[*] Optimize mutex lock out of RWLockImpl::TryLockWrite
[*] Force all relevant members of RWLockImpl to be volatile just bc lol (afaik we cant justify it yet; however, i want to minimalize the risk of future issues in this type)
[+] IConditionMutex::TryLock()
... Timed is still too much of an ask for this interface, i think. There's a good reason as to why this isn't a iwaitable. This condvar interface must be as common and primitive as possible.
[+] IOProcessor::WakeupThread
[+] NT: Begin hacking in timeBeginPeriod (must spam it in some places)
[+] ConsoleTTY (more specifically the win32 calls) are too slow to run on the mainthread. Delegate to worker.
[*] AuTime.CurrentClockSteady
[*] AuTime.CurrentClockSteadyMS
[*] AuTime.CurrentClockSteadyNS
[+] IOPipeRequest::uMinBytesToRead
[+] (secret api intended for unix users) AuIO::NewLSOSHandleEx
[*] Fix quirks when running Gtk under an io processor
...CtxYield shouldn't spin while work (improper breakout on remote update)
[*] EFileOpenMode::eWrite should assume O_CREAT semantics making eReadWrite somewhat redundant. OpenWrite + eWrite should reasonably work with file-appends. it should not mean force create + cucked GetLength().
[+] IOProcessor::StartSimpleIOWatch(const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOSimpleEventListener> &listener)
[+] IOProcessor::StartSimpleLSWatch(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<IIOSimpleEventListener> &listener)
[*] IOAdapterAsyncStream should reset the transactions IO state upon reaching end of segment (should this be per tick?) or upon stream error - otherwise, we end up spinning on a stuck event forever
[*] Fix non-linear path under read of the AuByteBuffer
[*] Fix various other nonlinear conditions under AuByteBuffer
[*] IOProcessor releases registered io item from queue upon request
[*] Fix ConsoleMessage::Write -> enumeration of color should be casted to a uint8
[+] Error telemetry under async task creation
[*] Fix various lock ups and non-blocking spins related to erroneous InternalRunOne impl. Residual preemptive batching was fucking with modern io.
[*] Cleanup TaskFrom/JobFrom. More work required to clean up legacy piss
[+] IIOBufferedStreamAvailable callback
[+] IIOProcessor singleshot work items / IIOProcessorWorkUnit
[+] IOPipeCallback description of a pipes destination
[+] IOPipeInputData description of a pipes source
[+] IOPipeRequest, IOPipeRequestAIO, IOPipeRequestBasic
[+] IPipeBackend hooks for on start/end hooks of IOPipeRequestBasics
[*] Update IOAdapaterAsyncStream implementation to better support caller buffering
[*] Updated IAsyncStreamReader to include a warm/dequeue API for direct async usage
[*] Fix NT IO regressions
[*] Fix ThreadPool shutdown on an unregistered thread
[*] Fix race condition in Async.NT.cpp & fix signalable state to closely match Linux (dunno how this was passing before)
[*] Refactor IOProcessorWorkUnit -> IIOProcessorWorkUnit
[*] Update experimental header to include the changes
[*] Expand watcher API -> Breaking NT
[*] Reexpand loop queue API -> Breaking NT
[*] Linux CPUInfo clean up
[*] Bug fix: mkdir should set execute flag... because directories are special
[*] Refactor: Cleanup base64
[*] Bug fix: UNIX path normalization
[*] Bug fix: missing O_CREAT flag (au auto-creates)
[*] Normalize line endings
The intention is to quickly improve and add util apis, enhance functionality given current demands, go back to the build pipeline, finish that, publish runtime tests, and then use what we have to go back to to linux support with a more stable api.
[+] AuMakeSharedArray
[+] Technet ArgvQuote
[+] Grug subsystem (UNIX signal thread async safe ipc + telemetry flusher + log flusher.)
[+] auEndianness -> Endian swap utils
[+] AuGet<N>(...)
[*] AUE_DEFINE conversion for
ECompresionType, EAnsiColor, EHashType, EStreamError, EHexDump
[+] ConsoleMessage ByteBuffer serialization
[+] CmdLine subsystem for parsing command line arguments and simple switch/flag checks
[*] Split logger from console subsystem
[+] StartupParameters -> A part of a clean up effort under Process
[*] Refactor SysErrors header + get caller hack
[+] Atomic APIs
[+] popcnt
[+] Ring Buffer sink
[+] Added more standard errors
Catch,
Submission,
LockError,
NoAccess,
ResourceMissing,
ResourceLocked,
MalformedData,
InSandboxContext,
ParseError
[+] Added ErrorCategorySet, ErrorCategoryClear, GetStackTrace
[+] IExitSubscriber, ETriggerLevel
[*] Write bias the high performance RWLockImpl read-lock operation operation
[+] ExitHandlerAdd/ExitHandlerRemove (exit subsystem)
[*] Updated API style
Digests
[+] CpuId::CpuBitCount
[+] GetUserProgramsFolder
[+] GetPackagePath
[*] Split IStreamReader with an inl file
[*] BlobWriter/BlobReader/BlobArbitraryReader can now take shared pointers to bytebuffers. default constructor allocates a new scalable bytebuffer
[+] ICharacterProvider
[+] ICharacterProviderEx
[+] IBufferedCharacterConsumer
[+] ProviderFromSharedString
[+] ProviderFromString
[+] BufferConsumerFromProvider
[*] Parse Subsystem uses character io bufferer
[*] Rewritten NT's high perf semaphore to use userland SRW/ConVars [like mutex, based on generic semaphore]
[+] ByteBuffer::ResetReadPointer
[*] Bug fix bytebuffer base not reset on free and some scaling issues
[+] ProcessMap -> Added kSectionNameStack, kSectionNameFile, kSectionNameHeap for Section
[*] ProcessMap -> Refactor Segment to Section. I was stupid for keeping a type conflict hack API facing
[+] Added 64 *byte* fast RNG seeds
[+] File Advisorys/File Lock Awareness
[+] Added extended IAuroraThread from OS identifier caches for debug purposes
[*] Tweaked how memory is reported on Windows. Better consistency of what values mean across functions.
[*] Broke AuroraUtils/Typedefs out into a separate library
[*] Update build script
[+] Put some more effort into adding detail to the readme before rewriting it, plus, added some media
[*] Improved public API documentation
[*] Bug fix `SetConsoleCtrlHandler`
[+] Locale TimeDateToFileNameISO8601
[+] Console config stdOutShortTime
[*] Begin using internal UTF8/16 decoders when platform support isnt available (instead of stl)
[*] Bug fixes in decoders
[*] Major bug fix, AuMax
[+] RateLimiter
[+] Binary file sink
[+] Log directory sink
[*] Data header usability (more operators)
[+] AuRemoveRange
[+] AuRemove
[+] AuTryRemove
[+] AuTryRemoveRange
[+] auCastUtils
[+] Finish NewLSWin32Source
[+] AuTryFindByTupleN, AuTryRemoveByTupleN
[+] Separated AuRead/Write types, now in auTypeUtils
[+] Added GetPosition/SetPosition to FileWriter
[*] Fix stupid AuMin in place of AuMax in SpawnThread.Unix.Cpp
[*] Refactored Arbitrary readers to SeekingReaders (as in, they could be atomic and/or parallelized, and accept an arbitrary position as a work parameter -> not Seekable, as in, you can simply set the position)
[*] Hack back in the sched deinit
[+] File AIO loop source interop
[+] Begin to prototype a LoopQueue object I had in mind for NT, untested btw
[+] Stub code for networking
[+] Compression BaseStream/IngestableStreamBase
[*] Major: read/write locks now support write-entrant read routines.
[*] Compression subsystem now uses the MemoryView concept
[*] Rewrite the base stream compressions, made them less broken
[*] Update hashing api
[*] WriterTryGoForward and ReaderTryGoForward now revert to the previous relative index instead of panicing
[+] Added new AuByteBuffer apis
Trim, Pad, WriteFrom, WriteString, [TODO: ReadString]
[+] Added ByteBufferPushReadState
[+] Added ByteBufferPushWriteState
[*] Move from USC-16 to full UTF-16. Win32 can handle full UTF-16.
[*] ELogLevel is now an Aurora enum
[+] Raised arbitrary limit in header to 255, the max filter buffer
[+] Explicit GZip support
[+] Explicit Zip support
[+] Added [some] compressors
et al
[*] Fix deadlock in the async subsystem (NoLockShutdown vs Shutdown in exception handler)
[+] Added ProccessMap NT variant
[+] Added ToolHelp image profiling
[*] Improved exception awareness
[*] Delegated SpawnThread to isolated TU, ready for reuse for RunAs and XNU Open - now with horrible evil alloc that could fail
[+] Added header for future api 'UtilRun'
[*] Improve NT core detection
[*] Changed small affinity bitmap to AuUInt64 instead of AuUInt32
[+] Added data structure to hold cpuids/affinity masks
[+] Implemented logger sinks
[+] Implemented logger glue logic
[*] Began migrating older loggers to sink-based default devices
[*] Minor refactors
[*] Improved internal exception discarding, not yet nothrow capable
[*] Minor create directory fix
[*] Split up Aurora Async
[*] Split Async app into seperate ThreadPool concept
[*] Fix various OSThread bugs and tls transfer issues
[*] Set default affinity to 0xFFFFFFFF
[*] Update Build script
[+] Add AuTuplePopFront
[+] New Network Interface (unimplemented)
[*] Stub out the interfaces required for a better logger
[*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool
[*] Update gitignore
[*] Follow XDG home standard
[*] Refactor some namespaces to use the shorthand aliases
[*] Various stability fixes