crossxtex/DirectXTex/DirectXTex.h

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2012-05-01 20:00:24 +00:00
//-------------------------------------------------------------------------------------
// DirectXTex.h
//
// DirectX Texture Library
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
#if defined(_MSC_VER) && (_MSC_VER > 1000)
#pragma once
#endif
#pragma warning(push)
#pragma warning(disable : 4005)
#include <stdint.h>
#pragma warning(pop)
#include <algorithm>
#include <dxgiformat.h>
#include <d3d11.h>
#define DIRECTX_TEX_VERSION 100
namespace DirectX
{
//---------------------------------------------------------------------------------
// DXGI Format Utilities
bool IsValid( _In_ DXGI_FORMAT fmt );
bool IsCompressed( _In_ DXGI_FORMAT fmt );
bool IsPacked( _In_ DXGI_FORMAT fmt );
bool IsVideo( _In_ DXGI_FORMAT fmt );
bool IsSRGB( _In_ DXGI_FORMAT fmt );
bool IsTypeless( _In_ DXGI_FORMAT fmt );
size_t BitsPerPixel( _In_ DXGI_FORMAT fmt );
enum CP_FLAGS
{
CP_FLAGS_NONE = 0x0, // Normal operation
CP_FLAGS_LEGACY_DWORD = 0x1, // Assume pitch is DWORD aligned instead of BYTE aligned
CP_FLAGS_24BPP = 0x10000, // Override with a legacy 24 bits-per-pixel format size
CP_FLAGS_16BPP = 0x20000, // Override with a legacy 16 bits-per-pixel format size
CP_FLAGS_8BPP = 0x40000, // Override with a legacy 8 bits-per-pixel format size
};
void ComputePitch( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height,
_Out_ size_t& rowPitch, _Out_ size_t& slicePitch, _In_ DWORD flags = CP_FLAGS_NONE );
size_t ComputeScanlines( _In_ DXGI_FORMAT fmt, _In_ size_t height );
DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT fmt );
DXGI_FORMAT MakeTypeless( _In_ DXGI_FORMAT fmt );
DXGI_FORMAT MakeTypelessUNORM( _In_ DXGI_FORMAT fmt );
DXGI_FORMAT MakeTypelessFLOAT( _In_ DXGI_FORMAT fmt );
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//---------------------------------------------------------------------------------
// Texture metadata
enum TEX_DIMENSION
// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
{
TEX_DIMENSION_TEXTURE1D = 2,
TEX_DIMENSION_TEXTURE2D = 3,
TEX_DIMENSION_TEXTURE3D = 4,
};
enum TEX_MISC_FLAG
// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
{
TEX_MISC_TEXTURECUBE = 0x4L,
};
struct TexMetadata
{
size_t width;
size_t height; // Should be 1 for 1D textures
size_t depth; // Should be 1 for 1D or 2D textures
size_t arraySize; // For cubemap, this is a multiple of 6
size_t mipLevels;
uint32_t miscFlags;
DXGI_FORMAT format;
TEX_DIMENSION dimension;
size_t ComputeIndex( _In_ size_t mip, _In_ size_t item, _In_ size_t slice ) const;
// Returns size_t(-1) to indicate an out-of-range error
};
enum DDS_FLAGS
{
DDS_FLAGS_NONE = 0x0,
DDS_FLAGS_LEGACY_DWORD = 0x1,
// Assume pitch is DWORD aligned instead of BYTE aligned (used by some legacy DDS files)
DDS_FLAGS_NO_LEGACY_EXPANSION = 0x2,
// Do not implicitly convert legacy formats that result in larger pixel sizes (24 bpp, 3:3:2, A8L8, A4L4, P8, A8P8)
DDS_FLAGS_NO_R10B10G10A2_FIXUP = 0x4,
// Do not use work-around for long-standing D3DX DDS file format issue which reversed the 10:10:10:2 color order masks
DDS_FLAGS_FORCE_RGB = 0x8,
// Convert DXGI 1.1 BGR formats to DXGI_FORMAT_R8G8B8A8_UNORM to avoid use of optional WDDM 1.1 formats
DDS_FLAGS_NO_16BPP = 0x10,
// Conversions avoid use of 565, 5551, and 4444 formats and instead expand to 8888 to avoid use of optional WDDM 1.2 formats
DDS_FLAGS_FORCE_DX10_EXT = 0x10000,
// Always use the 'DX10' header extension for DDS writer (i.e. don't try to write DX9 compatible DDS files)
};
enum WIC_FLAGS
{
WIC_FLAGS_NONE = 0x0,
WIC_FLAGS_FORCE_RGB = 0x1,
// Loads DXGI 1.1 BGR formats as DXGI_FORMAT_R8G8B8A8_UNORM to avoid use of optional WDDM 1.1 formats
WIC_FLAGS_NO_X2_BIAS = 0x2,
// Loads DXGI 1.1 X2 10:10:10:2 format as DXGI_FORMAT_R10G10B10A2_UNORM
WIC_FLAGS_NO_16BPP = 0x4,
// Loads 565, 5551, and 4444 formats as 8888 to avoid use of optional WDDM 1.2 formats
WIC_FLAGS_ALLOW_MONO = 0x8,
// Loads 1-bit monochrome (black & white) as R1_UNORM rather than 8-bit greyscale
WIC_FLAGS_ALL_FRAMES = 0x10,
// Loads all images in a multi-frame file, converting/resizing to match the first frame as needed, defaults to 0th frame otherwise
WIC_FLAGS_DITHER = 0x10000,
// Use ordered 4x4 dithering for any required conversions
WIC_FLAGS_DITHER_DIFFUSION = 0x20000,
// Use error-diffusion dithering for any required conversions
WIC_FLAGS_FILTER_POINT = 0x100000,
WIC_FLAGS_FILTER_LINEAR = 0x200000,
WIC_FLAGS_FILTER_CUBIC = 0x300000,
WIC_FLAGS_FILTER_FANT = 0x400000, // Combination of Linear and Box filter
// Filtering mode to use for any required image resizing (only needed when loading arrays of differently sized images; defaults to Fant)
};
HRESULT GetMetadataFromDDSMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
HRESULT GetMetadataFromDDSFile( _In_z_ LPCWSTR szFile, DWORD flags,
_Out_ TexMetadata& metadata );
HRESULT GetMetadataFromTGAMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size,
_Out_ TexMetadata& metadata );
HRESULT GetMetadataFromTGAFile( _In_z_ LPCWSTR szFile,
_Out_ TexMetadata& metadata );
HRESULT GetMetadataFromWICMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
HRESULT GetMetadataFromWICFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_ TexMetadata& metadata );
//---------------------------------------------------------------------------------
// Bitmap image container
struct Image
{
size_t width;
size_t height;
DXGI_FORMAT format;
size_t rowPitch;
size_t slicePitch;
uint8_t* pixels;
};
class ScratchImage
{
public:
ScratchImage() : _nimages(0), _size(0), _image(0), _memory(0) {}
~ScratchImage() { Release(); }
HRESULT Initialize( _In_ const TexMetadata& mdata );
HRESULT Initialize1D( _In_ DXGI_FORMAT fmt, _In_ size_t length, _In_ size_t arraySize, _In_ size_t mipLevels );
HRESULT Initialize2D( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t arraySize, _In_ size_t mipLevels );
HRESULT Initialize3D( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipLevels );
HRESULT InitializeCube( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t nCubes, _In_ size_t mipLevels );
HRESULT InitializeFromImage( _In_ const Image& srcImage, _In_ bool allow1D = false );
HRESULT InitializeArrayFromImages( _In_count_(nImages) const Image* images, _In_ size_t nImages, _In_ bool allow1D = false );
HRESULT InitializeCubeFromImages( _In_count_(nImages) const Image* images, _In_ size_t nImages );
HRESULT Initialize3DFromImages( _In_count_(depth) const Image* images, _In_ size_t depth );
void Release();
bool OverrideFormat( _In_ DXGI_FORMAT f );
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const TexMetadata& GetMetadata() const { return _metadata; }
const Image* GetImage(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const;
const Image* GetImages() const { return _image; }
size_t GetImageCount() const { return _nimages; }
uint8_t* GetPixels() const { return _memory; }
size_t GetPixelsSize() const { return _size; }
private:
size_t _nimages;
size_t _size;
TexMetadata _metadata;
Image* _image;
uint8_t* _memory;
// Hide copy constructor and assignment operator
ScratchImage( const ScratchImage& );
ScratchImage& operator=( const ScratchImage& );
};
//---------------------------------------------------------------------------------
// Memory blob (allocated buffer pointer is always 16-byte aligned)
class Blob
{
public:
Blob() : _buffer(0), _size(0) {}
~Blob() { Release(); }
HRESULT Initialize( _In_ size_t size );
void Release();
void *GetBufferPointer() const { return _buffer; }
size_t GetBufferSize() const { return _size; }
private:
void* _buffer;
size_t _size;
// Hide copy constructor and assignment operator
Blob( const Blob& );
Blob& operator=( const Blob& );
};
//---------------------------------------------------------------------------------
// Image I/O
// DDS operations
HRESULT LoadFromDDSMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT LoadFromDDSFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT SaveToDDSMemory( _In_ const Image& image, _In_ DWORD flags,
_Out_ Blob& blob );
HRESULT SaveToDDSMemory( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags,
_Out_ Blob& blob );
HRESULT SaveToDDSFile( _In_ const Image& image, _In_ DWORD flags, _In_z_ LPCWSTR szFile );
HRESULT SaveToDDSFile( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags, _In_z_ LPCWSTR szFile );
// TGA operations
HRESULT LoadFromTGAMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT LoadFromTGAFile( _In_z_ LPCWSTR szFile,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT SaveToTGAMemory( _In_ const Image& image, _Out_ Blob& blob );
HRESULT SaveToTGAFile( _In_ const Image& image, _In_z_ LPCWSTR szFile );
// WIC operations
HRESULT LoadFromWICMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT LoadFromWICFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
HRESULT SaveToWICMemory( _In_ const Image& image, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
_Out_ Blob& blob );
HRESULT SaveToWICMemory( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ DWORD flags, _In_ REFGUID guidContainerFormat, _Out_ Blob& blob );
HRESULT SaveToWICFile( _In_ const Image& image, _In_ DWORD flags, _In_ REFGUID guidContainerFormat, _In_z_ LPCWSTR szFile );
HRESULT SaveToWICFile( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ DWORD flags, _In_ REFGUID guidContainerFormat, _In_z_ LPCWSTR szFile );
enum WICCodecs
{
WIC_CODEC_BMP =1, // Windows Bitmap (.bmp)
WIC_CODEC_JPEG, // Joint Photographic Experts Group (.jpg, .jpeg)
WIC_CODEC_PNG, // Portable Network Graphics (.png)
WIC_CODEC_TIFF, // Tagged Image File Format (.tif, .tiff)
WIC_CODEC_GIF, // Graphics Interchange Format (.gif)
WIC_CODEC_WMP, // Windows Media Photo / HD Photo / JPEG XR (.hdp, .jxr, .wdp)
WIC_CODEC_ICO, // Windows Icon (.ico)
};
REFGUID GetWICCodec( _In_ WICCodecs codec );
//---------------------------------------------------------------------------------
// Texture conversion, resizing, mipmap generation, and block compression
enum TEX_FR_FLAGS
{
TEX_FR_ROTATE0 = 0x0,
TEX_FR_ROTATE90 = 0x1,
TEX_FR_ROTATE180 = 0x2,
TEX_FR_ROTATE270 = 0x3,
TEX_FR_FLIP_HORIZONTAL = 0x08,
TEX_FR_FLIP_VERTICAL = 0x10,
};
HRESULT FlipRotate( _In_ const Image& srcImage, _In_ DWORD flags, _Out_ ScratchImage& image );
HRESULT FlipRotate( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD flags, _Out_ ScratchImage& result );
// Flip and/or rotate image
enum TEX_FILTER_FLAGS
{
TEX_FILTER_DEFAULT = 0,
// Clamp filtering only
TEX_FILTER_SEPARATE_ALPHA = 0x100,
// Resize color and alpha channel independently
TEX_FILTER_DITHER = 0x10000,
// Use ordered 4x4 dithering for any required conversions
TEX_FILTER_DITHER_DIFFUSION = 0x20000,
// Use error-diffusion dithering for any required conversions
TEX_FILTER_POINT = 0x100000,
TEX_FILTER_LINEAR = 0x200000,
TEX_FILTER_CUBIC = 0x300000,
TEX_FILTER_FANT = 0x400000, // Equiv to Box filtering for mipmap generation
// Filtering mode to use for any required image resizing
TEX_FILTER_SRGB_IN = 0x1000000,
TEX_FILTER_SRGB_OUT = 0x2000000,
TEX_FILTER_SRGB = 0x3000000,
// sRGB <-> RGB for use in conversion operations
// if the input format type is IsSRGB(), then SRGB_IN is on by default
// if the output format type is IsSRGB(), then SRGB_OUT is on by default
};
HRESULT Resize( _In_ const Image& srcImage, _In_ size_t width, _In_ size_t height, _In_ DWORD filter,
_Out_ ScratchImage& image );
HRESULT Resize( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ size_t width, _In_ size_t height, _In_ DWORD filter, _Out_ ScratchImage& result );
// Resize the image to width x height. Defaults to Fant filtering.
// Note for a complex resize, the result will always have mipLevels == 1
HRESULT Convert( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold,
_Out_ ScratchImage& image );
HRESULT Convert( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage& result );
// Convert the image to a new format
HRESULT GenerateMipMaps( _In_ const Image& baseImage, _In_ DWORD filter, _In_ size_t levels,
_Out_ ScratchImage& mipChain, bool allow1D = false );
HRESULT GenerateMipMaps( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD filter, _In_ size_t levels, _Out_ ScratchImage& mipChain );
// levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
// Defaults to Fant filtering which is equivalent to a box filter
HRESULT GenerateMipMaps3D( _In_count_(depth) const Image* baseImages, _In_ size_t depth, _In_ DWORD filter, _In_ size_t levels,
_Out_ ScratchImage& mipChain );
HRESULT GenerateMipMaps3D( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD filter, _In_ size_t levels, _Out_ ScratchImage& mipChain );
// levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
// Defaults to Fant filtering which is equivalent to a box filter
enum TEX_COMPRESS_FLAGS
{
TEX_COMPRESS_DEFAULT = 0,
TEX_COMPRESS_RGB_DITHER = 0x10000,
// Enables dithering RGB colors for BC1-3 compression
TEX_COMPRESS_A_DITHER = 0x20000,
// Enables dithering alpha for BC1-3 compression
TEX_COMPRESS_DITHER = 0x30000,
// Enables both RGB and alpha dithering for BC1-3 compression
TEX_COMPRESS_UNIFORM = 0x40000,
// Uniform color weighting for BC1-3 compression; by default uses perceptual weighting
TEX_COMPRESS_PARALLEL = 0x10000000,
// Compress is free to use multithreading to improve performance (by default it does not use multithreading)
};
HRESULT Compress( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef,
_Out_ ScratchImage& cImage );
HRESULT Compress( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef, _Out_ ScratchImage& cImages );
// Note that alphaRef is only used by BC1. 0.5f is a typical value to use
HRESULT Decompress( _In_ const Image& cImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image );
HRESULT Decompress( _In_count_(nimages) const Image* cImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _Out_ ScratchImage& images );
//---------------------------------------------------------------------------------
// Normal map operations
enum CNMAP_FLAGS
{
CNMAP_DEFAULT = 0,
CNMAP_CHANNEL_RED = 0x1,
CNMAP_CHANNEL_GREEN = 0x2,
CNMAP_CHANNEL_BLUE = 0x3,
CNMAP_CHANNEL_ALPHA = 0x4,
CNMAP_CHANNEL_LUMINANCE = 0x5,
// Channel selection when evaluting color value for height
// Luminance is a combination of red, green, and blue
CNMAP_MIRROR_U = 0x1000,
CNMAP_MIRROR_V = 0x2000,
CNMAP_MIRROR = 0x3000,
// Use mirror semantics for scanline references (defaults to wrap)
CNMAP_INVERT_SIGN = 0x4000,
// Inverts normal sign
CNMAP_COMPUTE_OCCLUSION = 0x8000,
// Computes a crude occlusion term stored in the alpha channel
};
HRESULT ComputeNormalMap( _In_ const Image& srcImage, _In_ DWORD flags, _In_ float amplitude,
_In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMap );
HRESULT ComputeNormalMap( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DWORD flags, _In_ float amplitude, _In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMaps );
//---------------------------------------------------------------------------------
// Misc image operations
struct Rect
{
size_t x;
size_t y;
size_t w;
size_t h;
Rect() {}
Rect( size_t _x, size_t _y, size_t _w, size_t _h ) : x(_x), y(_y), w(_w), h(_h) {}
};
HRESULT CopyRectangle( _In_ const Image& srcImage, _In_ const Rect& srcRect, _In_ const Image& dstImage,
_In_ DWORD filter, _In_ size_t xOffset, _In_ size_t yOffset );
HRESULT ComputeMSE( _In_ const Image& image1, _In_ const Image& image2, _Out_ float& mse, _Out_opt_cap_c_(4) float* mseV );
//---------------------------------------------------------------------------------
// Direct3D 11 functions
bool IsSupportedTexture( _In_ ID3D11Device* pDevice, _In_ const TexMetadata& metadata );
HRESULT CreateTexture( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Deref_out_ ID3D11Resource** ppResource );
HRESULT CreateShaderResourceView( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Deref_out_ ID3D11ShaderResourceView** ppSRV );
HRESULT CaptureTexture( _In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result );
#include "DirectXTex.inl"
}; // namespace