493 lines
21 KiB
Markdown
493 lines
21 KiB
Markdown
## IN DEVELOPMENT
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## AuroraRuntime
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The Aurora Runtime is a low level platform abstraction layer for cross-platform C++ development
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targeting embedded and PC systems. Simply fetch a binary package for your toolchain or integrate
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the buildscripts into your applications build pipeline to get started.
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![console](https://gitea.reece.sx/AuroraSupport/AuroraRuntime/raw/branch/master/Media/wxHello.png)
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![picture](https://gitea.reece.sx/AuroraSupport/AuroraRuntime/raw/branch/master/Media/Hello%20Aurora.png)
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## Features
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- Little to no C++ standard template library dependence (^1)
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- High performance threading and synchronization primitives (os userland sched optimized)
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- Async threading primitives, including WaitMultipleObjects paradigm (local IPC)
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- Asynchronous and synchronous IO (network, character, file, and buffered)
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- Optional event driven async programming paradigm
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- Consoles; graphical and standard, file archives
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- Logging; UTF-8 logger, common sink backends
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- Debug and Telementry; asserts, exception logging, fio, nio backends
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- Crypto ECC/[25519, P-384, P-256], [AES, RSA, X509], [common digests]
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- Basic cmdline parsing from any module
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- Exit and fatal save condition callbacks
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- IPC [WIP]
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- Network [WIP]
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- Random; secure and fast
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- Hardware Info; memory and cpu info
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- Software Stack Info
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- FIO settings registry
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- Compression
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- Locale and encoding
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- C++ utility templates and macros
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- Follows all strings are UTF-8 convention
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^1 bring your own types [auROXTL](https://git.reece.sx/AuroraSupport/auROXTL)
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## Links
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API:
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* [Runtime](https://gitea.reece.sx/AuroraSupport/AuroraRuntime/src/branch/master/Include/Aurora)
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* [auROXTL](https://gitea.reece.sx/AuroraSupport/AuroraRuntime/src/branch/master/Include/auROXTL)
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Examples: [Hello Aurora](https://gitea.reece.sx/AuroraSupport/HelloAurora) \
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Doxygen: \
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Tests: [Hello Aurora](https://gitea.reece.sx/AuroraSupport/HelloAurora) \
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Cmake-stable: \
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Build Pipeline: https://git.reece.sx/AuroraPipeline/Build
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## Performance
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Performance should be that of native performance, ideally that of the best implementation on the
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platform, and no worse than the STL. Due to heavyweight requirements and spiral model defined
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objectives, a handful of portable C libraries have been brought into achieve compression, crypto,
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alloc, and str formatting objectives using known good industry standard libraries. Footprint is
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expected to be on the heavier side with optimal performance (incl toll for C++ pluses tradeoffs).
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Runtime as of 2022-02-01 *without the wxWidgets toolkit, with all compression libraries* on Windows LTSC 2019:
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DLL Disk: 4.2MB \
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Size Of Image: 0x50B000 (5MB) \
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Real Commit Charge of a Console App: 9.7MB \
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...the task manager lie: 3,168K (3.1MB -> less than our DLL) \
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...HWInfo reports
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[13:07:38] [Info] | RamInfo Private Allocation: 10215424/71987290112 (^1) \
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[13:07:38] [Info] | RamInfo Address Space: 11669504/71987290112
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^1 ...on LTSC 2019. Modern Windows 10 and 11 will return the exact task manager value of 3,168K (3.1MB).
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Defer to benchmarks
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## Utilities
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Aurora Sugar: https://git.reece.sx/AuroraSupport/auROXTL/src/branch/master/Include/auROXTLUtils.hpp <br>
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Aurora Macro Sugar: https://git.reece.sx/AuroraSupport/auROXTL/src/branch/master/Include/auROXTL/AU_MACROS.hpp <br>
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Aurora Overloadable Type Declerations: https://git.reece.sx/AuroraSupport/auROXTL/src/branch/master/Include/auROXTLTypedefs.hpp
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## Logging
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Logging is implemented through 2 subsystems, console and logging. Console provides IO abstraction
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to logger subsystem sinks. Sinks are user implementable interfaces that can be either synchronous
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or asynchronous. Loggers are defined as an internal object the takes logger messages and dumps
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them to the relevant subscriber.
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Flushing occurs at a fixed rate on a low prio secondary thread without any configuration requirement.
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The resources spent on the thread is shared with the telemetry and debug subsystems to reduce
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the thread overhead of the runtime. Flushes also occur during panic events and other relevant
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problematic points.
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Asynchronous logger sinks may double buffer log lines between the asynchronous callback and
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on flush, where the latter call is guaranteed after one or more delegated dispatch. The Windows
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Event Log backend takes advantage of this to multi-line group messages by approx time and log
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level.
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Additionally, in the console subsystem, consoles that provide an input stream can be used in
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conjunction with the parse subsystem to provide basic command-based deserialization, tokenization,
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and dispatch of UTF-8 translated strings regardless of the system locale. Command processing
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comes under the namespace of consoles, not logging.
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## Exceptions
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![ICanHasStackTraces](https://gitea.reece.sx/AuroraSupport/AuroraRuntime/raw/branch/master/Media/ICanHasStackTraces.png)
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Through the use of compiler internal overloads, ELF hooking, and Win32
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`AddVectoredExceptionHandler`, Aurora Runtime hooks exceptions at the time of throw, including
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*some* out of ecosystem exceptions, providing detailed telemetry of the object type, object
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string, and backtrace. In addition, the `AuDebug` namespace provides TLS based last-error and
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last-backtrace methods. <br>
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EXCEPTIONS ARE NOT CONTROL FLOW...<br>
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- Aurora Runtime WILL attempt to mitigate exceptions in internal logic
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- Aurora Runtime WILL NOT abuse exceptions to communicate failure
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- Aurora Runtime WILL try to decouple internal exceptions from the API
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- Aurora Runtime WILL NOT use anything that automatically crashes on exception catch (no-noexcept)
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- Aurora Runtime WILL provide extended exception information to telemetry backends and through
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the `AuDebug` namespace
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- Aurora Runtime WILL NOT make any guarantees of being globally-noexcept; however, it should be a
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safe assumption in non-critical environments
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`SysPanic` can be used to format a `std::terminate`-like exit condition, complete with telemetry
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data and safe cleanup.
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## Debug
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### Error Markers
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SysPushError[EFailureCategory shorthand] can be used to include additional side-channel telemetry
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information about the execution of a program. SysPushError_(...) takes a string format sequence and
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a variadic sequence of substitute values - or no arguments whatsoever.
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#### Example:
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```cpp
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IBufferedCharacterConsumer *BufferConsumerFromProviderNew(const AuSPtr<ICharacterProvider> &provider)
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{
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if (!provider)
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{
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SysPushErrorArg("Missing ICharacterProvider");
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return {};
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}
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return _new BufferedCharacterConsumer(provider);
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}
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```
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### Asserts
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[TODO]
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#### Example:
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Debug, Release, and Ship (all) assertions:
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```cpp
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SysAssert(AuFunction{}, "unexpected default function")
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```
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Debug and Release (debug and optimized ship-with-debug) assertions:
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```cpp
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SysAssertDbg(AuFunction{}, "unexpected default function")
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```
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### Something went wrong
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You should ensure AuDebug::CheckErrors() or a SysPushError-like function is called to ensure enchanced TLS-state telemetry is
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captured. AuDebug::PrintErrors() will print the the errors gathered by the debug subsystem for telemetry purposes. These may
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include the crts errno, the last reported posix return value, the last Win32 error code, and/or last reported microkernel error.
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#### Example
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Try/Catch:
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```
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try
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{
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}
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catch (...)
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{
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SysPushErrorCatch(); // THIS IS NOT REQUIRED FOR EXCEPTION TELEMETRY
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}
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```
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Windows System Error Messages: \
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CRT:
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```cpp
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```
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POSIX:
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```cpp
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```
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## Loop
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The Aurora Runtime implements a kernel-scheduler optimized IO subsystem for managing Window, Network, File, IPC, and thread
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synchronization objects through loop the loop subsystem.
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Loop sources are an interface defined by the loop subsystem for objects with a signalable state. Attached to a LoopQueue, the
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LoopQueue will provide a Wait-on related functions and subscription notifications of signal state change - allowing for optimized
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loop source removal or reinsert hints from the return values of the subscription interface. In addition, the ILoopSource interface
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permits arbitrary is-signaled-and-latch (TryLock) queries.
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## Thread Primitives
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The Aurora Runtime provides platform optimized threading primitives inheriting from a featureful IWaitable interface.
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Each method is guaranteed. Each primitive is user-land scheduler optimized.
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```
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struct IWaitable
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{
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virtual bool TryLock() = 0;
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virtual void Lock(relativeTimeoutInMilliseconds) = 0;
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virtual void Lock() = 0;
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virtual void Unlock() = 0;
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}
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```
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Included high performance primitives
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- arbitrary condition variable ^1
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- condition mutex
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- condition variable
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- critical section ^2
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- event
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- mutex
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- semaphore
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- rwlock ^3
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- spinlocks
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^1 Accepts __any__ IWaitable as the mutex \
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^2 Reentrant Mutex \
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^3 Includes extended read to write upgrades and permits write-entrant read-routines to prevent writer deadlocks.
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### Fixing problems in other scheduler apis
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Problem one (1): \
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Most STL implementations have generally awful to unnecessarily inefficient abstraction.
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Defer to libc++'s abuse of spin while (cond) yield loops and msvc/stl's painfully slow
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std::mutex and semaphore primitives.
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Problem Two (2): \
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Moving to or from linux, macos, bsd, and win32 under varous kernels, there is no one
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standard (even in posix land) for the key thread primitives.
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Bonus point NT (3): \
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The userland CriticalSection/CV set of APIs suck, lacking timeouts and try lock
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Bonus point UNIX (4): \
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No wait multiple mechanism
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1, 2, 3: Use the high performance AuThreadPrimitives objects
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4: Consider using loop sources, perhaps with the async subsystem, in your async application. Performance of loop sources will
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vary wildly between platforms, always being generally worse than the high performance primitives. They should be used to observe
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kernel-level signalable resources.
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4 ex: Windows developers could use loop sources as a replacement to WaitMultipleObjects with more overhead
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## Strings
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The Aurora Runtime defines an `AuString` type as an `std::string`; however, it should be assumed this type represents a
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binary blob of UTF-8. Looking to switch to `tiny-utf8` for UTF-8 safety.
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## Memory
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### Allocator
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Objects are allocated across API/Module boundaries; and so long as the high level API design isn't horribly inefficient, the
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cache invalidation and indirect lookups should be minimalized. On modern hardware, indirect branching versus short jumps aren't
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so expensive, and in combination with a fast enough allocator, it's a model that could provide reasonable OOP performance
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through a C-with-classes-like API.
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As for allocation, we generally expect a dependence on Microsoft's mimalloc. Linking against the Aurora Runtime in the Aurora
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Ecosystem will automatically replace global allocators with `Aurora::Memory`, which in turn, proxies any other suitable allocator
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with extended re[zero]allocate[aligned] with uniform deallocate APIs.
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### Memory Heap
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Aurora provides a heap allocator for dividing up a large preallocated region of memory
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### Shared Pointers
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By default, AuSPtr is backed by `std::shared_ptr`, extended by `#include <Aurora/Memory/ExtendStlLikeSharedPtr>`. Using this
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class, undefined behaviour on dereference and operator pointer is altered to guarantee an AU_THROW_STRING. Such hacks without
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support for native behaviour from the language drivers themselves can be rather expensive; however, it's an experiment worth
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trying now that modern hardware can make up for software and microcode flaws; and architecture translation. Null exception
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experiments can be easily disabled or configured from within your AuroraConfiguration.h file globally.
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```
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Types:
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AuSPtr<Type_t>
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AuWPtr<Type_t>
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AuUPtr<Type_t, Deleter_t>
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Functions:
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AuSPtr<T> AuMakeShared<T>(Args&& ...)
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AuSPtr<T> AuUnsafeRaiiToShared<T>(T *)
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AuSPtr<T> AuUnsafeRaiiToShared<T>(AuUPtr<T>)
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Macros:
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_new (pseudo no-throw new operator)
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AuSPtr<This_T> AuSharedFromThis()
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AuWPtr<This_T> AuWeakFromThis()
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AuFunction<...> AuBindThis(This_t *::?, ...)
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```
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### Note
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Aurora provides a bring your own container and shared pointer model overloadable in your configuration header.<br>
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User-overloadable type declerations and generic access utilities are defined under [auROXTL](https://git.reece.sx/AuroraSupport/auROXTL)
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## Binding
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Aurora Runtime provides C++ APIs; however, it should be noted that two libraries are used to extend interfaces and enums
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to help with porting and internal utility access. One, AuroraEnums, wraps basic enumerations and provides value vectors;
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value strings; look up; iteration; and more. The other, AuroraInterfaces, provides *TWO* class types for each virtual interface.
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Each interface can be backed by a; C++ class method overriding a superclass's `virtual ...(...) = 0;` method, or a `AuFunctional`
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-based structure.
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It should be noted that most language bindings and generator libraries (^swig, v8pp, nbind, luabind) work with shared pointers.
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Other user code may wish to stuff pointers into a machineword-sized space, whether its a C library, a FFI, or a size constraint.
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One handle or abstraction layer will be required to integrate the C++ API into the destination platform, and assuming we have a
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C++ language frontend parsing our API, we can use `AuSPtr` for all caller-to-method constant reference scanerios.
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Furthermore, `AuSPtrs` can be created, without a deletor, using `AuUnsafeRaiiToShared(unique/raw pointer)`. To solve the raw
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pointer issue, `AuSPtrs` are created in the public headers with the help of exported/default visibility interface create and
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destroy functions. These APIs provide raw pointers to public C++ interfaces, and as such, can be binded using virtually any
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shim generator. Method and API mapping will likely involve manual work from the library developer to reimplement AU concepts
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under their language runtime instead of using the C++ platform, or at least require manual effort to shim or map each runtime
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prototype into something more sane across the language barrier.
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Memory is generally viewed through a `std::span` like concept called MemoryViews. `MemoryViewRead` and `MemoryViewWrite`
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provide windows into a defined address range. `MemoryViewStreamRead` and `MemoryViewStreamWrite` expand upon this concept by
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accepting an additional offset (`AuUInt &: reference`) that is used by internal APIs to indicate how many bytes were written
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or read from a given input region. Such requirement came about from so many APIs, networking, compression, encoding, doing the
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exact same thing in different not-so-portable ways. Unifying memory access to 4 class types should aid with SWIG prototyping.
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Unrelated note, structure interfacing with questionable C++ ABI reimplementations is somewhat sketchy in FFI projects (^ CppSharp)
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can lead to some memory leaks.
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## IO
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[TODO] Summary
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An important note about texting encoding. Stdin, file encoding, text decoders, and other IO resources work with codepage UTF-8
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as the internal encoding scheme. String overloads and dedicated string APIs in the IO subsystem will always write BOM prefixed
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UTF-8 and attempt to read a BOM to translate any other input to UTF-8.
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### FIO
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[TODO] async, fio abstraction, utf8 read/write, blob read/write, stat, dir recursion, stream abstraction
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### Paths
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We assume all paths are messy. Incorrect splitters, double splitters, relative paths, and keywords are resolved internally.
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No URL or path builder, data structure to hold a tokenized URI expression, or similar concept exists in the codebase.
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All string 'paths' are simply expanded, similar to MSCRT's `fullpath` or UNIX's `realpath`, at time of usage.
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| Expression | Meaning |
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|------------------|-------------------------------------|
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| `Path[0] == '.'` | Current Working Directory |
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| `Path[0] == '^'` | Executable module's Directory |
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| `Path[0] == '~'` | User Profile Storage + SDK brand |
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| `Path[0] == '!'` | All User Shared Storage + SDK brand |
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| `..` | Go up a directory |
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| `/` | Agnostic Directory Splitter |
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| `\` | Agnostic Directory Splitter |
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| `.` [SPLITTER] | Nothing |
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[TODO] Aurora Branding <br>
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### Resources
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[TODO] Aurora IO Resources <br>
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### NIO
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- Worker thread delegated resolve using system resolver
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- Callback with fence-id based asynchronous write abstraction
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- Loop Source support
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### CIO
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### BIO
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## Aurora Async
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The Aurora Runtime offers an optional asynchronous task driven model under the AuAsync namespace. Featuring promises,
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thread group pooling, functional-to-task wrapping, and task-completion callback-task-dispatch idioms built around 3
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concepts.
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Example:
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## Proccesses
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The Aurora Runtime provides worker process monitoring, worker stdin/out stream redirection process spawning, file
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opening, and url opening functionality.
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## Locale
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Encoding and decoding UTF-8, UTF-16, UTF-32, GBK, GB-2312, and SJIS is supported through platform provided decoders.
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Fetch system language and country backed by environment variables, the OS system configuration, the unix locale env
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variable, and/or the provided overload mechanism.
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## Dependencies
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Aurora
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- [AuroraPipeline Include](https://git.reece.sx/AuroraPipeline/Include) ^2
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- [auROXTL](https://git.reece.sx/AuroraSupport/auROXTL) ^2
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- [AuroraEnum](https://git.reece.sx/AuroraSupport/AuroraEnum) ^1
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- [AuroraInterfaces](https://git.reece.sx/AuroraSupport/AuroraInterfaces) ^1
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- [AuroraForEach](https://git.reece.sx/AuroraSupport/AuroraForEach) ^1
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Crypto (third party)
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- [LibTomCrypt](https://git.reece.sx/AuroraMiddleware/libtomcrypt) / [LibTomMath](https://git.reece.sx/AuroraMiddleware/libtommath) ^5
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- [mbedTLS](https://git.reece.sx/AuroraMiddleware/mbedtls)
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Compression (third party)
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- [zstd](https://git.reece.sx/AuroraMiddleware/zstd)
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- [zlib](https://git.reece.sx/AuroraMiddleware/zlib)
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- [bzip2](https://git.reece.sx/AuroraMiddleware/bzip2)
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Utility (third party)
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- [stduuid](https://git.reece.sx/AuroraMiddleware/stduuid) ^6
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- [fmtlib](https://git.reece.sx/AuroraMiddleware/fmt) ^4 ^6
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- [nl. json](https://git.reece.sx/AuroraMiddleware/nlohmannjson) ^6
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^1 Include-only macro library \
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^2 Provides core utilities and stl decoupling \
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^3 Provides platform information, included by default by the Aurora build pipeline \
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^4 C++ 20 saw another pathetic adoption attempt of an open source library, this one actually passed, but hardly \
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anyone implements std::format. Not to mention such is only a subset of the original library. \
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^5 Public Domain \
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^6 Potentially STL heavy, still potentially portable w/ a modern-ish toolchain
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## Philosophies
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- Assume C++17 language support in the language driver
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- Use AuXXX type bindings for std types, allow customers to overload the std namespace
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We assume *some* containers and utility APIs exist, but where they come from is up to you
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- Keep the code and build chain simple such that any C++ developer could maintain
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their own software stack built around aurora components.
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- Dependencies and concepts should be cross-platform, cross-architecture, cross-ring friendly
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It is recommended to fork and replace any legacy OS specific code with equivalent
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AuroraRuntime concepts, introducing a circular dependency with the Aurora Runtime
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APIs shouldn't be designed around userland, mobile computing, or desktop computing;
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AuroraRuntime must provide a common backbone for all applications.
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Locale and user-info APIs will be limited due to the assumption userland is not a
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concept
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- Dependencies, excluding core reference algorithms (eg compression), must be rewritten
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and phased out over time.
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- Dependencies should not be added if most platforms provide some degree of native support<br>
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Examples:<br>
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-> Don't depend on a pthread shim for windows; implement the best thread <br>
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primitives that lie on the best possible api for them <br>
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-> Don't depend on ICU when POSIX's iconv and Win32's multibyte apis cover<br>
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everything a conservative developer cares about; chinese, utf-16, utf-8,<br>
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utf-32 conversion, on top of all the ancient windows codepages
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- Dependencies should only be added conservatively when it saves development time and
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provides production hardening <br>
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Examples:<br>
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-> Use embedded crypto libraries; libtomcrypt, libtommath<br>
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->> While there are some bugs in libtomcrypt and others, none appear to <br>
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cryptographically cripple the library. Could you do better?<br>
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-> Use portable libraries like mbedtls, O(1) heap, mimalloc<br>
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->> Writing a [D]TLS/allocator stack would take too much time<br>
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->> Linking against external allocators, small cross-platform utilities, and <br>
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so on is probably fine <br>
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-> Shim libcurl instead of inventing yet another http stack <br>
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