
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
}
static GLenum Args(int argc, char **argv)
{
GLint i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
}
else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
}
else if (strcmp(argv[i], "-speed") == 0) {
speed_test = GL_TRUE;
doubleBuffer = GL_TRUE;
}
else if (strcmp(argv[i], "-va") == 0) {
use_vertex_arrays = GL_TRUE;
}
else {
wxString msg("Bad option: ");
msg += argv[i];
wxMessageBox(msg);
return GL_FALSE;
}
}
return GL_TRUE;
}
// The following part was written for wxWindows 1.66
MyFrame *frame = NULL;
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
{
Args(argc, argv);
// Create the main frame window
frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
// Give it an icon
frame->SetIcon(wxIcon("mondrian"));
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, "E&xit");
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, "&File");
frame->SetMenuBar(menuBar);
// Make a TestGLCanvas
// JACS
#ifdef __WXMSW__
int *gl_attrib = NULL;
#else
int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
WX_GL_DOUBLEBUFFER,
# ifdef __WXMAC__
GL_NONE };
# else
None };
# endif
#endif
if(!doubleBuffer)
{
printf("don't have double buffer, disabling\n");
#ifdef __WXGTK__
gl_attrib[9] = None;
#endif
doubleBuffer = GL_FALSE;
}
frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200),
0, "TestGLCanvas", gl_attrib );
// Show the frame
frame->Show(TRUE);
frame->m_canvas->SetCurrent();
read_surface( "isosurf.dat" );
Init();
return TRUE;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style):
wxFrame(frame, -1, title, pos, size, style)
{
m_canvas = NULL;
}
// Intercept menu commands
void MyFrame::OnExit(wxCommandEvent& event)
{
Destroy();
}
/*
* TestGLCanvas implementation
*/
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_CHAR(TestGLCanvas::OnChar)
EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
{
parent->Show(TRUE);
SetCurrent();
/* Make sure server supports the vertex array extension */
char* extensions = (char *) glGetString( GL_EXTENSIONS );
if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
use_vertex_arrays = GL_FALSE;
}
}
TestGLCanvas::~TestGLCanvas(void)
{
}
void TestGLCanvas::OnPaint( wxPaintEvent& event )
{
// This is a dummy, to avoid an endless succession of paint messages.
// OnPaint handlers must always create a wxPaintDC.
wxPaintDC dc(this);
#ifndef __WXMOTIF__
if (!GetContext()) return;
#endif
SetCurrent();
draw1();
SwapBuffers();
}
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
#ifndef __WXMOTIF__
if (!GetContext()) return;
#endif
SetCurrent();
int width, height;
GetClientSize(& width, & height);
Reshape(width, height);
}
void TestGLCanvas::OnChar(wxKeyEvent& event)
{
switch(event.KeyCode()) {
case WXK_ESCAPE:
exit(0);
case WXK_LEFT:
yrot -= 15.0;
break;
case WXK_RIGHT:
yrot += 15.0;
break;
case WXK_UP:
xrot += 15.0;
break;
case WXK_DOWN:
xrot -= 15.0;
break;
case 's': case 'S':
smooth = !smooth;
if (smooth) {
glShadeModel(GL_SMOOTH);
} else {
glShadeModel(GL_FLAT);
}
break;
case 'l': case 'L':
lighting = !lighting;
if (lighting) {
glEnable(GL_LIGHTING);
} else {
glDisable(GL_LIGHTING);
}
break;
default:
{
event.Skip();
return;
}
}
Refresh(FALSE);
}
void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
{
static int dragging = 0;
static float last_x, last_y;
//printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
if(event.LeftIsDown()) {
if(!dragging) {
dragging = 1;
} else {
yrot += (event.GetX() - last_x)*1.0;
xrot += (event.GetY() - last_y)*1.0;
Refresh(FALSE);
}
last_x = event.GetX();
last_y = event.GetY();
} else
dragging = 0;
}
void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
{
// Do nothing, to avoid flashing.
}