57 lines
2.0 KiB
Markdown
57 lines
2.0 KiB
Markdown
## Aurora Interfaces
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This library implements the macros required to define Aurora style interfaces. Defines two classes implementable by SWIG, CppSharp, and classical event interface inheritance; and implementable by std::function for modern C++ and runtime language bindings respectively. The former is simply defined as a structure containing virtual methods as laid out by AUI_METHODs. Latterly, the base interface is extended and implemented by an array of overloaded method defintions and std::function member fields. The latter type variant includes type defintions of each functional type, where each method type is defined as IMyInterfaceFunctional::methodName_t; and includes a copy and a move constructor for when the implementation is available at time of construction.
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## Example usage:
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#### In your common header:
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```
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#if defined(MY_LIB_GEN_BINDINGS)
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#define LIB_INTERFACE(name, list) AUI_INTERFACE_IMPL(name, list)
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#define
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#define LIB_INTERFACE(name, list) AUI_INTERFACE_FWD(name, list)
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#endif
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```
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#### In your public API:
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```
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LIB_INTERFACE(IInputMouseSubscriber,
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AUI_METHOD(void, onButtonPress, (AuUInt8, mb)),
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AUI_METHOD(void, onButtonTick, (AuUInt8, mb)),
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AUI_METHOD(void, onButtonUp, (AuUInt8, mb))
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);
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```
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#### In a dedicated translation unit:
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```
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#define MY_LIB_GEN_BINDINGS
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#include <...>
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```
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#### Usage Runtime Binding and Modern C++
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```
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// My language binding
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IInputMouseSubscriberFunctional test;
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test.onButtonPress = [](AuUInt8 btn)
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{
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};
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AuSPtr<IInputMouseSubscriber> handle = AuUnsafeRaiiToShared(&test);
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// use handle with an Aurora API
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```
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#### Usage C++ Native, SWIG, and CppSharp
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```
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struct MyEventHandler : public IInputMouseSubscriber
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{
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void onButtonPress(AuUInt8 mb) override;
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void onButtonTick(AuUInt8 mb) override;
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void onButtonUp(AuUInt8 mb) override;
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};
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auto handle = AuMakeShared<MyEventHandler>();
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```
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##### Not recommended for small projects and/or people with a shred of sanity left
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##### Possibly useful for API developers |