e84fd6a105
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53079 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
161 lines
4.6 KiB
C++
161 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: weakref.h
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// Purpose: interface of wxWeakRefDynamic<T>
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@wxheader{weakref.h}
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wxWeakRefDynamic<T> is a template class for weak references that is used in
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the same way as wxWeakRef<T>. The only difference is that wxWeakRefDynamic
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defaults to using @c dynamic_cast for establishing the object
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reference (while wxWeakRef defaults to @c static_cast).
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So, wxWeakRef will detect a type mismatch during compile time and will
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have a little better run-time performance. The role of wxWeakRefDynamic
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is to handle objects which derived type one does not know.
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@note wxWeakRef<T> selects an implementation based on the static type
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of T. If T does not have wxTrackable statically, it defaults to to a mixed-
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mode operation, where it uses @c dynamic_cast as the last measure (if
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available from the compiler and enabled when building wxWidgets).
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For general cases, wxWeakRef<T> is the better choice.
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For API documentation, see: wxWeakRef<T>
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@library{wxcore}
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@category{FIXME}
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*/
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template<typename T>
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class wxWeakRefDynamic<T>
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{
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public:
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};
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/**
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@wxheader{weakref.h}
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wxWeakRef is a template class for weak references to wxWidgets objects,
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such as wxEvtHandler, wxWindow and
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wxObject. A weak reference behaves much like an ordinary
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pointer, but when the object pointed is destroyed, the weak reference is
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automatically reset to a @NULL pointer.
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wxWeakRef<T> can be used whenever one must keep a pointer to an object
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that one does not directly own, and that may be destroyed before the object
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holding the reference.
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wxWeakRef<T> is a small object and the mechanism behind it is fast
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(@b O(1)). So the overall cost of using it is small.
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Example
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@code
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wxWindow *wnd = new wxWindow( parent, wxID_ANY, "wxWindow" );
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wxWeakRef<wxWindow> wr = wnd;
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wxWindowRef wr2 = wnd; // Same as above, but using a typedef
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// Do things with window
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wnd->Show( true );
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// Weak ref is used like an ordinary pointer
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wr->Show( false );
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wnd->Destroy();
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// Now the weak ref has been reset, so we don't risk accessing
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// a dangling pointer:
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wxASSERT( wr==NULL );
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@endcode
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wxWeakRef<T> works for any objects that are derived from wxTrackable. By default,
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wxEvtHandler and wxWindow derive from wxTrackable. However, wxObject does not, so
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types like wxFont and wxColour are not trackable. The example below shows how to
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create a wxObject derived class that is trackable:
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@code
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class wxMyTrackableObject : public wxObject, public wxTrackable
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{
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// ... other members here
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};
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@endcode
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The following types of weak references are predefined:
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@code
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typedef wxWeakRef<wxEvtHandler> wxEvtHandlerRef;
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typedef wxWeakRef<wxWindow> wxWindowRef;
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@endcode
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@library{wxbase}
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@category{FIXME}
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@see wxSharedPtr<T>, wxScopedPtr<T>
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*/
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template<typename T>
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class wxWeakRef<T>
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{
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public:
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/**
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Constructor. The weak reference is initialized to @e pobj.
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*/
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wxWeakRef(T* pobj = NULL);
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/**
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Destructor.
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*/
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~wxWeakRef();
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/**
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Called when the tracked object is destroyed. Be default sets
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internal pointer to @NULL.
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*/
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virtual void OnObjectDestroy();
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/**
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Release currently tracked object and rests object reference.
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*/
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void Release();
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/**
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Returns pointer to the tracked object or @NULL.
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*/
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T* get() const;
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/**
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Release currently tracked object and start tracking the same object as
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the wxWeakRef @e wr.
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*/
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T* operator =(wxWeakRef<T>& wr);
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/**
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Implicit conversion to T*. Returns pointer to the tracked
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object or @NULL.
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*/
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T* operator*() const;
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/**
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Returns a reference to the tracked object. If the internal pointer is @NULL
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this method will cause an assert in debug mode.
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*/
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T operator*() const;
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/**
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Smart pointer member access. Returns a pointer to the
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tracked object. If the internal pointer is @NULL this
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method will cause an assert in debug mode.
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*/
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T* operator-();
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/**
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Releases the currently tracked object and starts tracking @e pobj.
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A weak reference may be reset by passing @e @NULL as @e pobj.
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*/
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T* operator=(T* pobj);
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};
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