Eyal Solnik
9d068901f9
Fix replaceextension from adding a leading dot
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When an empty string was passed to replaceextension
as the new extension, it added a leading dot,
this update fixes/prevents it.
2016-03-29 20:15:19 +03:00
Eyal Solnik
82fd64e00c
Fix getextension to handle paths w/ dot correctly
2016-03-29 10:02:49 +03:00
Jason Perkins
5bbc06f4b6
Merge pull request #451 from Blizzard/fix-path-translate
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fix path_translate for old compilers.
2016-03-17 18:16:46 -04:00
Tom van Dijck
0047780b3b
fix path_translate for old compilers.
2016-03-17 14:24:00 -07:00
Jason Perkins
dbb42a0b77
Merge pull request #307 from LORgames/ssurtees/translatePathFix
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Modify `path.translate()` to use target OS path separator by default
2016-03-17 12:13:55 -04:00
Jason Perkins
ab627efe93
Merge pull request #449 from starkos/restore-vs-link-markup
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Roll back PR #440
2016-03-16 16:34:00 -04:00
Jason Perkins
ef2f5c8945
Roll back PR #440 ; see discussion at https://github.com/premake/premake-core/pull/440
2016-03-15 14:48:33 -04:00
Samuel Surtees
c7bae391c7
Merge pull request #396 from tvandijck/fix-global-scope
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Fix the oven to store the global container in the project and configs.
2016-03-08 21:45:36 +10:00
Samuel Surtees
495befbd7e
Merge pull request #443 from starkos/isabsolute-allow-dot
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Allow dot in path variables
2016-03-08 21:13:01 +10:00
Samuel Surtees
5421352255
Merge pull request #444 from starkos/fix-clang-getlinks
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Fix mis-cased symbol in clang.getlinks()
2016-03-08 21:12:28 +10:00
Jason Perkins
150aed7bbb
Fix mis-cased symbol in clang.getlinks()
2016-03-07 16:41:48 -05:00
Jason Perkins
5c3f2b8835
Some environments and toolsets allow additional characters within $(...) tokens. Adding the dot "."
2016-03-07 16:38:50 -05:00
Tom van Dijck
9324eb47fa
fix global bake
2016-03-06 16:57:49 -08:00
Tom van Dijck
3c5ba0a6da
Fix the baking process for 'global'.
2016-03-06 16:38:00 -08:00
Tom van Dijck
acfa41b697
Fix the oven to store the global container in the project and configs.
2016-03-06 16:37:55 -08:00
Tom van Dijck
745a135d5c
Merge pull request #440 from LORgames/ssurtees/vstudioLinkerCleanup
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Cleaned up vstudio linker elements
LGTM
2016-03-01 08:12:59 -08:00
Samuel Surtees
bf783483da
Merge pull request #441 from starkos/fix-vs-warning
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Fix a new Visual Studio unused variable build warning
2016-03-02 00:25:17 +10:00
Jason Perkins
51d5be7547
Fix a new Visual Studio unused variable build warning
2016-03-01 09:20:29 -05:00
Sam Surtees
a0242bb955
Cleaned up vstudio linker elements. Fixes #150
2016-03-01 22:11:33 +10:00
Jason Perkins
0b6ad5b532
Merge pull request #439 from LORgames/ssurtees/schemaFiles
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Added support for schema files in C# projects
2016-02-29 08:22:18 -05:00
Sam Surtees
7886b04642
Added support for schema files in C# projects. Fixes #416
2016-02-29 21:39:32 +10:00
Samuel Surtees
1d2ff195bf
Merge pull request #437 from Blizzard/debugargs-fix
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Debugargs/debugdir fix.
2016-02-27 19:08:59 +10:00
Samuel Surtees
c49e2f12a6
Merge pull request #438 from Blizzard/lua-contrib
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Move lua into 'contrib' folder, and build as any other 3rd party lib.
2016-02-27 19:01:57 +10:00
Tom van Dijck
7b30174492
update bootstrap.mak
2016-02-26 08:23:27 -08:00
Tom van Dijck
d7581b6dae
Move lua into 'contrib' folder, and build as any other 3rd party lib.
2016-02-25 15:39:49 -08:00
Tom van Dijck
745c640312
Merge pull request #436 from Blizzard/disable-warnings-contrib
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disable warnings in contrib libs.
2016-02-25 14:23:13 -08:00
Tom van Dijck
74adb3e727
Final debugargs/debugdir fix.
2016-02-25 14:22:07 -08:00
Tom van Dijck
13d9866ce9
disable warnings in contrib libs.
2016-02-25 14:02:51 -08:00
Jason Perkins
5683010f7c
Merge branch 'debug-settings'
2016-02-25 15:21:35 -05:00
Jason Perkins
eaeba51b4e
Use %{prj.location} to make new debug settings more portable
2016-02-25 15:21:25 -05:00
Tom van Dijck
1410c55af7
debugargs & debugdir defaults for convenient debugging.
2016-02-25 10:43:21 -08:00
Tom van Dijck
95d840b4f0
Merge pull request #424 from Blizzard/build-settings-cleanup
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clean up the build settings a little.
2016-02-25 08:41:54 -08:00
Tom van Dijck
aed7334237
clean up the build settings a little.
2016-02-25 08:29:23 -08:00
Tom van Dijck
7021ed2d43
Merge pull request #433 from LORgames/ssurtees/UUIDFix
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Fixed issue with incorrect UUID being generated for groups
2016-02-25 08:24:10 -08:00
Sam Surtees
43dc8ccbcc
Fixed issue with incorrect UUID being generated for groups. Fixes #100
2016-02-26 02:04:08 +10:00
Samuel Surtees
bfc342632c
Merge pull request #432 from LORgames/ssurtees/xcodeUpdate
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Updated xcode submodule for frameworkdirs usage
2016-02-25 23:33:54 +10:00
Sam Surtees
8fbbd7d949
Updated xcode submodule for frameworkdirs usage
2016-02-25 20:45:38 +10:00
Samuel Surtees
8a648f0241
Merge pull request #430 from lwjason/master
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Add Build Customizations option
2016-02-24 11:11:26 +10:00
Jason Perkins
60b7acd2f4
Merge branch 'release-alpha8'
2016-02-23 15:50:04 -05:00
Jason Perkins
b3d5976461
Switch back to a dev version number
2016-02-23 15:49:29 -05:00
pohan
ae22c2bcd4
Remove hardcoded part
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Remove hardcoded part: \\BuildCustomizations. Ya that's more flexible
now.
2016-02-23 22:21:31 +08:00
Samuel Surtees
6753dbe549
Merge pull request #344 from ardneran/master
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Added frameworkdirs option.
2016-02-23 20:30:09 +10:00
Samuel Surtees
cd336b08fe
Merge pull request #423 from Blizzard/link-groups
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Link groups for gcc. (-Wl,--start-group)
2016-02-23 20:21:47 +10:00
Samuel Surtees
a381657629
Merge pull request #428 from tritao/patch-1
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Fixed os.outputof to redirect standard streams to capture all output
2016-02-23 20:21:02 +10:00
Samuel Surtees
0b16ef497d
Merge pull request #429 from starkos/remove-debug-settings
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Remove debug settings from core build scripts
2016-02-23 20:07:02 +10:00
pohan
2eacbe8623
Add Build Customizations option
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Support Build Customization settings for projects. Now Premake5 can
recognize Build Customizations File that 3rd party API (e.g. CUDA)
maded.
2016-02-23 11:54:20 +08:00
Jason Perkins
bb90bb44a5
Merge branch 'remove-debug-settings' into release-alpha8
2016-02-22 18:35:17 -05:00
Jason Perkins
c81cfe0eb9
Remove debug settings from core build scripts
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These debug settings cause the absolute path to the local premake-core project to be written into the Visual Studio .user file. This isn't a portable path, and shouldn't be generated by the distributed project scripts.
2016-02-22 18:34:15 -05:00
Jason Perkins
6ebd7e1239
Prep for 5.0-alpha8 release
2016-02-19 16:19:49 -05:00
Jason Perkins
0c655706eb
Merge branch 'switch-bytecode-flag' into release-alpha8
2016-02-16 18:56:43 -05:00