crossxtex/DirectXTex/DirectXTexFlipRotate.cpp

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//-------------------------------------------------------------------------------------
// DirectXTexFlipRotate.cpp
//
// DirectX Texture Library - Image flip/rotate operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
#include "DirectXTexP.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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//-------------------------------------------------------------------------------------
// Do flip/rotate operation using WIC
//-------------------------------------------------------------------------------------
HRESULT PerformFlipRotateUsingWIC(
const Image& srcImage,
DWORD flags,
const WICPixelFormatGUID& pfGUID,
const Image& destImage)
{
if (!srcImage.pixels || !destImage.pixels)
return E_POINTER;
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assert(srcImage.format == destImage.format);
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bool iswic2 = false;
IWICImagingFactory* pWIC = GetWICFactory(iswic2);
if (!pWIC)
return E_NOINTERFACE;
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if (srcImage.rowPitch > UINT32_MAX || srcImage.slicePitch > UINT32_MAX
|| destImage.rowPitch > UINT32_MAX || destImage.slicePitch > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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ComPtr<IWICBitmap> source;
HRESULT hr = pWIC->CreateBitmapFromMemory(static_cast<UINT>(srcImage.width), static_cast<UINT>(srcImage.height), pfGUID,
static_cast<UINT>(srcImage.rowPitch), static_cast<UINT>(srcImage.slicePitch),
srcImage.pixels, source.GetAddressOf());
if (FAILED(hr))
return hr;
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ComPtr<IWICBitmapFlipRotator> FR;
hr = pWIC->CreateBitmapFlipRotator(FR.GetAddressOf());
if (FAILED(hr))
return hr;
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hr = FR->Initialize(source.Get(), static_cast<WICBitmapTransformOptions>(flags));
if (FAILED(hr))
return hr;
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WICPixelFormatGUID pfFR;
hr = FR->GetPixelFormat(&pfFR);
if (FAILED(hr))
return hr;
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if (memcmp(&pfFR, &pfGUID, sizeof(GUID)) != 0)
{
// Flip/rotate should return the same format as the source...
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
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UINT nwidth, nheight;
hr = FR->GetSize(&nwidth, &nheight);
if (FAILED(hr))
return hr;
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if (destImage.width != nwidth || destImage.height != nheight)
return E_FAIL;
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hr = FR->CopyPixels(nullptr, static_cast<UINT>(destImage.rowPitch), static_cast<UINT>(destImage.slicePitch), destImage.pixels);
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if (FAILED(hr))
return hr;
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return S_OK;
}
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//-------------------------------------------------------------------------------------
// Do conversion, flip/rotate using WIC, conversion cycle
//
// For large images we have to use F16 instead of F32 to avoid exceeding the 32-bit
// memory limitations of WIC.
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//-------------------------------------------------------------------------------------
HRESULT PerformFlipRotateViaF16(
const Image& srcImage,
DWORD flags,
const Image& destImage)
{
if (!srcImage.pixels || !destImage.pixels)
return E_POINTER;
assert(srcImage.format != DXGI_FORMAT_R16G16B16A16_FLOAT);
assert(srcImage.format == destImage.format);
ScratchImage temp;
HRESULT hr = _ConvertToR16G16B16A16(srcImage, temp);
if (FAILED(hr))
return hr;
const Image *tsrc = temp.GetImage(0, 0, 0);
if (!tsrc)
return E_POINTER;
ScratchImage rtemp;
hr = rtemp.Initialize2D(DXGI_FORMAT_R16G16B16A16_FLOAT, destImage.width, destImage.height, 1, 1);
if (FAILED(hr))
return hr;
const Image *tdest = rtemp.GetImage(0, 0, 0);
if (!tdest)
return E_POINTER;
hr = PerformFlipRotateUsingWIC(*tsrc, flags, GUID_WICPixelFormat64bppRGBAHalf, *tdest);
if (FAILED(hr))
return hr;
temp.Release();
hr = _ConvertFromR16G16B16A16(*tdest, destImage);
if (FAILED(hr))
return hr;
return S_OK;
}
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HRESULT PerformFlipRotateViaF32(
const Image& srcImage,
DWORD flags,
const Image& destImage)
{
if (!srcImage.pixels || !destImage.pixels)
return E_POINTER;
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assert(srcImage.format != DXGI_FORMAT_R32G32B32A32_FLOAT);
assert(srcImage.format == destImage.format);
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ScratchImage temp;
HRESULT hr = _ConvertToR32G32B32A32(srcImage, temp);
if (FAILED(hr))
return hr;
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const Image *tsrc = temp.GetImage(0, 0, 0);
if (!tsrc)
return E_POINTER;
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ScratchImage rtemp;
hr = rtemp.Initialize2D(DXGI_FORMAT_R32G32B32A32_FLOAT, destImage.width, destImage.height, 1, 1);
if (FAILED(hr))
return hr;
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const Image *tdest = rtemp.GetImage(0, 0, 0);
if (!tdest)
return E_POINTER;
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hr = PerformFlipRotateUsingWIC(*tsrc, flags, GUID_WICPixelFormat128bppRGBAFloat, *tdest);
if (FAILED(hr))
return hr;
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temp.Release();
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hr = _ConvertFromR32G32B32A32(*tdest, destImage);
if (FAILED(hr))
return hr;
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return S_OK;
}
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}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Flip/rotate image
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
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HRESULT DirectX::FlipRotate(
const Image& srcImage,
DWORD flags,
ScratchImage& image)
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{
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if (!srcImage.pixels)
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return E_POINTER;
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if (!flags)
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return E_INVALIDARG;
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if ((srcImage.width > UINT32_MAX) || (srcImage.height > UINT32_MAX))
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return E_INVALIDARG;
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if (IsCompressed(srcImage.format))
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{
// We don't support flip/rotate operations on compressed images
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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static_assert(static_cast<int>(TEX_FR_ROTATE0) == static_cast<int>(WICBitmapTransformRotate0), "TEX_FR_ROTATE0 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_ROTATE90) == static_cast<int>(WICBitmapTransformRotate90), "TEX_FR_ROTATE90 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_ROTATE180) == static_cast<int>(WICBitmapTransformRotate180), "TEX_FR_ROTATE180 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_ROTATE270) == static_cast<int>(WICBitmapTransformRotate270), "TEX_FR_ROTATE270 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_FLIP_HORIZONTAL) == static_cast<int>(WICBitmapTransformFlipHorizontal), "TEX_FR_FLIP_HORIZONTAL no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_FLIP_VERTICAL) == static_cast<int>(WICBitmapTransformFlipVertical), "TEX_FR_FLIP_VERTICAL no longer matches WIC");
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// Only supports 90, 180, 270, or no rotation flags... not a combination of rotation flags
int rotateMode = static_cast<int>(flags & (TEX_FR_ROTATE0 | TEX_FR_ROTATE90 | TEX_FR_ROTATE180 | TEX_FR_ROTATE270));
switch (rotateMode)
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{
case 0:
case TEX_FR_ROTATE90:
case TEX_FR_ROTATE180:
case TEX_FR_ROTATE270:
break;
default:
return E_INVALIDARG;
}
size_t nwidth = srcImage.width;
size_t nheight = srcImage.height;
if ((rotateMode == TEX_FR_ROTATE90) || (rotateMode == TEX_FR_ROTATE270))
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{
nwidth = srcImage.height;
nheight = srcImage.width;
}
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HRESULT hr = image.Initialize2D(srcImage.format, nwidth, nheight, 1, 1);
if (FAILED(hr))
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return hr;
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const Image *rimage = image.GetImage(0, 0, 0);
if (!rimage)
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{
image.Release();
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return E_POINTER;
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}
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WICPixelFormatGUID pfGUID;
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if (_DXGIToWIC(srcImage.format, pfGUID))
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{
// Case 1: Source format is supported by Windows Imaging Component
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hr = PerformFlipRotateUsingWIC(srcImage, flags, pfGUID, *rimage);
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}
else
{
// Case 2: Source format is not supported by WIC, so we have to convert, flip/rotate, and convert back
uint64_t expandedSize = uint64_t(srcImage.width) * uint64_t(srcImage.height) * sizeof(float) * 4;
if (expandedSize > UINT32_MAX)
{
// Image is too large for float32, so have to use float16 instead
hr = PerformFlipRotateViaF16(srcImage, flags, *rimage);
}
else
{
hr = PerformFlipRotateViaF32(srcImage, flags, *rimage);
}
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}
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if (FAILED(hr))
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{
image.Release();
return hr;
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// Flip/rotate image (complex)
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
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HRESULT DirectX::FlipRotate(
const Image* srcImages,
size_t nimages,
const TexMetadata& metadata,
DWORD flags,
ScratchImage& result)
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{
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if (!srcImages || !nimages)
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return E_INVALIDARG;
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if (IsCompressed(metadata.format))
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{
// We don't support flip/rotate operations on compressed images
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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static_assert(static_cast<int>(TEX_FR_ROTATE0) == static_cast<int>(WICBitmapTransformRotate0), "TEX_FR_ROTATE0 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_ROTATE90) == static_cast<int>(WICBitmapTransformRotate90), "TEX_FR_ROTATE90 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_ROTATE180) == static_cast<int>(WICBitmapTransformRotate180), "TEX_FR_ROTATE180 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_ROTATE270) == static_cast<int>(WICBitmapTransformRotate270), "TEX_FR_ROTATE270 no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_FLIP_HORIZONTAL) == static_cast<int>(WICBitmapTransformFlipHorizontal), "TEX_FR_FLIP_HORIZONTAL no longer matches WIC");
static_assert(static_cast<int>(TEX_FR_FLIP_VERTICAL) == static_cast<int>(WICBitmapTransformFlipVertical), "TEX_FR_FLIP_VERTICAL no longer matches WIC");
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// Only supports 90, 180, 270, or no rotation flags... not a combination of rotation flags
int rotateMode = static_cast<int>(flags & (TEX_FR_ROTATE0 | TEX_FR_ROTATE90 | TEX_FR_ROTATE180 | TEX_FR_ROTATE270));
switch (rotateMode)
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{
case 0:
case TEX_FR_ROTATE90:
case TEX_FR_ROTATE180:
case TEX_FR_ROTATE270:
break;
default:
return E_INVALIDARG;
}
TexMetadata mdata2 = metadata;
bool flipwh = false;
if ((rotateMode == TEX_FR_ROTATE90) || (rotateMode == TEX_FR_ROTATE270))
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{
flipwh = true;
mdata2.width = metadata.height;
mdata2.height = metadata.width;
}
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HRESULT hr = result.Initialize(mdata2);
if (FAILED(hr))
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return hr;
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if (nimages != result.GetImageCount())
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{
result.Release();
return E_FAIL;
}
const Image* dest = result.GetImages();
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if (!dest)
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{
result.Release();
return E_POINTER;
}
WICPixelFormatGUID pfGUID;
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bool wicpf = _DXGIToWIC(metadata.format, pfGUID);
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for (size_t index = 0; index < nimages; ++index)
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{
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const Image& src = srcImages[index];
if (src.format != metadata.format)
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{
result.Release();
return E_FAIL;
}
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if ((src.width > UINT32_MAX) || (src.height > UINT32_MAX))
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return E_FAIL;
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const Image& dst = dest[index];
assert(dst.format == metadata.format);
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if (flipwh)
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{
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if (src.width != dst.height || src.height != dst.width)
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{
result.Release();
return E_FAIL;
}
}
else
{
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if (src.width != dst.width || src.height != dst.height)
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{
result.Release();
return E_FAIL;
}
}
if (wicpf)
{
// Case 1: Source format is supported by Windows Imaging Component
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hr = PerformFlipRotateUsingWIC(src, flags, pfGUID, dst);
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}
else
{
// Case 2: Source format is not supported by WIC, so we have to convert, flip/rotate, and convert back
uint64_t expandedSize = uint64_t(src.width) * uint64_t(src.height) * sizeof(float) * 4;
if (expandedSize > UINT32_MAX)
{
// Image is too large for float32, so have to use float16 instead
hr = PerformFlipRotateViaF16(src, flags, dst);
}
else
{
hr = PerformFlipRotateViaF32(src, flags, dst);
}
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}
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if (FAILED(hr))
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{
result.Release();
return hr;
}
}
return S_OK;
}