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Reece Wilson 2021-10-05 22:01:39 +01:00
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/***-
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece").
Licensed under the Unlicense license // Public Domain
File: AuroraInterfaces.hpp
Date: 2021-6-10
Author: Reece
Project: https://git.reece.sx/AuroraSupport/AuroraInterfaces, https://git.reece.sx/AuroraSupport/AuroraRuntime
Note: Aurora Runtime will ship with its own implementation of this
***/
#pragma once
#define AU_STRIP_BRACKETS_IMPL(X) X
#define AU_STRIP_BRACKETS(X) AU_STRIP_BRACKETS_IMPL(AU_BRACKET_SCOPE X)
#define AU_EMIT_FIRST(a, b) a
#define AU_EMIT_SECOND(a, b) b
#define AU_EMIT_BOTH(a, b) a b
#define AUI_METHOD_IMPL(ret, name, params) virtual ret name(AU_FOR_EACH_2(AU_EMIT_BOTH, AU_STRIP_BRACKETS(params))) = 0;
#define AUI_METHOD_FUNCTIONAL_IMPL(ret, name, params) \
std::function<ret(AU_FOR_EACH_2(AU_EMIT_FIRST, AU_STRIP_BRACKETS(params)))> name ## Functional; \
virtual ret name (AU_FOR_EACH_2(AU_EMIT_BOTH, AU_STRIP_BRACKETS(params))) override \
{ \
return name ## Functional(AU_FOR_EACH_2(AU_EMIT_SECOND, AU_STRIP_BRACKETS(params))); \
}
#define AUI_METHOD_FUNCTIONAL_FWD(ret, name, params) \
std::function<ret(AU_FOR_EACH_2(AU_EMIT_FIRST, AU_STRIP_BRACKETS(params)))> name ## Functional; \
virtual ret name (AU_FOR_EACH_2(AU_EMIT_BOTH, AU_STRIP_BRACKETS(params))) override;
#define AUI_DEFINE_INTERFACE_START_STRUCT(name, list) struct name { AU_FOR_EACH_3(AUI_METHOD_IMPL, list) };
#define AUI_DEFINE_INTERFACE_START_CPP_WRAPPER_FWD(name, list) struct nameFunctional : name { AU_FOR_EACH_3(AUI_METHOD_FUNCTIONAL_FWD, list) };
#define AUI_DEFINE_INTERFACE_START_CPP_WRAPPER_IMPL(name, list) struct nameFunctional : name { AU_FOR_EACH_3(AUI_METHOD_FUNCTIONAL_IMPL, list) };
#define AUI_PARAMS(...) AU_BRACKET_SCOPE(__VA_ARGS__)
#define AUI_METHODS(...) AU_BRACKET_SCOPE(__VA_ARGS__)
#define AUI_METHOD(...) AU_BRACKET_SCOPE(__VA_ARGS__)
#define AUI_INTERFACE_FWD(name, list) AUI_DEFINE_INTERFACE_START_STRUCT(name, list) AUI_DEFINE_INTERFACE_START_CPP_WRAPPER_FWD(name, list)
#define AUI_INTERFACE_IMPL(name, list) AUI_DEFINE_INTERFACE_START_STRUCT(name, list) AUI_DEFINE_INTERFACE_START_CPP_WRAPPER_IMPL(name, list)

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LICENSE.txt Normal file
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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

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This library implements the macros required to define Aurora style interfaces. Defines two classes. Implementable by SWIG, CppSharp, and classical OOP override event interface; and implementable by std::function for modern C++ and runtime language bindings respectively. The former is simply defined as a structure containing virtual methods as laid out by AUI_METHODS. Latterly, the interface is extended and mplemented by an array virtual override method defintions.
Example usage:
In your common header:
```
#if defined(MY_LIB_GEN_BINDINGS)
#define LIB_INTERFACE(name, list) AUI_INTERFACE_IMPL(name, list)
#define
#define LIB_INTERFACE(name, list) AUI_INTERFACE_FWD(name, list)
#endif
```
In your public API:
```
LIB_INTERFACE(IInputMouseSubscriber,
AUI_METHODS
(
AUI_METHOD(void, onButtonPress, (AuUInt8, mb)),
AUI_METHOD(void, onButtonTick, (AuUInt8, mb)),
AUI_METHOD(void, onButtonUp, (AuUInt8, mb))
)
);
```
In a dedicated translation unit:
```
#define MY_LIB_GEN_BINDINGS
#include <...>
```
Not recommended for small projects and/or people with a shred of sanity left