Reece Wilson
8a2947ffc5
[*] Refactor bcrypt api: HashPW[Ex] -> HashPassword[Ex] [+] ByteBuffer::GetOrAllocateLinearWriteable [+] ByteBuffer::Can[Read/Write](n) [+] ByteBuffer::GetLinear[Read/Writable]able(n) [*] Split RNG.cpp into two files [+] EHashType::eSHA2_48 (_32, _64 was already in place. missed 48/384 bit) [+] AuCrypto::HMAC and IHMACContext (AuHashing) [+] EHashType::eSHA3_28 [+] EHashType::eSHA3_32 [+] EHashType::eSHA3_48 [+] EHashType::eSHA3_64 (AuCrypto) [+] EHashType::eSHA2_48_384 [+] EHashType::eSHA2_64_512 [+] EHashType::eSHA3_28_224 [+] EHashType::eSHA3_32_256 [+] EHashType::eSHA3_48_384 [+] EHashType::eSHA3_64_512 [*] (IRandomDevice) class -> struct [*] Bugfix: cast in Promise<SuccessValue_t, ErrorValue_t>::WriteIntoError [+] Missing AuHashing namespace alias [*] Time util: pad ms when fraction of a second to 3 digits
336 lines
10 KiB
C++
336 lines
10 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Runtime.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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#if defined(AURORA_ENGINE_KERNEL_STATIC)
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#define AUKN_SYM
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#else
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#if defined(AURORA_ENGINE_KERNEL_EXPORT)
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#define AUKN_SYM AURORA_SYMBOL_EXPORT
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#else
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#define AUKN_SYM AURORA_SYMBOL_IMPORT
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#endif
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#endif
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#include <auROXTL.hpp>
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#if defined(_AUHAS_FMT)
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#include <fmt/core.h>
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#include <fmt/format.h>
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#include <fmt/chrono.h>
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#include <fmt/ranges.h>
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#endif
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#if !defined(_AUHAS_UUID)
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#error Missing stduuid library
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#endif
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#include <uuid.h>
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#define AUKN_SHARED_API(name, type, ...) AU_SHARED_API_EX(AUKN_SYM, name, type, ## __VA_ARGS__)
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#if defined(_AURORA_RUNTIME_BUILD_API_INTERFACES)
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#define AUKN_INTERFACE AUI_INTERFACE_IMPL
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#define AUKN_INTERFACE_EXT AUI_INTERFACE_EXT_IMPL
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#else
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#define AUKN_INTERFACE AUI_INTERFACE_FWD
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#define AUKN_INTERFACE_EXT AUI_INTERFACE_EXT_FWD
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#endif
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#include "Memory/Memory.hpp"
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#include "Console/Console.hpp"
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#include "Logging/Logging.hpp"
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#include "Crypto/Crypto.hpp"
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#include "Compression/Compression.hpp"
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#include "Data/Data.hpp"
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#include "Debug/Debug.hpp"
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#include "Hashing/Hashing.hpp"
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#include "HWInfo/HWInfo.hpp"
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#include "IO/IO.hpp"
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#include "Time/Time.hpp"
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#include "Locale/Locale.hpp"
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#include "Parse/Parse.hpp"
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#include "Process/Process.hpp"
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#include "Registry/Registry.hpp"
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#include "RNG/RNG.hpp"
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#include "Telemetry/Telemetery.hpp"
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#include "Threading/Threading.hpp"
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#include "Async/Async.hpp"
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#include "Processes/Processes.hpp"
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#include "IO/Loop/Loop.hpp"
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#include "IO/IPC/IPC.hpp"
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#include "SWInfo/SWInfo.hpp"
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#include "Exit/Exit.hpp"
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#include "CmdLine/CmdLine.hpp"
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#include "Utility/RateLimiter.hpp"
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#include "Memory/_ByteBuffer.hpp"
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namespace AuAsync = Aurora::Async;
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namespace AuBuild = Aurora::Build;
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namespace AuCompression = Aurora::Compression;
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namespace AuConsole = Aurora::Console;
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namespace AuCmdLine = Aurora::CmdLine;
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namespace AuCrypto = Aurora::Crypto;
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namespace AuData = Aurora::Data;
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namespace AuDebug = Aurora::Debug;
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namespace AuThreading = Aurora::Threading;
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namespace AuThreadPrimitives = Aurora::Threading::Primitives;
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namespace AuThreads = Aurora::Threading::Threads;
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namespace AuHwInfo = Aurora::HWInfo;
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namespace AuSwInfo = Aurora::SWInfo;
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namespace AuIO = Aurora::IO;
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namespace AuIOFS = Aurora::IO::FS;
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namespace AuIONet = Aurora::IO::Net;
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namespace AuIOIPC = Aurora::IO::IPC;
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namespace AuIOLoop = Aurora::IO::Loop;
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// Legacy shorthands; wont deprecate
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namespace AuIPC = Aurora::IO::IPC;
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namespace AuLoop = Aurora::IO::Loop;
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namespace AuNet = Aurora::IO::Net;
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namespace AuFS = Aurora::IO::FS;
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namespace AuRng = Aurora::RNG;
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namespace AuLocale = Aurora::Locale;
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namespace AuParse = Aurora::Parse;
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namespace AuProcess = Aurora::Process;
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namespace AuProcesses = Aurora::Processes;
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namespace AuTelemetry = Aurora::Telemetry;
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namespace AuTime = Aurora::Time;
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namespace AuTypes = Aurora::Types;
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namespace AuLog = Aurora::Logging;
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namespace AuMemory = Aurora::Memory;
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namespace AuHashing = Aurora::Hashing;
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namespace AuExit = Aurora::Exit;
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using AuWorkerId_t = AuAsync::WorkerId_t;
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using AuWorkerPId_t = AuAsync::WorkerPId_t;
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using AuByteBuffer = AuMemory::ByteBuffer;
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using AuMemoryViewRead = AuMemory::MemoryViewRead;
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using AuMemoryViewWrite = AuMemory::MemoryViewWrite;
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using AuMemoryViewStreamRead = AuMemory::MemoryViewStreamRead;
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using AuMemoryViewStreamWrite = AuMemory::MemoryViewStreamWrite;
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static bool AuIsThreadRunning()
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{
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return !AuThreads::GetThread()->Exiting();
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}
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static inline void AuDebugBreak()
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{
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AuDebug::DebugBreak();
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}
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namespace Aurora
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{
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struct LocalLogInfo
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{
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bool enableLogging {true};
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bool autoCompressOldLogs {false};
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AuUInt32 maxSizeMB {128 * 1024 * 1024}; // these numbers feel insane, but at least we have a max threshold
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int maxLogs {1024}; // by default, we neither leak disk space or waste opportunities of being able to dig through old data
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#if defined(SHIP)
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bool writeLogsToUserDir {true}; // use user directory
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#else
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bool writeLogsToUserDir {false}; // use cwd
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#endif
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};
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struct TelemetryConfigDoc
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{
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LocalLogInfo localLogging;
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bool enabled {false};
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AuString address;
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AuUInt16 port {45069};
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AuString serviceIdnt {"7b5f7a54-7122-4489-ac1a-3d75884b307e"};
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bool wantsActiveMonitoring {false};
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bool privacyConsoleLog[255] {};
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};
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struct TelemetryConfig
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{
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bool readModNameJsonConfig {};
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TelemetryConfigDoc defaultConfig;
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};
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struct SocketConsole
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{
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bool enableLogging {false};
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bool binaryProto {false};
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AuString path;
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//AuIONet::ConnectionEndpoint net;
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};
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struct ConsoleConfig
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{
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/// Enables Aurora::Console::xxxStd functions; defer to enableStdXX for default logger behaviour
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bool enableStdPassthrough {false};
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/// Enables standard, debug, and GUI consoles
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bool enableConsole {true};
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/// Attempt to force a terminal emulator host under graphical subsystems
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bool forceConsoleWindow {};
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/// Attempt to force a GUI console under command line targets
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bool forceToolKitWindow {};
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/// In conjunction with enableStdPassthrough, Aurora::Console::ReadStd reads a binary stream
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/// In conjunction with !enableStdPassthrough, enables stdin cmd processing, otherwise disables stdin input
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bool enableStdIn {true};
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/// In conjunction with enableStdPassthrough, enables Aurora::Console::WriteStd to write binary, otherwise enables the console logger
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/// In conjunction with !enableStdPassthrough, enables stdout logging
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bool enableStdOut {true};
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/// Use WxWidgets when possible
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bool enableWxWidgets {true};
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/// Delegate stdout writes to loops -> recommended for servers
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bool asyncWrite {true};
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/// Async debug log
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bool asyncVSLog {false};
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/// Should stdout print the full date or a mere HH MM SS prefix?
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bool stdOutShortTime {false};
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#if 1
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/// FIO config
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LocalLogInfo fio;
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#endif
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AuString titleBrand = "Aurora SDK Sample";
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AuString supportPublic {"https://git.reece.sx/AuroraSupport/AuroraRuntime/issues"};
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AuString supportInternal {"https://jira.reece.sx"};
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bool consoleTTYHasPerAppHistory {true};
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};
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struct LoggerConfig
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{
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/// FIO config
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LocalLogInfo fileConfiguration;
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/// Socket config
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SocketConsole socketConfiguration;
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};
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struct CryptoConfig
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{
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/// Defer to the rationales in the implementation
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bool allowChineseCerts {false};
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/// Defer to the rationales in the implementation
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bool allowRussianCerts {true};
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/// WIP
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bool allowHTTPRetrievalOfCerts {true};
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///
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bool enablePinning {true};
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///
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AuList<AuString> blacklistedCerts{};
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AuList<AuString> whitelistedCerts{};
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};
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struct AsyncConfig
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{
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bool enableSchedularThread {true}; // turn this off to make your application lighter weight, turn this on for higher performance (+expensive) scheduling
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bool enableSysPumpFreqnecy {false}; // turn this on to enable an async app's singleton threadpool to SysPump on worker id zero. Alternatively, use SetMainThreadForSysPumpScheduling once you have a thread pool and worker id.
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AuUInt32 threadPoolDefaultStackSize {};
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AuUInt32 schedularFrequency {2}; // * 0.5 or 1 MS depending on the platform
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AuUInt32 sysPumpFrequency {25}; // x amount of schedularFrequencys
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};
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struct FIOConfig
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{
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/// You can bypass branding by assigning an empty string to 'defaultBrand'
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AuString defaultBrand = "Aurora SDK Sample";
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};
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struct DebugConfig
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{
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/**
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* @brief Precache/initialize symbols for printable stack traces under binaries not intended for shipping to consumers
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*/
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bool bNonshipPrecachesSymbols {true};
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/**
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* @brief Activates the internal AddVectoredExceptionHandler handler. Might conflict with DRM and other debugging utilities
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*/
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bool bEnableWin32RootExceptionHandler {true};
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/**
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* @brief
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*/
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bool bEnableInjectedExceptionHandler {true};
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/**
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* @brief Causes a SysPanic
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*/
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bool bIsMemoryErrorFatal {false};
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/**
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* @brief
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*/
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bool bIsExceptionThrowFatal {false};
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bool bPrintExceptionStackTracesOut {true};
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};
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struct RuntimeStartInfo
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{
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ConsoleConfig console;
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CryptoConfig crypto;
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TelemetryConfig telemetry;
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AsyncConfig async;
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FIOConfig fio;
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DebugConfig debug;
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bool bFIODisableBatching {true};
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};
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/**
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* @brief Initializes Aurora Runtime for the first and only time
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* @return
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*/
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AUKN_SYM void RuntimeStart(const RuntimeStartInfo &info);
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/**
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* @brief Querys the state of the DLL or Static Library
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* @return true after at least one RuntimeStart
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*/
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AUKN_SYM bool RuntimeHasStarted();
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/**
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* @brief You have **one** opportunity to swap the system locality before it locked
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* This can be used by platform gems to align the runtime language and decimal dot notation to a given locality
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* @return
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*/
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AUKN_SYM void RuntimeOverloadLocality(const AuPair<AuString, AuString> &locality);
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/**
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* @brief Cleans up Aurora Runtime regardless of the count of calls to RuntimeShutdown or RuntimeStart
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* @return
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*/
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AUKN_SYM void RuntimeShutdown();
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/**
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* @brief Single threaded main pump for GUI applications polling for non-async subsystem callbacks
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* @return
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*/
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AUKN_SYM void RuntimeSysPump();
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} |