1412 lines
56 KiB
Markdown
1412 lines
56 KiB
Markdown
Zstandard Compression Format
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============================
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### Notices
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Copyright (c) 2016 Yann Collet
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Permission is granted to copy and distribute this document
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for any purpose and without charge,
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including translations into other languages
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and incorporation into compilations,
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provided that the copyright notice and this notice are preserved,
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and that any substantive changes or deletions from the original
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are clearly marked.
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Distribution of this document is unlimited.
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### Version
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0.2.3 (27/01/17)
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Introduction
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------------
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The purpose of this document is to define a lossless compressed data format,
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that is independent of CPU type, operating system,
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file system and character set, suitable for
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file compression, pipe and streaming compression,
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using the [Zstandard algorithm](http://www.zstandard.org).
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The data can be produced or consumed,
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even for an arbitrarily long sequentially presented input data stream,
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using only an a priori bounded amount of intermediate storage,
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and hence can be used in data communications.
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The format uses the Zstandard compression method,
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and optional [xxHash-64 checksum method](http://www.xxhash.org),
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for detection of data corruption.
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The data format defined by this specification
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does not attempt to allow random access to compressed data.
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This specification is intended for use by implementers of software
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to compress data into Zstandard format and/or decompress data from Zstandard format.
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The text of the specification assumes a basic background in programming
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at the level of bits and other primitive data representations.
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Unless otherwise indicated below,
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a compliant compressor must produce data sets
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that conform to the specifications presented here.
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It doesn’t need to support all options though.
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A compliant decompressor must be able to decompress
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at least one working set of parameters
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that conforms to the specifications presented here.
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It may also ignore informative fields, such as checksum.
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Whenever it does not support a parameter defined in the compressed stream,
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it must produce a non-ambiguous error code and associated error message
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explaining which parameter is unsupported.
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Overall conventions
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-----------
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In this document:
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- square brackets i.e. `[` and `]` are used to indicate optional fields or parameters.
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- a naming convention for identifiers is `Mixed_Case_With_Underscores`
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Definitions
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-----------
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A content compressed by Zstandard is transformed into a Zstandard __frame__.
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Multiple frames can be appended into a single file or stream.
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A frame is totally independent, has a defined beginning and end,
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and a set of parameters which tells the decoder how to decompress it.
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A frame encapsulates one or multiple __blocks__.
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Each block can be compressed or not,
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and has a guaranteed maximum content size, which depends on frame parameters.
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Unlike frames, each block depends on previous blocks for proper decoding.
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However, each block can be decompressed without waiting for its successor,
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allowing streaming operations.
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Frame Concatenation
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-------------------
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In some circumstances, it may be required to append multiple frames,
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for example in order to add new data to an existing compressed file
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without re-framing it.
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In such case, each frame brings its own set of descriptor flags.
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Each frame is considered independent.
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The only relation between frames is their sequential order.
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The ability to decode multiple concatenated frames
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within a single stream or file is left outside of this specification.
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As an example, the reference `zstd` command line utility is able
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to decode all concatenated frames in their sequential order,
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delivering the final decompressed result as if it was a single content.
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Skippable Frames
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----------------
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| `Magic_Number` | `Frame_Size` | `User_Data` |
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|:--------------:|:------------:|:-----------:|
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| 4 bytes | 4 bytes | n bytes |
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Skippable frames allow the insertion of user-defined data
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into a flow of concatenated frames.
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Its design is pretty straightforward,
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with the sole objective to allow the decoder to quickly skip
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over user-defined data and continue decoding.
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Skippable frames defined in this specification are compatible with [LZ4] ones.
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[LZ4]:http://www.lz4.org
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__`Magic_Number`__
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4 Bytes, little-endian format.
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Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
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All 16 values are valid to identify a skippable frame.
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__`Frame_Size`__
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This is the size, in bytes, of the following `User_Data`
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(without including the magic number nor the size field itself).
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This field is represented using 4 Bytes, little-endian format, unsigned 32-bits.
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This means `User_Data` can’t be bigger than (2^32-1) bytes.
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__`User_Data`__
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The `User_Data` can be anything. Data will just be skipped by the decoder.
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General Structure of Zstandard Frame format
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-------------------------------------------
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The structure of a single Zstandard frame is following:
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| `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] |
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|:--------------:|:--------------:|:----------:| ------------------ |:--------------------:|
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| 4 bytes | 2-14 bytes | n bytes | | 0-4 bytes |
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__`Magic_Number`__
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4 Bytes, little-endian format.
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Value : 0xFD2FB528
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__`Frame_Header`__
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2 to 14 Bytes, detailed in [next part](#the-structure-of-frame_header).
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__`Data_Block`__
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Detailed in [next chapter](#the-structure-of-data_block).
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That’s where compressed data is stored.
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__`Content_Checksum`__
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An optional 32-bit checksum, only present if `Content_Checksum_flag` is set.
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The content checksum is the result
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of [xxh64() hash function](http://www.xxhash.org)
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digesting the original (decoded) data as input, and a seed of zero.
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The low 4 bytes of the checksum are stored in little endian format.
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The structure of `Frame_Header`
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-------------------------------
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The `Frame_Header` has a variable size, which uses a minimum of 2 bytes,
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and up to 14 bytes depending on optional parameters.
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The structure of `Frame_Header` is following:
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| `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] |
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| ------------------------- | --------------------- | ----------------- | ---------------------- |
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| 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes |
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### `Frame_Header_Descriptor`
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The first header's byte is called the `Frame_Header_Descriptor`.
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It tells which other fields are present.
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Decoding this byte is enough to tell the size of `Frame_Header`.
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| Bit number | Field name |
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| ---------- | ---------- |
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| 7-6 | `Frame_Content_Size_flag` |
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| 5 | `Single_Segment_flag` |
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| 4 | `Unused_bit` |
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| 3 | `Reserved_bit` |
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| 2 | `Content_Checksum_flag` |
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| 1-0 | `Dictionary_ID_flag` |
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In this table, bit 7 is highest bit, while bit 0 is lowest.
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__`Frame_Content_Size_flag`__
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This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`),
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specifying if decompressed data size is provided within the header.
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The `Flag_Value` can be converted into `Field_Size`,
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which is the number of bytes used by `Frame_Content_Size`
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according to the following table:
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|`Flag_Value`| 0 | 1 | 2 | 3 |
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| ---------- | ------ | --- | --- | --- |
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|`Field_Size`| 0 or 1 | 2 | 4 | 8 |
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When `Flag_Value` is `0`, `Field_Size` depends on `Single_Segment_flag` :
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if `Single_Segment_flag` is set, `Field_Size` is 1.
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Otherwise, `Field_Size` is 0 (content size not provided).
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__`Single_Segment_flag`__
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If this flag is set,
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data must be regenerated within a single continuous memory segment.
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In this case, `Frame_Content_Size` is necessarily present,
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but `Window_Descriptor` byte is skipped.
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As a consequence, the decoder must allocate a memory segment
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of size equal or bigger than `Frame_Content_Size`.
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In order to preserve the decoder from unreasonable memory requirement,
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a decoder can reject a compressed frame
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which requests a memory size beyond decoder's authorized range.
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For broader compatibility, decoders are recommended to support
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memory sizes of at least 8 MB.
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This is just a recommendation,
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each decoder is free to support higher or lower limits,
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depending on local limitations.
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__`Unused_bit`__
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The value of this bit should be set to zero.
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A decoder compliant with this specification version shall not interpret it.
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It might be used in a future version,
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to signal a property which is not mandatory to properly decode the frame.
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__`Reserved_bit`__
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This bit is reserved for some future feature.
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Its value _must be zero_.
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A decoder compliant with this specification version must ensure it is not set.
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This bit may be used in a future revision,
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to signal a feature that must be interpreted to decode the frame correctly.
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__`Content_Checksum_flag`__
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If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end.
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See `Content_Checksum` paragraph.
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__`Dictionary_ID_flag`__
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This is a 2-bits flag (`= FHD & 3`),
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telling if a dictionary ID is provided within the header.
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It also specifies the size of this field as `Field_Size`.
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|`Flag_Value`| 0 | 1 | 2 | 3 |
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| ---------- | --- | --- | --- | --- |
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|`Field_Size`| 0 | 1 | 2 | 4 |
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### `Window_Descriptor`
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Provides guarantees on maximum back-reference distance
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that will be used within compressed data.
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This information is important for decoders to allocate enough memory.
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The `Window_Descriptor` byte is optional. It is absent when `Single_Segment_flag` is set.
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In this case, the maximum back-reference distance is the content size itself,
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which can be any value from 1 to 2^64-1 bytes (16 EB).
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| Bit numbers | 7-3 | 2-0 |
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| ----------- | ---------- | ---------- |
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| Field name | `Exponent` | `Mantissa` |
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Maximum distance is given by the following formulas :
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```
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windowLog = 10 + Exponent;
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windowBase = 1 << windowLog;
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windowAdd = (windowBase / 8) * Mantissa;
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Window_Size = windowBase + windowAdd;
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```
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The minimum window size is 1 KB.
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The maximum size is `15*(1<<38)` bytes, which is 1.875 TB.
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To properly decode compressed data,
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a decoder will need to allocate a buffer of at least `Window_Size` bytes.
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In order to preserve decoder from unreasonable memory requirements,
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a decoder can refuse a compressed frame
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which requests a memory size beyond decoder's authorized range.
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For improved interoperability,
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decoders are recommended to be compatible with window sizes of 8 MB,
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and encoders are recommended to not request more than 8 MB.
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It's merely a recommendation though,
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decoders are free to support larger or lower limits,
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depending on local limitations.
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### `Dictionary_ID`
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This is a variable size field, which contains
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the ID of the dictionary required to properly decode the frame.
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Note that this field is optional. When it's not present,
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it's up to the caller to make sure it uses the correct dictionary.
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Format is little-endian.
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Field size depends on `Dictionary_ID_flag`.
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1 byte can represent an ID 0-255.
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2 bytes can represent an ID 0-65535.
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4 bytes can represent an ID 0-4294967295.
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It's allowed to represent a small ID (for example `13`)
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with a large 4-bytes dictionary ID, losing some compacity in the process.
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_Reserved ranges :_
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If the frame is going to be distributed in a private environment,
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any dictionary ID can be used.
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However, for public distribution of compressed frames using a dictionary,
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the following ranges are reserved for future use and should not be used :
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- low range : 1 - 32767
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- high range : >= (2^31)
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### `Frame_Content_Size`
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This is the original (uncompressed) size. This information is optional.
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The `Field_Size` is provided according to value of `Frame_Content_Size_flag`.
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The `Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
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Format is little-endian.
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| `Field_Size` | Range |
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| ------------ | ---------- |
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| 1 | 0 - 255 |
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| 2 | 256 - 65791|
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| 4 | 0 - 2^32-1 |
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| 8 | 0 - 2^64-1 |
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When `Field_Size` is 1, 4 or 8 bytes, the value is read directly.
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When `Field_Size` is 2, _the offset of 256 is added_.
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It's allowed to represent a small size (for example `18`) using any compatible variant.
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The structure of `Data_Block`
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-----------------------------
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The structure of `Data_Block` is following:
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| `Last_Block` | `Block_Type` | `Block_Size` | `Block_Content` |
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|:------------:|:------------:|:------------:|:---------------:|
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| 1 bit | 2 bits | 21 bits | n bytes |
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The block header (`Last_Block`, `Block_Type`, and `Block_Size`) uses 3-bytes.
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__`Last_Block`__
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The lowest bit signals if this block is the last one.
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Frame ends right after this block.
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It may be followed by an optional `Content_Checksum` .
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__`Block_Type` and `Block_Size`__
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The next 2 bits represent the `Block_Type`,
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while the remaining 21 bits represent the `Block_Size`.
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Format is __little-endian__.
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There are 4 block types :
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| Value | 0 | 1 | 2 | 3 |
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| ------------ | ----------- | ----------- | ------------------ | --------- |
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| `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`|
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- `Raw_Block` - this is an uncompressed block.
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`Block_Size` is the number of bytes to read and copy.
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- `RLE_Block` - this is a single byte, repeated N times.
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In which case, `Block_Size` is the size to regenerate,
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while the "compressed" block is just 1 byte (the byte to repeat).
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- `Compressed_Block` - this is a [Zstandard compressed block](#the-format-of-compressed_block),
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detailed in another section of this specification.
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`Block_Size` is the compressed size.
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Decompressed size is unknown,
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but its maximum possible value is guaranteed (see below)
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- `Reserved` - this is not a block.
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This value cannot be used with current version of this specification.
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Block sizes must respect a few rules :
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- In compressed mode, compressed size is always strictly less than decompressed size.
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- Block decompressed size is always <= maximum back-reference distance.
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- Block decompressed size is always <= 128 KB.
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__`Block_Content`__
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The `Block_Content` is where the actual data to decode stands.
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It might be compressed or not, depending on previous field indications.
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A data block is not necessarily "full" :
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since an arbitrary “flush” may happen anytime,
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block decompressed content can be any size,
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up to `Block_Maximum_Decompressed_Size`, which is the smallest of :
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- Maximum back-reference distance
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- 128 KB
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The format of `Compressed_Block`
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--------------------------------
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The size of `Compressed_Block` must be provided using `Block_Size` field from `Data_Block`.
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The `Compressed_Block` has a guaranteed maximum regenerated size,
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in order to properly allocate destination buffer.
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See [`Data_Block`](#the-structure-of-data_block) for more details.
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A compressed block consists of 2 sections :
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- [`Literals_Section`](#literals_section)
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- [`Sequences_Section`](#sequences_section)
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### Prerequisites
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To decode a compressed block, the following elements are necessary :
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- Previous decoded blocks, up to a distance of `Window_Size`,
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or all previous blocks when `Single_Segment_flag` is set.
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- List of "recent offsets" from previous compressed block.
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- Decoding tables of previous compressed block for each symbol type
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(literals, literals lengths, match lengths, offsets).
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### `Literals_Section`
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During sequence phase, literals will be entangled with match copy operations.
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All literals are regrouped in the first part of the block.
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They can be decoded first, and then copied during sequence operations,
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or they can be decoded on the flow, as needed by sequence commands.
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| `Literals_Section_Header` | [`Huffman_Tree_Description`] | Stream1 | [Stream2] | [Stream3] | [Stream4] |
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| ------------------------- | ---------------------------- | ------- | --------- | --------- | --------- |
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Literals can be stored uncompressed or compressed using Huffman prefix codes.
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When compressed, an optional tree description can be present,
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followed by 1 or 4 streams.
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#### `Literals_Section_Header`
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Header is in charge of describing how literals are packed.
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It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes,
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using little-endian convention.
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| `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] |
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| --------------------- | ------------- | ------------------ | ----------------- |
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| 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits |
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In this representation, bits on the left are smallest bits.
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__`Literals_Block_Type`__
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This field uses 2 lowest bits of first byte, describing 4 different block types :
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| `Literals_Block_Type` | Value |
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| ----------------------------- | ----- |
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| `Raw_Literals_Block` | 0 |
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| `RLE_Literals_Block` | 1 |
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| `Compressed_Literals_Block` | 2 |
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| `Repeat_Stats_Literals_Block` | 3 |
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- `Raw_Literals_Block` - Literals are stored uncompressed.
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- `RLE_Literals_Block` - Literals consist of a single byte value repeated N times.
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- `Compressed_Literals_Block` - This is a standard Huffman-compressed block,
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starting with a Huffman tree description.
|
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See details below.
|
||
- `Repeat_Stats_Literals_Block` - This is a Huffman-compressed block,
|
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using Huffman tree _from previous Huffman-compressed literals block_.
|
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Huffman tree description will be skipped.
|
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|
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__`Size_Format`__
|
||
|
||
`Size_Format` is divided into 2 families :
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- For `Compressed_Block`, it requires to decode both `Compressed_Size`
|
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and `Regenerated_Size` (the decompressed size). It will also decode the number of streams.
|
||
- For `Raw_Literals_Block` and `RLE_Literals_Block` it's enough to decode `Regenerated_Size`.
|
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For values spanning several bytes, convention is little-endian.
|
||
|
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__`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ :
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||
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- Value ?0 : `Size_Format` uses 1 bit.
|
||
`Regenerated_Size` uses 5 bits (0-31).
|
||
`Literals_Section_Header` has 1 byte.
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||
`Regenerated_Size = Header[0]>>3`
|
||
- Value 01 : `Size_Format` uses 2 bits.
|
||
`Regenerated_Size` uses 12 bits (0-4095).
|
||
`Literals_Section_Header` has 2 bytes.
|
||
`Regenerated_Size = (Header[0]>>4) + (Header[1]<<4)`
|
||
- Value 11 : `Size_Format` uses 2 bits.
|
||
`Regenerated_Size` uses 20 bits (0-1048575).
|
||
`Literals_Section_Header` has 3 bytes.
|
||
`Regenerated_Size = (Header[0]>>4) + (Header[1]<<4) + (Header[2]<<12)`
|
||
|
||
Note : it's allowed to represent a short value (for example `13`)
|
||
using a long format, accepting the increased compressed data size.
|
||
|
||
__`Size_Format` for `Compressed_Literals_Block` and `Repeat_Stats_Literals_Block`__ :
|
||
|
||
- Value 00 : _A single stream_.
|
||
Both `Compressed_Size` and `Regenerated_Size` use 10 bits (0-1023).
|
||
`Literals_Section_Header` has 3 bytes.
|
||
- Value 01 : 4 streams.
|
||
Both `Compressed_Size` and `Regenerated_Size` use 10 bits (0-1023).
|
||
`Literals_Section_Header` has 3 bytes.
|
||
- Value 10 : 4 streams.
|
||
Both `Compressed_Size` and `Regenerated_Size` use 14 bits (0-16383).
|
||
`Literals_Section_Header` has 4 bytes.
|
||
- Value 11 : 4 streams.
|
||
Both `Compressed_Size` and `Regenerated_Size` use 18 bits (0-262143).
|
||
`Literals_Section_Header` has 5 bytes.
|
||
|
||
Both `Compressed_Size` and `Regenerated_Size` fields follow little-endian convention.
|
||
Note: `Compressed_Size` __includes__ the size of the Huffman Tree description if it
|
||
is present.
|
||
|
||
#### `Huffman_Tree_Description`
|
||
|
||
This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`).
|
||
|
||
Prefix coding represents symbols from an a priori known alphabet
|
||
by bit sequences (codewords), one codeword for each symbol,
|
||
in a manner such that different symbols may be represented
|
||
by bit sequences of different lengths,
|
||
but a parser can always parse an encoded string
|
||
unambiguously symbol-by-symbol.
|
||
|
||
Given an alphabet with known symbol frequencies,
|
||
the Huffman algorithm allows the construction of an optimal prefix code
|
||
using the fewest bits of any possible prefix codes for that alphabet.
|
||
|
||
Prefix code must not exceed a maximum code length.
|
||
More bits improve accuracy but cost more header size,
|
||
and require more memory or more complex decoding operations.
|
||
This specification limits maximum code length to 11 bits.
|
||
|
||
|
||
##### Representation
|
||
|
||
All literal values from zero (included) to last present one (excluded)
|
||
are represented by `Weight` with values from `0` to `Max_Number_of_Bits`.
|
||
Transformation from `Weight` to `Number_of_Bits` follows this formula :
|
||
```
|
||
Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
|
||
```
|
||
The last symbol's `Weight` is deduced from previously decoded ones,
|
||
by completing to the nearest power of 2.
|
||
This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree.
|
||
|
||
__Example__ :
|
||
Let's presume the following Huffman tree must be described :
|
||
|
||
| literal | 0 | 1 | 2 | 3 | 4 | 5 |
|
||
| ---------------- | --- | --- | --- | --- | --- | --- |
|
||
| `Number_of_Bits` | 1 | 2 | 3 | 0 | 4 | 4 |
|
||
|
||
The tree depth is 4, since its smallest element uses 4 bits.
|
||
Value `5` will not be listed as it can be determined from the values for 0-4,
|
||
nor will values above `5` as they are all 0.
|
||
Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`.
|
||
Weight formula is :
|
||
```
|
||
Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
|
||
```
|
||
It gives the following series of weights :
|
||
|
||
| literal | 0 | 1 | 2 | 3 | 4 |
|
||
| -------- | --- | --- | --- | --- | --- |
|
||
| `Weight` | 4 | 3 | 2 | 0 | 1 |
|
||
|
||
The decoder will do the inverse operation :
|
||
having collected weights of literals from `0` to `4`,
|
||
it knows the last literal, `5`, is present with a non-zero weight.
|
||
The weight of `5` can be determined by advancing to the next power of 2.
|
||
The sum of `2^(Weight-1)` (excluding 0's) is :
|
||
`8 + 4 + 2 + 0 + 1 = 15`.
|
||
Nearest power of 2 is 16.
|
||
Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 1`.
|
||
|
||
##### Huffman Tree header
|
||
|
||
This is a single byte value (0-255),
|
||
which describes how to decode the list of weights.
|
||
|
||
- if `headerByte` >= 128 : this is a direct representation,
|
||
where each `Weight` is written directly as a 4 bits field (0-15).
|
||
They are encoded forward, 2 weights to a byte with the first weight taking
|
||
the top four bits and the second taking the bottom four (e.g. the following
|
||
operations could be used to read the weights:
|
||
`Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc.).
|
||
The full representation occupies `((Number_of_Symbols+1)/2)` bytes,
|
||
meaning it uses a last full byte even if `Number_of_Symbols` is odd.
|
||
`Number_of_Symbols = headerByte - 127`.
|
||
Note that maximum `Number_of_Symbols` is 255-127 = 128.
|
||
A larger series must necessarily use FSE compression.
|
||
|
||
- if `headerByte` < 128 :
|
||
the series of weights is compressed by FSE.
|
||
The length of the FSE-compressed series is equal to `headerByte` (0-127).
|
||
|
||
##### Finite State Entropy (FSE) compression of Huffman weights
|
||
|
||
FSE decoding uses three operations: `Init_State`, `Decode_Symbol`, and `Update_State`.
|
||
`Init_State` reads in the initial state value from a bitstream,
|
||
`Decode_Symbol` outputs a symbol based on the current state,
|
||
and `Update_State` goes to a new state based on the current state and some number of consumed bits.
|
||
|
||
FSE streams must be read in reverse from the order they're encoded in,
|
||
so bitstreams start at a certain offset and works backwards towards their base.
|
||
|
||
For more on how FSE bitstreams work, see [Finite State Entropy].
|
||
|
||
[Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
|
||
|
||
The series of Huffman weights is compressed using FSE compression.
|
||
It's a single bitstream with 2 interleaved states,
|
||
sharing a single distribution table.
|
||
|
||
To decode an FSE bitstream, it is necessary to know its compressed size.
|
||
Compressed size is provided by `headerByte`.
|
||
It's also necessary to know its _maximum possible_ decompressed size,
|
||
which is `255`, since literal values span from `0` to `255`,
|
||
and last symbol's weight is not represented.
|
||
|
||
An FSE bitstream starts by a header, describing probabilities distribution.
|
||
It will create a Decoding Table.
|
||
The table must be pre-allocated, so a maximum accuracy must be fixed.
|
||
For a list of Huffman weights, maximum accuracy is 7 bits.
|
||
|
||
The FSE header format is [described in a relevant chapter](#fse-distribution-table--condensed-format),
|
||
as well as the [FSE bitstream](#bitstream).
|
||
The main difference is that Huffman header compression uses 2 states,
|
||
which share the same FSE distribution table.
|
||
The first state (`State1`) encodes the even indexed symbols,
|
||
and the second (`State2`) encodes the odd indexes.
|
||
State1 is initialized first, and then State2, and they take turns decoding
|
||
a single symbol and updating their state.
|
||
|
||
The number of symbols to decode is determined
|
||
by tracking bitStream overflow condition:
|
||
If updating state after decoding a symbol would require more bits than
|
||
remain in the stream, it is assumed the extra bits are 0. Then,
|
||
the symbols for each of the final states are decoded and the process is complete.
|
||
|
||
##### Conversion from weights to Huffman prefix codes
|
||
|
||
All present symbols shall now have a `Weight` value.
|
||
It is possible to transform weights into Number_of_Bits, using this formula:
|
||
```
|
||
Number_of_Bits = Number_of_Bits ? Max_Number_of_Bits + 1 - Weight : 0
|
||
```
|
||
Symbols are sorted by `Weight`. Within same `Weight`, symbols keep natural order.
|
||
Symbols with a `Weight` of zero are removed.
|
||
Then, starting from lowest weight, prefix codes are distributed in order.
|
||
|
||
__Example__ :
|
||
Let's presume the following list of weights has been decoded :
|
||
|
||
| Literal | 0 | 1 | 2 | 3 | 4 | 5 |
|
||
| -------- | --- | --- | --- | --- | --- | --- |
|
||
| `Weight` | 4 | 3 | 2 | 0 | 1 | 1 |
|
||
|
||
Sorted by weight and then natural order,
|
||
it gives the following distribution :
|
||
|
||
| Literal | 3 | 4 | 5 | 2 | 1 | 0 |
|
||
| ---------------- | --- | --- | --- | --- | --- | ---- |
|
||
| `Weight` | 0 | 1 | 1 | 2 | 3 | 4 |
|
||
| `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 |
|
||
| prefix codes | N/A | 0000| 0001| 001 | 01 | 1 |
|
||
|
||
|
||
#### The content of Huffman-compressed literal stream
|
||
|
||
##### Bitstreams sizes
|
||
|
||
As seen in a previous paragraph,
|
||
there are 2 types of Huffman-compressed literals :
|
||
a single stream and 4 streams.
|
||
|
||
Encoding using 4 streams is useful for CPU with multiple execution units and out-of-order operations.
|
||
Since each stream can be decoded independently,
|
||
it's possible to decode them up to 4x faster than a single stream,
|
||
presuming the CPU has enough parallelism available.
|
||
|
||
For single stream, header provides both the compressed and regenerated size.
|
||
For 4 streams though,
|
||
header only provides compressed and regenerated size of all 4 streams combined.
|
||
In order to properly decode the 4 streams,
|
||
it's necessary to know the compressed and regenerated size of each stream.
|
||
|
||
Regenerated size of each stream can be calculated by `(totalSize+3)/4`,
|
||
except for last one, which can be up to 3 bytes smaller, to reach `totalSize`.
|
||
|
||
Compressed size is provided explicitly : in the 4-streams variant,
|
||
bitstreams are preceded by 3 unsigned little-endian 16-bits values.
|
||
Each value represents the compressed size of one stream, in order.
|
||
The last stream size is deducted from total compressed size
|
||
and from previously decoded stream sizes :
|
||
|
||
`stream4CSize = totalCSize - 6 - stream1CSize - stream2CSize - stream3CSize`.
|
||
|
||
|
||
##### Bitstreams read and decode
|
||
|
||
Each bitstream must be read _backward_,
|
||
that is starting from the end down to the beginning.
|
||
Therefore it's necessary to know the size of each bitstream.
|
||
|
||
It's also necessary to know exactly which _bit_ is the latest.
|
||
This is detected by a final bit flag :
|
||
the highest bit of latest byte is a final-bit-flag.
|
||
Consequently, a last byte of `0` is not possible.
|
||
And the final-bit-flag itself is not part of the useful bitstream.
|
||
Hence, the last byte contains between 0 and 7 useful bits.
|
||
|
||
For example, if the literal sequence "0145" was encoded using the prefix codes above,
|
||
it would be encoded as:
|
||
```
|
||
00000001 01110000
|
||
```
|
||
|
||
|Symbol | 5 | 4 | 1 | 0 | Padding |
|
||
|--------|------|------|----|---|---------|
|
||
|Encoding|`0000`|`0001`|`01`|`1`| `10000` |
|
||
|
||
Starting from the end,
|
||
it's possible to read the bitstream in a little-endian fashion,
|
||
keeping track of already used bits. Since the bitstream is encoded in reverse
|
||
order, by starting at the end the symbols can be read in forward order.
|
||
|
||
Reading the last `Max_Number_of_Bits` bits,
|
||
it's then possible to compare extracted value to decoding table,
|
||
determining the symbol to decode and number of bits to discard.
|
||
|
||
The process continues up to reading the required number of symbols per stream.
|
||
If a bitstream is not entirely and exactly consumed,
|
||
hence reaching exactly its beginning position with _all_ bits consumed,
|
||
the decoding process is considered faulty.
|
||
|
||
### `Sequences_Section`
|
||
|
||
A compressed block is a succession of _sequences_ .
|
||
A sequence is a literal copy command, followed by a match copy command.
|
||
A literal copy command specifies a length.
|
||
It is the number of bytes to be copied (or extracted) from the literal section.
|
||
A match copy command specifies an offset and a length.
|
||
The offset gives the position to copy from,
|
||
which can be within a previous block.
|
||
|
||
When all _sequences_ are decoded,
|
||
if there is are any literals left in the _literal section_,
|
||
these bytes are added at the end of the block.
|
||
|
||
The `Sequences_Section` regroup all symbols required to decode commands.
|
||
There are 3 symbol types : literals lengths, offsets and match lengths.
|
||
They are encoded together, interleaved, in a single _bitstream_.
|
||
|
||
The `Sequences_Section` starts by a header,
|
||
followed by optional probability tables for each symbol type,
|
||
followed by the bitstream.
|
||
|
||
| `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
|
||
| -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
|
||
|
||
To decode the `Sequences_Section`, it's required to know its size.
|
||
This size is deducted from `blockSize - literalSectionSize`.
|
||
|
||
|
||
#### `Sequences_Section_Header`
|
||
|
||
Consists of 2 items:
|
||
- `Number_of_Sequences`
|
||
- Symbol compression modes
|
||
|
||
__`Number_of_Sequences`__
|
||
|
||
This is a variable size field using between 1 and 3 bytes.
|
||
Let's call its first byte `byte0`.
|
||
- `if (byte0 == 0)` : there are no sequences.
|
||
The sequence section stops there.
|
||
Regenerated content is defined entirely by literals section.
|
||
- `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
|
||
- `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
|
||
- `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
|
||
|
||
__Symbol compression modes__
|
||
|
||
This is a single byte, defining the compression mode of each symbol type.
|
||
|
||
|Bit number| 7-6 | 5-4 | 3-2 | 1-0 |
|
||
| -------- | ----------------------- | -------------- | -------------------- | ---------- |
|
||
|Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
|
||
|
||
The last field, `Reserved`, must be all-zeroes.
|
||
|
||
`Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
|
||
literals lengths, offsets, and match lengths respectively.
|
||
|
||
They follow the same enumeration :
|
||
|
||
| Value | 0 | 1 | 2 | 3 |
|
||
| ------------------ | ----------------- | ---------- | --------------------- | ------------- |
|
||
| `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
|
||
|
||
- `Predefined_Mode` : uses a predefined distribution table.
|
||
- `RLE_Mode` : it's a single code, repeated `Number_of_Sequences` times.
|
||
- `Repeat_Mode` : re-use distribution table from previous compressed block.
|
||
- `FSE_Compressed_Mode` : standard FSE compression.
|
||
A distribution table will be present.
|
||
It will be described in [next part](#distribution-tables).
|
||
|
||
#### The codes for literals lengths, match lengths, and offsets.
|
||
|
||
Each symbol is a _code_ in its own context,
|
||
which specifies `Baseline` and `Number_of_Bits` to add.
|
||
_Codes_ are FSE compressed,
|
||
and interleaved with raw additional bits in the same bitstream.
|
||
|
||
##### Literals length codes
|
||
|
||
Literals length codes are values ranging from `0` to `35` included.
|
||
They define lengths from 0 to 131071 bytes.
|
||
|
||
| `Literals_Length_Code` | 0-15 |
|
||
| ---------------------- | ---------------------- |
|
||
| length | `Literals_Length_Code` |
|
||
| `Number_of_Bits` | 0 |
|
||
|
||
| `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
|
||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||
| `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
|
||
| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
|
||
|
||
| `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
|
||
| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||
| `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
|
||
| `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|
||
|
||
| `Literals_Length_Code` | 32 | 33 | 34 | 35 |
|
||
| ---------------------- | ---- | ---- | ---- | ---- |
|
||
| `Baseline` | 8192 |16384 |32768 |65536 |
|
||
| `Number_of_Bits` | 13 | 14 | 15 | 16 |
|
||
|
||
##### Default distribution for literals length codes
|
||
|
||
When `Compression_Mode` is `Predefined_Mode`,
|
||
a predefined distribution is used for FSE compression.
|
||
|
||
Its definition is below. It uses an accuracy of 6 bits (64 states).
|
||
```
|
||
short literalsLength_defaultDistribution[36] =
|
||
{ 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
|
||
2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
|
||
-1,-1,-1,-1 };
|
||
```
|
||
|
||
##### Match length codes
|
||
|
||
Match length codes are values ranging from `0` to `52` included.
|
||
They define lengths from 3 to 131074 bytes.
|
||
|
||
| `Match_Length_Code` | 0-31 |
|
||
| ------------------- | ----------------------- |
|
||
| value | `Match_Length_Code` + 3 |
|
||
| `Number_of_Bits` | 0 |
|
||
|
||
| `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
|
||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||
| `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
|
||
| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
|
||
|
||
| `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
|
||
| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
|
||
| `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
|
||
| `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
|
||
|
||
| `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 |
|
||
| ------------------- | ---- | ---- | ---- | ---- | ---- |
|
||
| `Baseline` | 4099 | 8195 |16387 |32771 |65539 |
|
||
| `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 |
|
||
|
||
##### Default distribution for match length codes
|
||
|
||
When `Compression_Mode` is defined as `Predefined_Mode`,
|
||
a predefined distribution is used for FSE compression.
|
||
|
||
Its definition is below. It uses an accuracy of 6 bits (64 states).
|
||
```
|
||
short matchLengths_defaultDistribution[53] =
|
||
{ 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
|
||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
|
||
-1,-1,-1,-1,-1 };
|
||
```
|
||
|
||
##### Offset codes
|
||
|
||
Offset codes are values ranging from `0` to `N`.
|
||
|
||
A decoder is free to limit its maximum `N` supported.
|
||
Recommendation is to support at least up to `22`.
|
||
For information, at the time of this writing.
|
||
the reference decoder supports a maximum `N` value of `28` in 64-bits mode.
|
||
|
||
An offset code is also the number of additional bits to read,
|
||
and can be translated into an `Offset_Value` using the following formulas :
|
||
|
||
```
|
||
Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
|
||
if (Offset_Value > 3) offset = Offset_Value - 3;
|
||
```
|
||
It means that maximum `Offset_Value` is `(2^(N+1))-1` and it supports back-reference distance up to `(2^(N+1))-4`
|
||
but is limited by [maximum back-reference distance](#window_descriptor).
|
||
|
||
`Offset_Value` from 1 to 3 are special : they define "repeat codes",
|
||
which means one of the previous offsets will be repeated.
|
||
They are sorted in recency order, with 1 meaning the most recent one.
|
||
See [Repeat offsets](#repeat-offsets) paragraph.
|
||
|
||
|
||
##### Default distribution for offset codes
|
||
|
||
When `Compression_Mode` is defined as `Predefined_Mode`,
|
||
a predefined distribution is used for FSE compression.
|
||
|
||
Below is its definition. It uses an accuracy of 5 bits (32 states),
|
||
and supports a maximum `N` of 28, allowing offset values up to 536,870,908 .
|
||
|
||
If any sequence in the compressed block requires an offset larger than this,
|
||
it's not possible to use the default distribution to represent it.
|
||
|
||
```
|
||
short offsetCodes_defaultDistribution[29] =
|
||
{ 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
|
||
1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
|
||
```
|
||
|
||
#### Distribution tables
|
||
|
||
Following the header, up to 3 distribution tables can be described.
|
||
When present, they are in this order :
|
||
- Literals lengths
|
||
- Offsets
|
||
- Match Lengths
|
||
|
||
The content to decode depends on their respective encoding mode :
|
||
- `Predefined_Mode` : no content. Use the predefined distribution table.
|
||
- `RLE_Mode` : 1 byte. This is the only code to use across the whole compressed block.
|
||
- `FSE_Compressed_Mode` : A distribution table is present.
|
||
- `Repeat_Mode` : no content. Re-use distribution from previous compressed block.
|
||
|
||
##### FSE distribution table : condensed format
|
||
|
||
An FSE distribution table describes the probabilities of all symbols
|
||
from `0` to the last present one (included)
|
||
on a normalized scale of `1 << Accuracy_Log` .
|
||
|
||
It's a bitstream which is read forward, in little-endian fashion.
|
||
It's not necessary to know its exact size,
|
||
since it will be discovered and reported by the decoding process.
|
||
|
||
The bitstream starts by reporting on which scale it operates.
|
||
`Accuracy_Log = low4bits + 5`.
|
||
Note that maximum `Accuracy_Log` for literal and match lengths is `9`,
|
||
and for offsets is `8`. Higher values are considered errors.
|
||
|
||
Then follows each symbol value, from `0` to last present one.
|
||
The number of bits used by each field is variable.
|
||
It depends on :
|
||
|
||
- Remaining probabilities + 1 :
|
||
__example__ :
|
||
Presuming an `Accuracy_Log` of 8,
|
||
and presuming 100 probabilities points have already been distributed,
|
||
the decoder may read any value from `0` to `255 - 100 + 1 == 156` (inclusive).
|
||
Therefore, it must read `log2sup(156) == 8` bits.
|
||
|
||
- Value decoded : small values use 1 less bit :
|
||
__example__ :
|
||
Presuming values from 0 to 156 (inclusive) are possible,
|
||
255-156 = 99 values are remaining in an 8-bits field.
|
||
They are used this way :
|
||
first 99 values (hence from 0 to 98) use only 7 bits,
|
||
values from 99 to 156 use 8 bits.
|
||
This is achieved through this scheme :
|
||
|
||
| Value read | Value decoded | Number of bits used |
|
||
| ---------- | ------------- | ------------------- |
|
||
| 0 - 98 | 0 - 98 | 7 |
|
||
| 99 - 127 | 99 - 127 | 8 |
|
||
| 128 - 226 | 0 - 98 | 7 |
|
||
| 227 - 255 | 128 - 156 | 8 |
|
||
|
||
Symbols probabilities are read one by one, in order.
|
||
|
||
Probability is obtained from Value decoded by following formula :
|
||
`Proba = value - 1`
|
||
|
||
It means value `0` becomes negative probability `-1`.
|
||
`-1` is a special probability, which means "less than 1".
|
||
Its effect on distribution table is described in [next paragraph].
|
||
For the purpose of calculating cumulated distribution, it counts as one.
|
||
|
||
[next paragraph]:#fse-decoding--from-normalized-distribution-to-decoding-tables
|
||
|
||
When a symbol has a __probability__ of `zero`,
|
||
it is followed by a 2-bits repeat flag.
|
||
This repeat flag tells how many probabilities of zeroes follow the current one.
|
||
It provides a number ranging from 0 to 3.
|
||
If it is a 3, another 2-bits repeat flag follows, and so on.
|
||
|
||
When last symbol reaches cumulated total of `1 << Accuracy_Log`,
|
||
decoding is complete.
|
||
If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
|
||
distribution is considered corrupted.
|
||
|
||
Then the decoder can tell how many bytes were used in this process,
|
||
and how many symbols are present.
|
||
The bitstream consumes a round number of bytes.
|
||
Any remaining bit within the last byte is just unused.
|
||
|
||
##### FSE decoding : from normalized distribution to decoding tables
|
||
|
||
The distribution of normalized probabilities is enough
|
||
to create a unique decoding table.
|
||
|
||
It follows the following build rule :
|
||
|
||
The table has a size of `tableSize = 1 << Accuracy_Log`.
|
||
Each cell describes the symbol decoded,
|
||
and instructions to get the next state.
|
||
|
||
Symbols are scanned in their natural order for "less than 1" probabilities.
|
||
Symbols with this probability are being attributed a single cell,
|
||
starting from the end of the table.
|
||
These symbols define a full state reset, reading `Accuracy_Log` bits.
|
||
|
||
All remaining symbols are sorted in their natural order.
|
||
Starting from symbol `0` and table position `0`,
|
||
each symbol gets attributed as many cells as its probability.
|
||
Cell allocation is spreaded, not linear :
|
||
each successor position follow this rule :
|
||
|
||
```
|
||
position += (tableSize>>1) + (tableSize>>3) + 3;
|
||
position &= tableSize-1;
|
||
```
|
||
|
||
A position is skipped if already occupied,
|
||
typically by a "less than 1" probability symbol.
|
||
`position` does not reset between symbols, it simply iterates through
|
||
each position in the table, switching to the next symbol when enough
|
||
states have been allocated to the current one.
|
||
|
||
The result is a list of state values.
|
||
Each state will decode the current symbol.
|
||
|
||
To get the `Number_of_Bits` and `Baseline` required for next state,
|
||
it's first necessary to sort all states in their natural order.
|
||
The lower states will need 1 more bit than higher ones.
|
||
|
||
__Example__ :
|
||
Presuming a symbol has a probability of 5.
|
||
It receives 5 state values. States are sorted in natural order.
|
||
|
||
Next power of 2 is 8.
|
||
Space of probabilities is divided into 8 equal parts.
|
||
Presuming the `Accuracy_Log` is 7, it defines 128 states.
|
||
Divided by 8, each share is 16 large.
|
||
|
||
In order to reach 8, 8-5=3 lowest states will count "double",
|
||
taking shares twice larger,
|
||
requiring one more bit in the process.
|
||
|
||
Numbering starts from higher states using less bits.
|
||
|
||
| state order | 0 | 1 | 2 | 3 | 4 |
|
||
| ---------------- | ----- | ----- | ------ | ---- | ----- |
|
||
| width | 32 | 32 | 32 | 16 | 16 |
|
||
| `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 |
|
||
| range number | 2 | 4 | 6 | 0 | 1 |
|
||
| `Baseline` | 32 | 64 | 96 | 0 | 16 |
|
||
| range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
|
||
|
||
The next state is determined from current state
|
||
by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
|
||
|
||
|
||
#### Bitstream
|
||
|
||
FSE bitstreams are read in reverse direction than written. In zstd,
|
||
the compressor writes bits forward into a block and the decompressor
|
||
must read the bitstream _backwards_.
|
||
|
||
To find the start of the bitstream it is therefore necessary to
|
||
know the offset of the last byte of the block which can be found
|
||
by counting `Block_Size` bytes after the block header.
|
||
|
||
After writing the last bit containing information, the compressor
|
||
writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
|
||
padding. The last byte of the compressed bitstream cannot be `0` for
|
||
that reason.
|
||
|
||
When decompressing, the last byte containing the padding is the first
|
||
byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
|
||
the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
|
||
begins.
|
||
|
||
##### Starting states
|
||
|
||
The bitstream starts with initial state values,
|
||
each using the required number of bits in their respective _accuracy_,
|
||
decoded previously from their normalized distribution.
|
||
|
||
It starts by `Literals_Length_State`,
|
||
followed by `Offset_State`,
|
||
and finally `Match_Length_State`.
|
||
|
||
Reminder : always keep in mind that all values are read _backward_.
|
||
|
||
##### Decoding a sequence
|
||
|
||
A state gives a code.
|
||
A code provides `Baseline` and `Number_of_Bits` to add.
|
||
See [Symbol Decoding] section for details on each symbol.
|
||
|
||
Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
|
||
It then does the same for `Match_Length`,
|
||
and then for `Literals_Length`.
|
||
|
||
`Offset`, `Match_Length`, and `Literals_Length` define a sequence.
|
||
It starts by inserting the number of literals defined by `Literals_Length`,
|
||
then continue by copying `Match_Length` bytes from `currentPos - Offset`.
|
||
|
||
If it is not the last sequence in the block,
|
||
the next operation is to update states.
|
||
Using the rules pre-calculated in the decoding tables,
|
||
`Literals_Length_State` is updated,
|
||
followed by `Match_Length_State`,
|
||
and then `Offset_State`.
|
||
|
||
This operation will be repeated `Number_of_Sequences` times.
|
||
At the end, the bitstream shall be entirely consumed,
|
||
otherwise the bitstream is considered corrupted.
|
||
|
||
[Symbol Decoding]:#the-codes-for-literals-lengths-match-lengths-and-offsets
|
||
|
||
##### Repeat offsets
|
||
|
||
As seen in [Offset Codes], the first 3 values define a repeated offset and we will call them `Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
|
||
They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
|
||
|
||
There is an exception though, when current sequence's literals length is `0`.
|
||
In this case, repeated offsets are shifted by one,
|
||
so `Repeated_Offset1` becomes `Repeated_Offset2`, `Repeated_Offset2` becomes `Repeated_Offset3`,
|
||
and `Repeated_Offset3` becomes `Repeated_Offset1 - 1_byte`.
|
||
|
||
In the first block, the offset history is populated with the following values : 1, 4 and 8 (in order).
|
||
|
||
Then each block gets its starting offset history from the ending values of the most recent compressed block.
|
||
Note that non-compressed blocks are skipped,
|
||
they do not contribute to offset history.
|
||
|
||
[Offset Codes]: #offset-codes
|
||
|
||
###### Offset updates rules
|
||
|
||
The newest offset takes the lead in offset history,
|
||
shifting others back (up to its previous place if it was already present).
|
||
|
||
This means that when `Repeated_Offset1` (most recent) is used, history is unmodified.
|
||
When `Repeated_Offset2` is used, it's swapped with `Repeated_Offset1`.
|
||
If any other offset is used, it becomes `Repeated_Offset1` and the rest are shift back by one.
|
||
|
||
|
||
Dictionary format
|
||
-----------------
|
||
|
||
`zstd` is compatible with "raw content" dictionaries, free of any format restriction,
|
||
except that they must be at least 8 bytes.
|
||
These dictionaries function as if they were just the `Content` block of a formatted
|
||
dictionary.
|
||
|
||
But dictionaries created by `zstd --train` follow a format, described here.
|
||
|
||
__Pre-requisites__ : a dictionary has a size,
|
||
defined either by a buffer limit, or a file size.
|
||
|
||
| `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` |
|
||
| -------------- | --------------- | ---------------- | --------- |
|
||
|
||
__`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, little-endian format
|
||
|
||
__`Dictionary_ID`__ : 4 bytes, stored in little-endian format.
|
||
`Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`).
|
||
It's used by decoders to check if they use the correct dictionary.
|
||
|
||
_Reserved ranges :_
|
||
If the frame is going to be distributed in a private environment,
|
||
any `Dictionary_ID` can be used.
|
||
However, for public distribution of compressed frames,
|
||
the following ranges are reserved for future use and should not be used :
|
||
|
||
- low range : 1 - 32767
|
||
- high range : >= (2^31)
|
||
|
||
__`Entropy_Tables`__ : following the same format as the tables in [compressed blocks].
|
||
They are stored in following order :
|
||
Huffman tables for literals, FSE table for offsets,
|
||
FSE table for match lengths, and FSE table for literals lengths.
|
||
It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`),
|
||
stored in order, 4-bytes little-endian each, for a total of 12 bytes.
|
||
Each recent offset must have a value < dictionary size.
|
||
|
||
__`Content`__ : The rest of the dictionary is its content.
|
||
The content act as a "past" in front of data to compress or decompress,
|
||
so it can be referenced in sequence commands.
|
||
|
||
[compressed blocks]: #the-format-of-compressed_block
|
||
|
||
Appendix A - Decoding tables for predefined codes
|
||
-------------------------------------------------
|
||
|
||
This appendix contains FSE decoding tables for the predefined literal length, match length, and offset
|
||
codes. The tables have been constructed using the algorithm as given above in the
|
||
"from normalized distribution to decoding tables" chapter. The tables here can be used as examples
|
||
to crosscheck that an implementation implements the decoding table generation algorithm correctly.
|
||
|
||
#### Literal Length Code:
|
||
|
||
| State | Symbol | Number_Of_Bits | Base |
|
||
| ----- | ------ | -------------- | ---- |
|
||
| 0 | 0 | 4 | 0 |
|
||
| 1 | 0 | 4 | 16 |
|
||
| 2 | 1 | 5 | 32 |
|
||
| 3 | 3 | 5 | 0 |
|
||
| 4 | 4 | 5 | 0 |
|
||
| 5 | 6 | 5 | 0 |
|
||
| 6 | 7 | 5 | 0 |
|
||
| 7 | 9 | 5 | 0 |
|
||
| 8 | 10 | 5 | 0 |
|
||
| 9 | 12 | 5 | 0 |
|
||
| 10 | 14 | 6 | 0 |
|
||
| 11 | 16 | 5 | 0 |
|
||
| 12 | 18 | 5 | 0 |
|
||
| 13 | 19 | 5 | 0 |
|
||
| 14 | 21 | 5 | 0 |
|
||
| 15 | 22 | 5 | 0 |
|
||
| 16 | 24 | 5 | 0 |
|
||
| 17 | 25 | 5 | 32 |
|
||
| 18 | 26 | 5 | 0 |
|
||
| 19 | 27 | 6 | 0 |
|
||
| 20 | 29 | 6 | 0 |
|
||
| 21 | 31 | 6 | 0 |
|
||
| 22 | 0 | 4 | 32 |
|
||
| 23 | 1 | 4 | 0 |
|
||
| 24 | 2 | 5 | 0 |
|
||
| 25 | 4 | 5 | 32 |
|
||
| 26 | 5 | 5 | 0 |
|
||
| 27 | 7 | 5 | 32 |
|
||
| 28 | 8 | 5 | 0 |
|
||
| 29 | 10 | 5 | 32 |
|
||
| 30 | 11 | 5 | 0 |
|
||
| 31 | 13 | 6 | 0 |
|
||
| 32 | 16 | 5 | 32 |
|
||
| 33 | 17 | 5 | 0 |
|
||
| 34 | 19 | 5 | 32 |
|
||
| 35 | 20 | 5 | 0 |
|
||
| 36 | 22 | 5 | 32 |
|
||
| 37 | 23 | 5 | 0 |
|
||
| 38 | 25 | 4 | 0 |
|
||
| 39 | 25 | 4 | 16 |
|
||
| 40 | 26 | 5 | 32 |
|
||
| 41 | 28 | 6 | 0 |
|
||
| 42 | 30 | 6 | 0 |
|
||
| 43 | 0 | 4 | 48 |
|
||
| 44 | 1 | 4 | 16 |
|
||
| 45 | 2 | 5 | 32 |
|
||
| 46 | 3 | 5 | 32 |
|
||
| 47 | 5 | 5 | 32 |
|
||
| 48 | 6 | 5 | 32 |
|
||
| 49 | 8 | 5 | 32 |
|
||
| 50 | 9 | 5 | 32 |
|
||
| 51 | 11 | 5 | 32 |
|
||
| 52 | 12 | 5 | 32 |
|
||
| 53 | 15 | 6 | 0 |
|
||
| 54 | 17 | 5 | 32 |
|
||
| 55 | 18 | 5 | 32 |
|
||
| 56 | 20 | 5 | 32 |
|
||
| 57 | 21 | 5 | 32 |
|
||
| 58 | 23 | 5 | 32 |
|
||
| 59 | 24 | 5 | 32 |
|
||
| 60 | 35 | 6 | 0 |
|
||
| 61 | 34 | 6 | 0 |
|
||
| 62 | 33 | 6 | 0 |
|
||
| 63 | 32 | 6 | 0 |
|
||
|
||
#### Match Length Code:
|
||
|
||
| State | Symbol | Number_Of_Bits | Base |
|
||
| ----- | ------ | -------------- | ---- |
|
||
| 0 | 0 | 6 | 0 |
|
||
| 1 | 1 | 4 | 0 |
|
||
| 2 | 2 | 5 | 32 |
|
||
| 3 | 3 | 5 | 0 |
|
||
| 4 | 5 | 5 | 0 |
|
||
| 5 | 6 | 5 | 0 |
|
||
| 6 | 8 | 5 | 0 |
|
||
| 7 | 10 | 6 | 0 |
|
||
| 8 | 13 | 6 | 0 |
|
||
| 9 | 16 | 6 | 0 |
|
||
| 10 | 19 | 6 | 0 |
|
||
| 11 | 22 | 6 | 0 |
|
||
| 12 | 25 | 6 | 0 |
|
||
| 13 | 28 | 6 | 0 |
|
||
| 14 | 31 | 6 | 0 |
|
||
| 15 | 33 | 6 | 0 |
|
||
| 16 | 35 | 6 | 0 |
|
||
| 17 | 37 | 6 | 0 |
|
||
| 18 | 39 | 6 | 0 |
|
||
| 19 | 41 | 6 | 0 |
|
||
| 20 | 43 | 6 | 0 |
|
||
| 21 | 45 | 6 | 0 |
|
||
| 22 | 1 | 4 | 16 |
|
||
| 23 | 2 | 4 | 0 |
|
||
| 24 | 3 | 5 | 32 |
|
||
| 25 | 4 | 5 | 0 |
|
||
| 26 | 6 | 5 | 32 |
|
||
| 27 | 7 | 5 | 0 |
|
||
| 28 | 9 | 6 | 0 |
|
||
| 29 | 12 | 6 | 0 |
|
||
| 30 | 15 | 6 | 0 |
|
||
| 31 | 18 | 6 | 0 |
|
||
| 32 | 21 | 6 | 0 |
|
||
| 33 | 24 | 6 | 0 |
|
||
| 34 | 27 | 6 | 0 |
|
||
| 35 | 30 | 6 | 0 |
|
||
| 36 | 32 | 6 | 0 |
|
||
| 37 | 34 | 6 | 0 |
|
||
| 38 | 36 | 6 | 0 |
|
||
| 39 | 38 | 6 | 0 |
|
||
| 40 | 40 | 6 | 0 |
|
||
| 41 | 42 | 6 | 0 |
|
||
| 42 | 44 | 6 | 0 |
|
||
| 43 | 1 | 4 | 32 |
|
||
| 44 | 1 | 4 | 48 |
|
||
| 45 | 2 | 4 | 16 |
|
||
| 46 | 4 | 5 | 32 |
|
||
| 47 | 5 | 5 | 32 |
|
||
| 48 | 7 | 5 | 32 |
|
||
| 49 | 8 | 5 | 32 |
|
||
| 50 | 11 | 6 | 0 |
|
||
| 51 | 14 | 6 | 0 |
|
||
| 52 | 17 | 6 | 0 |
|
||
| 53 | 20 | 6 | 0 |
|
||
| 54 | 23 | 6 | 0 |
|
||
| 55 | 26 | 6 | 0 |
|
||
| 56 | 29 | 6 | 0 |
|
||
| 57 | 52 | 6 | 0 |
|
||
| 58 | 51 | 6 | 0 |
|
||
| 59 | 50 | 6 | 0 |
|
||
| 60 | 49 | 6 | 0 |
|
||
| 61 | 48 | 6 | 0 |
|
||
| 62 | 47 | 6 | 0 |
|
||
| 63 | 46 | 6 | 0 |
|
||
|
||
#### Offset Code:
|
||
|
||
| State | Symbol | Number_Of_Bits | Base |
|
||
| ----- | ------ | -------------- | ---- |
|
||
| 0 | 0 | 5 | 0 |
|
||
| 1 | 6 | 4 | 0 |
|
||
| 2 | 9 | 5 | 0 |
|
||
| 3 | 15 | 5 | 0 |
|
||
| 4 | 21 | 5 | 0 |
|
||
| 5 | 3 | 5 | 0 |
|
||
| 6 | 7 | 4 | 0 |
|
||
| 7 | 12 | 5 | 0 |
|
||
| 8 | 18 | 5 | 0 |
|
||
| 9 | 23 | 5 | 0 |
|
||
| 10 | 5 | 5 | 0 |
|
||
| 11 | 8 | 4 | 0 |
|
||
| 12 | 14 | 5 | 0 |
|
||
| 13 | 20 | 5 | 0 |
|
||
| 14 | 2 | 5 | 0 |
|
||
| 15 | 7 | 4 | 16 |
|
||
| 16 | 11 | 5 | 0 |
|
||
| 17 | 17 | 5 | 0 |
|
||
| 18 | 22 | 5 | 0 |
|
||
| 19 | 4 | 5 | 0 |
|
||
| 20 | 8 | 4 | 16 |
|
||
| 21 | 13 | 5 | 0 |
|
||
| 22 | 19 | 5 | 0 |
|
||
| 23 | 1 | 5 | 0 |
|
||
| 24 | 6 | 4 | 16 |
|
||
| 25 | 10 | 5 | 0 |
|
||
| 26 | 16 | 5 | 0 |
|
||
| 27 | 28 | 5 | 0 |
|
||
| 28 | 27 | 5 | 0 |
|
||
| 29 | 26 | 5 | 0 |
|
||
| 30 | 25 | 5 | 0 |
|
||
| 31 | 24 | 5 | 0 |
|
||
|
||
Version changes
|
||
---------------
|
||
- 0.2.3 : clarified several details, by Sean Purcell
|
||
- 0.2.2 : added predefined codes, by Johannes Rudolph
|
||
- 0.2.1 : clarify field names, by Przemyslaw Skibinski
|
||
- 0.2.0 : numerous format adjustments for zstd v0.8
|
||
- 0.1.2 : limit Huffman tree depth to 11 bits
|
||
- 0.1.1 : reserved dictID ranges
|
||
- 0.1.0 : initial release
|