9467bdb7f5
1. Allow the theme to create only the input handlers it customizes instead of forcing it to always create a handler even if the standard one is used: wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible 2. Prefer delegation to inheritance when creating customized input handlers, almost all (except for wxStdScrollbarInputHandler) standard handler classes are now private, use wxClassName::GetStdInputHandler() to retrieve the standard handler for any class or polymorphic DoGetStdInputHandler() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
139 lines
4.8 KiB
C++
139 lines
4.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/toolbar.h
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// Purpose: wxToolBar declaration
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// Author: Robert Roebling
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// Modified by:
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// Created: 10.09.00
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// RCS-ID: $Id$
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_TOOLBAR_H_
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#define _WX_UNIV_TOOLBAR_H_
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#include "wx/button.h" // for wxStdButtonInputHandler
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class WXDLLEXPORT wxToolBarTool;
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_TOOLBAR_TOGGLE wxACTION_BUTTON_TOGGLE
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#define wxACTION_TOOLBAR_PRESS wxACTION_BUTTON_PRESS
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#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE
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#define wxACTION_TOOLBAR_CLICK wxACTION_BUTTON_CLICK
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#define wxACTION_TOOLBAR_ENTER _T("enter") // highlight the tool
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#define wxACTION_TOOLBAR_LEAVE _T("leave") // unhighlight the tool
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// ----------------------------------------------------------------------------
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// wxToolBar
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxToolBar : public wxToolBarBase
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{
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public:
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// construction/destruction
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wxToolBar() { Init(); }
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wxToolBar(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxToolBarNameStr)
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{
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Init();
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Create(parent, id, pos, size, style, name);
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}
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bool Create( wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxToolBarNameStr );
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virtual ~wxToolBar();
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virtual bool Realize();
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virtual void SetWindowStyleFlag( long style );
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virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const;
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virtual void SetToolShortHelp(int id, const wxString& helpString);
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virtual void SetMargins(int x, int y);
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void SetMargins(const wxSize& size)
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{ SetMargins((int) size.x, (int) size.y); }
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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{
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return GetStdInputHandler(handlerDef);
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}
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protected:
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// common part of all ctors
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void Init();
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// implement base class pure virtuals
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virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool);
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virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool);
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virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable);
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virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle);
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virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle);
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virtual wxToolBarToolBase *CreateTool(int id,
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const wxString& label,
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const wxBitmap& bmpNormal,
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const wxBitmap& bmpDisabled,
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wxItemKind kind,
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wxObject *clientData,
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const wxString& shortHelp,
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const wxString& longHelp);
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virtual wxToolBarToolBase *CreateTool(wxControl *control);
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virtual wxSize DoGetBestClientSize() const;
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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virtual void DoDraw(wxControlRenderer *renderer);
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// get the bounding rect for the given tool
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wxRect GetToolRect(wxToolBarToolBase *tool) const;
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// redraw the given tool
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void RefreshTool(wxToolBarToolBase *tool);
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// (re)calculate the tool positions, should only be called if it is
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// necessary to do it, i.e. m_needsLayout == true
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void DoLayout();
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// get the rect limits depending on the orientation: top/bottom for a
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// vertical toolbar, left/right for a horizontal one
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void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
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private:
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// have we calculated the positions of our tools?
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bool m_needsLayout;
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// the width of a separator
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wxCoord m_widthSeparator;
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// the total size of all toolbar elements
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wxCoord m_maxWidth,
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m_maxHeight;
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private:
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DECLARE_DYNAMIC_CLASS(wxToolBar)
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};
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#endif // _WX_UNIV_TOOLBAR_H_
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