e4a23857ec
This method was only available in wxUniv before and just always returned true in the other ports. Implement it for wxMSW and wxGTK too now and document it. Also add a unit test. Closes #795. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70350 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
188 lines
5.8 KiB
C++
188 lines
5.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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class WXDLLIMPEXP_FWD_CORE wxFrame;
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#include "wx/arrstr.h"
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxMenuImpl ;
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class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
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{
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public:
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// ctors & dtor
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wxMenu(const wxString& title, long style = 0)
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: wxMenuBase(title, style) { Init(); }
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wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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virtual ~wxMenu();
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virtual void Attach(wxMenuBarBase *menubar) ;
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virtual void Break();
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virtual void SetTitle(const wxString& title);
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bool ProcessCommand(wxCommandEvent& event);
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// get the menu handle
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WXHMENU GetHMenu() const ;
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// implementation only from now on
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// -------------------------------
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bool HandleCommandUpdateStatus( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
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bool HandleCommandProcess( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
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void HandleMenuItemHighlighted( wxMenuItem* menuItem );
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void HandleMenuOpened();
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void HandleMenuClosed();
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wxMenuImpl* GetPeer() { return m_peer; }
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// make sure we can veto
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void SetAllowRearrange( bool allow );
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bool AllowRearrange() const { return m_allowRearrange; }
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// if a menu is used purely for internal implementation reasons (eg wxChoice)
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// we don't want native menu events being triggered
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void SetNoEventsMode( bool noEvents );
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bool GetNoEventsMode() const { return m_noEventsMode; }
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protected:
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// hide special menu items like exit, preferences etc
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// that are expected in the app menu
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void DoRearrange() ;
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bool DoHandleMenuEvent( wxEvent& evt );
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virtual wxMenuItem* DoAppend(wxMenuItem *item);
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virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
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virtual wxMenuItem* DoRemove(wxMenuItem *item);
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private:
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// common part of all ctors
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void Init();
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// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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// terminate the current radio group, if any
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void EndRadioGroup();
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// Common part of HandleMenu{Opened,Closed}().
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void DoHandleMenuOpenedOrClosed(wxEventType evtType);
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// if TRUE, insert a breal before appending the next item
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bool m_doBreak;
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// in this menu rearranging of menu items (esp hiding) is allowed
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bool m_allowRearrange;
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// don't trigger native events
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bool m_noEventsMode;
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// the position of the first item in the current radio group or -1
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int m_startRadioGroup;
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wxMenuImpl* m_peer;
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DECLARE_DYNAMIC_CLASS(wxMenu)
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};
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#if wxOSX_USE_COCOA_OR_CARBON
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// the iphone only has popup-menus
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
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{
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public:
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// ctors & dtor
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// default constructor
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wxMenuBar();
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// unused under MSW
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wxMenuBar(long style);
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// menubar takes ownership of the menus arrays but copies the titles
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wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
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virtual ~wxMenuBar();
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// menubar construction
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virtual bool Append( wxMenu *menu, const wxString &title );
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virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Remove(size_t pos);
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virtual void EnableTop( size_t pos, bool flag );
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virtual bool IsEnabledTop(size_t pos) const;
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virtual void SetMenuLabel( size_t pos, const wxString& label );
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virtual wxString GetMenuLabel( size_t pos ) const;
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virtual bool Enable( bool enable = true );
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// for virtual function hiding
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virtual void Enable( int itemid, bool enable )
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{
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wxMenuBarBase::Enable( itemid, enable );
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}
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// implementation from now on
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void Detach();
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// returns TRUE if we're attached to a frame
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bool IsAttached() const { return m_menuBarFrame != NULL; }
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// get the frame we live in
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wxFrame *GetFrame() const { return m_menuBarFrame; }
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// attach to a frame
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void Attach(wxFrame *frame);
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// if the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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void Refresh(bool eraseBackground = true, const wxRect *rect = NULL);
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static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; }
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static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; }
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void MacInstallMenuBar() ;
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static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; }
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static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; }
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static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; }
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static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; }
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protected:
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// common part of all ctors
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void Init();
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static bool s_macAutoWindowMenu ;
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static WXHMENU s_macWindowMenuHandle ;
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private:
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static wxMenuBar* s_macInstalledMenuBar ;
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static wxMenuBar* s_macCommonMenuBar ;
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wxMenu* m_rootMenu;
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wxMenu* m_appleMenu;
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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};
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#endif
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#endif // _WX_MENU_H_
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