a2c1097b8a
Create delegate as a static member shared by all instances. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29974 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: Ryan Norton
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// Modified by:
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// Created: 2004-10-02
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// RCS-ID: $Id$
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// Copyright: (c) Ryan Norton
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_SOUND_H_
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#define _WX_COCOA_SOUND_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "sound.h"
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#endif
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#if wxUSE_SOUND
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#include "wx/object.h"
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#include "wx/cocoa/ObjcRef.h"
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class WXDLLEXPORT wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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~wxSound();
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public:
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bool Create(const wxString& fileName, bool isResource = false);
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bool IsOk() const
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{ return m_cocoaNSSound; }
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static void Stop();
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static bool IsPlaying();
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inline WX_NSSound GetNSSound()
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{ return m_cocoaNSSound; }
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protected:
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bool DoPlay(unsigned flags) const;
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private:
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WX_NSSound m_cocoaNSSound; //NSSound handle
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wxString m_sndname; //file path
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int m_waveLength; //size of file in memory mode
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static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
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};
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#endif
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#endif
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// _WX_COCOA_SOUND_H_
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