30b0fce882
[*] Updated/added FutexBarrier comments and updated AuThreadings README
2024-05-27 14:35:10 +01:00
e4fa5d549e
[*] Refactor IAuroraThread
2024-05-27 13:28:57 +01:00
5ab97be4e3
[*] Harden Stack.Win32.cpp
...
Homer running[3]
2024-05-26 17:15:39 +01:00
9b3aa12db6
[*] Fix bytebuffer crash on copy assignment when empty (also move the constructors implementation to a inl file)
2024-05-22 11:43:46 +01:00
60771f6e6b
[+] MemoryView::DemoteFromSharedView
2024-05-21 11:30:15 +01:00
30b89f1bd7
[*] Security: use AuCodepointsReplaceAll instead of AuReplaceAll under the loggers mitigations
2024-05-21 04:59:05 +01:00
ba36ea4ef1
[+] Added AuOptional<AuUInt> optMaxRecursion to AuFS::ReadDirRecursive
2024-05-19 17:12:14 +01:00
9b26eea886
[+] IAsyncTimer::SetCatchUp(bool bCatchUp)
2024-05-19 17:01:51 +01:00
67894b399b
[*] Revert clang 'optimization' because this piece of shit compiler wont listen to me.
...
Even worse, im just going to fucking nuke all clang related checks from orbit in our global build_scripts (8b00dc69fceea62ecbbf5a21255a41e2f23921a4), because they admit they cause a 2x slowdown.
2024-05-13 23:43:19 +01:00
26209ea066
[*] Prevent SysPanic/SysAsserts under Windows Vista and beta builds of Windows 7 during locale lookup. This shouldn't impact Windows XP. Perhaps Winserver 2003, beta 7, and other releases of older Windows could crash on start up.
...
Unrelated note, Windows XP does in fact have NLS support with these APIs; we just need to use "nlsdl.dll". Fortunately, we already have Windows XP paths, and that DLL is nothing more than a 24kb stub that calls GetLocaleInfoW. Something we already do ourselves.
2024-05-13 21:57:00 +01:00
e86a414837
[*] d589ce3549
missed header update
2024-05-11 18:51:16 +01:00
c3f7e625ba
[*] Clang has check_stack, strict_gs_check is msvc specific
2024-05-10 22:37:51 +01:00
d589ce3549
[*] After 2 or 3 years, redo the spinlock
2024-05-07 16:46:12 +01:00
631624dc55
[*] Linux build regressions, and shrink the size of Linux RWLocks to 48 bytes from 64
2024-05-07 14:57:19 +01:00
8e1c74a5df
[*] i swore i replaced this with a tpause before
...
[*] ...and the docs arent clear on whether or not this clock value is relative or absolute
2024-05-06 22:47:45 +01:00
316fb3f6b2
[*] (Disabled) bad optimization: possibility to disable spinning of the auasync task scheduler. Worsens CPU usage when spinning is desired on the target platform, when paired with the two platforms this optimization would've benefited, Windows 7 and Linux.
2024-05-05 22:01:19 +01:00
f3ba901f71
[+] Zen3 on top of AlderLake optimizations
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[*] Minor alderlake adjustments
2024-05-05 19:42:10 +01:00
459a9a789b
[*] Switch C0.2 and C0.1 powerstates around
2024-05-03 15:52:50 +01:00
f948c3423c
[*] Fix dodgy mostly unused error-less T ByteBuffer::ReadTagged()
2024-05-03 14:23:21 +01:00
134816e128
[*] Optimize primitives SMTYield for Alderlake+ user-space, BIOS-ring mwait, and AARCH
2024-05-03 12:22:38 +01:00
a35c1f165a
[+] AuAsync::ThreadPool::Wakeup(WorkerId_t)
2024-05-03 11:32:31 +01:00
373ccc3660
[+] C++20 QOL changes to AuFutures including AuFuture<X, Y>::BlockUntilComplete()
...
[*] Added additional check for failing dependencies of IWorkItems. Not required for fails to cascade, but this is nice to have here.
2024-05-03 09:28:14 +01:00
195af26aa4
[*] C++20 coroutine support: recursive callstack
2024-05-01 20:09:35 +01:00
c79a709f96
[*] RWLock: "I didn't like what I saw emitted" cont
2024-04-30 22:57:45 +01:00
07ef822bfa
[*] AURORA_FORCE_SRW_LOCKS isn't officially supported but it should at least build
2024-04-30 20:37:00 +01:00
410a67d842
[*] RWLock: I didn't like what I saw emitted
2024-04-30 20:29:20 +01:00
22a4d3383d
[*] NT/Win32-only: improved AuThreading::SleepNs(qwTimeout)
2024-04-30 19:02:05 +01:00
f13c344249
[*] DemangleName should use a RONString
2024-04-28 16:44:16 +01:00
9d4c5a8cfc
[*] (optimize) RunOSWaitOnAddressEQNoTimedNoErrors wasn't NT aware
2024-04-28 14:24:13 +01:00
7e9a9417db
[*] ROXTL now has AuRONString
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[*] Envvars: empty value is now valid
2024-04-28 13:22:47 +01:00
54904957f2
[+] IRandomDevice.NextArrayVec2Fast
...
[+] IRandomDevice.NextArrayVec3Fast
[+] IRandomDevice.NextArrayVec4Fast
[+] AuRNG.RngArrayVec2Fast
[+] AuRNG.RngArrayVec3Fast
[+] AuRNG.RngArrayVec4Fast
2024-04-24 15:27:19 +01:00
a526d67bc3
[*] Change/Fixup the object ids of ByteBufs typedreadwrite
2024-04-24 14:25:49 +01:00
298ab88648
[+] AuMemoryView::TryPromoteToSharedView
...
[+] AuMemoryView::TryDemoteFromSharedView
[+] AuMemory::RequestHeapOfSharedRegion
2024-04-24 00:52:58 +01:00
44c7898c29
[*] Developers developers developers developers
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Absolute expiration times track any changes in the system time; relative expiration times are not affected by system time changes.
2024-04-23 23:20:53 +01:00
0a90fd1a25
[*] Force compile time optimizations under RNG
2024-04-23 22:24:07 +01:00
36f0be801c
[*] ShuffleIterators should use the fast impl of RngArrayU32Range
2024-04-22 23:33:06 +01:00
442a5f31eb
[+] AuRNG::RngArrayI32RangeFast
...
[+] AuRNG::RngArrayU32RangeFast
[+] AuRNG::RngArrayI64RangeFast
[+] AuRNG::RngArrayU64RangeFast
[+] IRandomDevice::NextArrayI32RangeFast
[+] IRandomDevice::NextArrayU32RangeFast
[+] IRandomDevice::NextArrayI64RangeFast
[+] IRandomDevice::NextArrayU64RangeFast
2024-04-22 22:05:01 +01:00
5f9681c9e3
[+] AuRNG::IRandomDevice::NextU64Range
...
[+] AuRNG::IRandomDevice::NextI64Range
[+] AuRNG::IRandomDevice::NextVec2
[+] AuRNG::IRandomDevice::NextVec2Sorted
[+] AuRNG::IRandomDevice::NextVec3
[+] AuRNG::IRandomDevice::NextVec3Sorted
[+] AuRNG::IRandomDevice::NextVec4
[+] AuRNG::IRandomDevice::NextVec4Sorted
[+] AuRNG::IRandomDevice::NextArrayI64Range
[+] AuRNG::IRandomDevice::NextArrayU64Range
[+] AuRNG::IRandomDevice::NextArrayU32Mask
[+] AuRNG::IRandomDevice::NextArrayU64Mask
[+] AuRNG::IRandomDevice::NextArrayI64
[+] AuRNG::IRandomDevice::NextArrayU64
[+] AuRNG::IRandomDevice::NextArrayVec2
[+] AuRNG::IRandomDevice::NextArrayVec2Sorted
[+] AuRNG::IRandomDevice::NextArrayVec3
[+] AuRNG::IRandomDevice::NextArrayVec3Sorted
[+] AuRNG::IRandomDevice::NextArrayVec4
[+] AuRNG::IRandomDevice::NextArrayVec4Sorted
[+] AuRNG::IRandomDevice::NextArrayVec4SortedFast
[+] AuRNG::IRandomDevice::NextArrayVec3SortedFast
[+] AuRNG::IRandomDevice::NextArrayVec2SortedFast
[+] AuRNG::IRandomDevice::NextArrayDoubleRangeFast
[+] AuRNG::IRandomDevice::NextArrayDecimalsFast
[+] AuRNG::RngU64Range
[+] AuRNG::RngI64Range
[+] AuRNG::RngVec2
[+] AuRNG::RngVec2Sorted
[+] AuRNG::RngVec3
[+] AuRNG::RngVec3Sorted
[+] AuRNG::RngVec4
[+] AuRNG::RngVec4Sorted
[+] AuRNG::RngArrayI64Range
[+] AuRNG::RngArrayU64Range
[+] AuRNG::RngArrayU32Mask
[+] AuRNG::RngArrayU64Mask
[+] AuRNG::RngArrayI64
[+] AuRNG::RngArrayU64
[+] AuRNG::RngArrayVec2
[+] AuRNG::RngArrayVec2Sorted
[+] AuRNG::RngArrayVec3
[+] AuRNG::RngArrayVec3Sorted
[+] AuRNG::RngArrayVec4
[+] AuRNG::RngArrayVec4Sorted
[+] AuRNG::RngArrayVec4SortedFast
[+] AuRNG::RngArrayVec3SortedFast
[+] AuRNG::RngArrayVec2SortedFast
[+] AuRNG::RngArrayDoubleRangeFast
[+] AuRNG::RngArrayDecimalsFast
2024-04-22 06:02:56 +01:00
b88e28aea0
[*] IOPipeWork completion group problem
2024-04-22 02:51:17 +01:00
579185ec10
[*] Harden AuIOAdapterAsyncStream
2024-04-21 13:23:58 +01:00
c26eaf86a7
[*] Minor UWP progress
2024-04-21 11:52:24 +01:00
76b5466e87
[*] fix
2024-04-21 06:53:34 +01:00
b47cf9f181
[*] DebugBenchmark and ITTYConsole now uses ROStrings
2024-04-21 06:02:47 +01:00
7935159290
[+] std::pmr requirements
2024-04-21 02:49:57 +01:00
aa04b11a57
[*] Fix LoadPackagedLibrary's pString
2024-04-20 07:10:09 +01:00
6122525ed3
[*] Fix AuProcess deadlock and parity issue between some unix loaders and Windows
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[*] Slight UWP progress in AuProcessMap.NT.cpp (not really)
2024-04-20 06:55:46 +01:00
85cf7d7a4c
[*] Missed u
2024-04-20 02:54:31 +01:00
55c352c08e
[*] Update this section of the read me
2024-04-20 02:49:02 +01:00
e7d9df3cab
[*] Improve alt-AuString allocator awareness
2024-04-20 02:29:49 +01:00
83f34b0c47
[*] I was right. String views are [mostly] pointless (*)
...
03:28:55:638 17>2 of 53388 functions (<0.1%) were compiled, the rest were copied from previous compilation.
03:28:55:638 17> 0 functions were new in current compilation
03:28:55:638 17> 65 functions had inline decision re-evaluated but remain unchanged
03:28:56:749 17>Finished generating code
the header of const AuString & is the same as std::string_view therefore nothing changes. in fact, we still need to alloc strings a bunch of times for a zero terminated string. worse, <c++20 always allocs each time we want to access a hashmap with o(1) lookup, making small hashmaps kinda pointless when we always have to alloc+copy (thx std)
perhaps this will help some language binders
2024-04-19 05:58:08 +01:00