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fuck-premake-old2/vsandroid_vcxproj.lua

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--
-- android/vsandroid_vcxproj.lua
-- vs-android integration for vstudio.
-- Copyright (c) 2012-2015 Manu Evans and the Premake project
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--
local p = premake
p.modules.vsandroid = { }
local android = p.modules.android
local vsandroid = p.modules.vsandroid
local sln2005 = p.vstudio.sln2005
local vc2010 = p.vstudio.vc2010
local vstudio = p.vstudio
local project = p.project
local config = p.config
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--
-- Add android tools to vstudio actions.
--
if vstudio.vs200x_architectures ~= nil then
vstudio.vs200x_architectures.x86 = "x86"
end
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if vstudio.vs2010_architectures ~= nil then
vstudio.vs2010_architectures.android = "Android"
end
--
-- Extend configurationProperties.
--
premake.override(vc2010.elements, "configurationProperties", function(oldfn, cfg)
local elements = oldfn(cfg)
if cfg.kind ~= p.UTILITY and cfg.system == premake.ANDROID then
elements = table.join(elements, {
android.androidAPILevel,
android.androidStlType,
})
end
return elements
end)
function android.androidAPILevel(cfg)
if cfg.androidapilevel ~= nil then
_p(2,'<AndroidAPILevel>android-%d</AndroidAPILevel>', cfg.androidapilevel)
end
end
function android.androidStlType(cfg)
if cfg.stl ~= nil then
local static = {
none = "none",
minimal = "system",
["stdc++"] = "gnustl_static",
stlport = "stlport_static",
}
local dynamic = {
none = "none",
minimal = "system",
["stdc++"] = "gnustl_dynamic",
stlport = "stlport_dynamic",
}
local stl = iif(cfg.flags.StaticRuntime, static, dynamic);
_p(2,'<AndroidStlType>%s</AndroidStlType>', stl[cfg.stl])
end
end
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-- Note: this function is already patched in by vs2012...
premake.override(vc2010, "platformToolset", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
local archMap = {
arm = "armv5te", -- should arm5 be default? vs-android thinks so...
arm5 = "armv5te",
arm7 = "armv7-a",
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mips = "mips",
x86 = "x86",
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}
local arch = cfg.architecture or "arm"
if (cfg.architecture ~= nil or cfg.toolchainversion ~= nil) and archMap[arch] ~= nil then
local defaultToolsetMap = {
arm = "arm-linux-androideabi-",
armv5 = "arm-linux-androideabi-",
armv7 = "arm-linux-androideabi-",
aarch64 = "aarch64-linux-android-",
mips = "mipsel-linux-android-",
mips64 = "mips64el-linux-android-",
x86 = "x86-",
x86_64 = "x86_64-",
}
local toolset = defaultToolsetMap[arch]
if cfg.toolset == "clang" then
error("The clang toolset is not yet supported by vs-android", 2)
toolset = toolset .. "clang"
elseif cfg.toolset and cfg.toolset ~= "gcc" then
error("Toolset not supported by the android NDK: " .. cfg.toolset, 2)
end
local version = cfg.toolchainversion or iif(cfg.toolset == "clang", "3.5", "4.9")
_p(2,'<PlatformToolset>%s</PlatformToolset>', toolset .. version)
_p(2,'<AndroidArch>%s</AndroidArch>', archMap[arch])
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end
else
oldfn(cfg)
end
end)
--
-- Extend outputProperties.
--
premake.override(vc2010, "targetExt", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
local ext = cfg.buildtarget.extension
if ext ~= "" then
_x(2,'<TargetExt>%s</TargetExt>', ext)
end
else
oldfn(cfg)
end
end)
--
-- Extend clCompile.
--
premake.override(vc2010.elements, "clCompile", function(oldfn, cfg)
local elements = oldfn(cfg)
if cfg.system == premake.ANDROID then
elements = table.join(elements, {
android.androidDebugInformation,
android.strictAliasing,
android.thumbMode,
android.fpu,
android.pic,
-- android.StrictAliasing,
-- android.ShortEnums,
})
end
return elements
end)
function android.androidDebugInformation(cfg)
if cfg.flags.Symbols then
_p(3,'<GenerateDebugInformation>true</GenerateDebugInformation>')
end
end
function android.strictAliasing(cfg)
if cfg.strictaliasing ~= nil then
_p(3,'<StrictAliasing>%s</StrictAliasing>', iif(cfg.strictaliasing == "Off", "false", "true"))
end
end
function android.thumbMode(cfg)
if cfg.flags.Thumb then
_p(3,'<ThumbMode>true</ThumbMode>')
end
end
function android.fpu(cfg)
if cfg.fpu == "Software" then
_p(3,'<SoftFloat>true</SoftFloat>')
end
end
function android.pic(cfg)
-- TODO: We only have a flag to turn it on, but android is on by default
-- it seems we would rather have a flag to turn it off...
-- if cfg.flags.PIC then
-- _p(3,'<PositionIndependentCode>%s</PositionIndependentCode>', iif(cfg.flags.PIC, "true", "false"))
-- end
end
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premake.override(vc2010, "warningLevel", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
local map = { Off = "DisableAllWarnings", Extra = "AllWarnings" }
if map[cfg.warnings] ~= nil then
_p(3,'<Warnings>%s</Warnings>', map[cfg.warnings])
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "treatWarningAsError", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
if cfg.flags.FatalCompileWarnings and cfg.warnings ~= "Off" then
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_p(3,'<WarningsAsErrors>true</WarningsAsErrors>')
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "optimization", function(oldfn, cfg, condition)
if cfg.system == premake.ANDROID then
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local map = { Off="O0", On="O2", Debug="O0", Full="O3", Size="Os", Speed="O3" }
local value = map[cfg.optimize]
if value or not condition then
vc2010.element('OptimizationLevel', condition, value or "O0")
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end
else
oldfn(cfg, condition)
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end
end)
premake.override(vc2010, "exceptionHandling", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
-- Note: Android defaults to 'off'
if not cfg.flags.NoExceptions then
_p(3,'<GccExceptionHandling>true</GccExceptionHandling>')
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "runtimeTypeInfo", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
-- Note: Android defaults to 'off'
if not cfg.flags.NoRTTI then
_p(3,'<RuntimeTypeInfo>true</RuntimeTypeInfo>')
end
else
oldfn(cfg)
end
end)
--
-- Extend Link.
--
premake.override(vc2010, "generateDebugInformation", function(oldfn, cfg)
-- Note: Android specifies the debug info in the clCompile section
if cfg.system ~= premake.ANDROID then
oldfn(cfg)
end
end)
--
-- Add android tools to vstudio actions.
--
premake.override(vc2010.elements, "itemDefinitionGroup", function(oldfn, cfg)
local elements = oldfn(cfg)
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if cfg.system == premake.ANDROID then
elements = table.join(elements, {
android.antBuild,
})
end
return elements
end)
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function android.antBuild(cfg)
if cfg.kind == premake.STATICLIB or cfg.kind == premake.SHAREDLIB then
return
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end
_p(2,'<AntBuild>')
_p(3,'<AntBuildType>%s</AntBuildType>', iif(premake.config.isDebugBuild(cfg), "Debug", "Release"))
_p(2,'</AntBuild>')
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end
premake.override(vc2010, "additionalCompileOptions", function(oldfn, cfg, condition)
if cfg.system == premake.ANDROID then
vsandroid.additionalOptions(cfg, condition)
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end
return oldfn(cfg, condition)
end)
--
-- Add options unsupported by vs-android UI to <AdvancedOptions>.
--
function vsandroid.additionalOptions(cfg)
local function alreadyHas(t, key)
for _, k in ipairs(t) do
if string.find(k, key) then
return true
end
end
return false
end
if not cfg.architecture or string.startswith(cfg.architecture, "arm") then
-- we might want to define the arch to generate better code
-- if not alreadyHas(cfg.buildoptions, "-march=") then
-- if cfg.architecture == "armv6" then
-- table.insert(cfg.buildoptions, "-march=armv6")
-- elseif cfg.architecture == "armv7" then
-- table.insert(cfg.buildoptions, "-march=armv7")
-- end
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-- end
-- ARM has a comprehensive set of floating point options
if cfg.fpu ~= "Software" and cfg.floatabi ~= "soft" then
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if cfg.architecture == "armv7" then
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-- armv7 always has VFP, may not have NEON
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if not alreadyHas(cfg.buildoptions, "-mfpu=") then
if cfg.vectorextensions == "NEON" then
table.insert(cfg.buildoptions, "-mfpu=neon")
elseif cfg.fpu == "Hardware" or cfg.floatabi == "softfp" or cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfpu=vfpv3-d16") -- d16 is the lowest common denominator
end
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end
if not alreadyHas(cfg.buildoptions, "-mfloat-abi=") then
if cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfloat-abi=hard")
else
-- Android should probably use softfp by default for compatibility
table.insert(cfg.buildoptions, "-mfloat-abi=softfp")
end
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end
else
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-- armv5/6 may not have VFP
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if not alreadyHas(cfg.buildoptions, "-mfpu=") then
if cfg.fpu == "Hardware" or cfg.floatabi == "softfp" or cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfpu=vfp")
end
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end
if not alreadyHas(cfg.buildoptions, "-mfloat-abi=") then
if cfg.floatabi == "softfp" then
table.insert(cfg.buildoptions, "-mfloat-abi=softfp")
elseif cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfloat-abi=hard")
end
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end
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end
elseif cfg.floatabi == "soft" then
table.insert(cfg.buildoptions, "-mfloat-abi=soft")
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end
if cfg.endian == "Little" then
table.insert(cfg.buildoptions, "-mlittle-endian")
elseif cfg.endian == "Big" then
table.insert(cfg.buildoptions, "-mbig-endian")
end
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elseif cfg.architecture == "mips" then
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-- TODO...
if cfg.vectorextensions == "MXU" then
table.insert(cfg.buildoptions, "-mmxu")
end
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elseif cfg.architecture == "x86" then
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-- TODO...
end
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end