Reece Wilson
8844e8fe64
> GetForcedMinRounds > GenSalt > HashPW > HashPWEx > CheckPassword > CheckPasswordEx [*] Refactor AuCompression APIs [*] Clean up AuTryConstructs [+] Internal compression API for compression based interceptors [+] Root-level input stream arg check for all compression apis (harden) [*] Clean up AuCompression code [+] Solar Designer / OpenWall blowfish crypt [*] BlowCrypt: accept length input parameter [*] Split locale into 2 source files [-] Ugly comment from Open.Win32.cpp. TODO: Readd later. Might warn on empty string bc it makes sense given, "." and "/" normalizes to nothing, and memory pre-idc-if-drops are dropped siliently.
100 lines
2.1 KiB
C++
100 lines
2.1 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Compression.hpp
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Date: 2021-6-17
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Compression
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{
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static const AuUInt64 kChunkSize = 32 * 1024;
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/// * compression type + bits -> internal zlib windowBits
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static bool CompressionLevelFromExternalApi(const DecompressInfo &info, AuInt8 &out)
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{
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out = 0;
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if (!info.bHasWindowbits)
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{
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if (info.alg == ECompressionType::eGZip)
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{
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out = 15 | 16;
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}
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else if (info.alg == ECompressionType::eDeflate)
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{
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out = -15;
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}
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else
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{
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out = 15;
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return true;
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}
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}
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if (info.uWindowBits < 0)
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{
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return {};
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}
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if (info.uWindowBits > 15)
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{
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return {};
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}
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if (info.alg == ECompressionType::eGZip)
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{
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out = info.uWindowBits | 16;
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}
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else if (info.alg == ECompressionType::eDeflate)
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{
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out = 0 - info.uWindowBits;
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}
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else
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{
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out = info.uWindowBits;
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}
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return true;
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}
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/// * compression type + bits -> internal zlib windowBits
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static bool CompressionLevelFromExternalApi(const CompressInfo &info, AuInt8 &out)
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{
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out = 0;
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if (!info.uWindowBits)
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{
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if (info.type == ECompressionType::eGZip)
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{
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out = 15 | 16;
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}
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else if (info.type == ECompressionType::eDeflate)
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{
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out = -15;
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}
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else
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{
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out = 15;
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return true;
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}
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}
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if (info.type == ECompressionType::eGZip)
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{
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out = info.uWindowBits | 16;
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}
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else if (info.type == ECompressionType::eDeflate)
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{
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out = 0 - info.uWindowBits;
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}
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else
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{
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out = info.uWindowBits;
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}
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return true;
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}
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} |