Updated D3DX12 for Windows 10 SDK (19041)
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@ -2424,9 +2424,9 @@ struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
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D3D12_PIPELINE_STATE_FLAGS Flags;
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};
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// CD3DX12_PIPELINE_STATE_STREAM2 Works on Vibranium+ (where there is a new mesh shader pipeline).
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// Use CD3DX12_PIPELINE_STATE_STREAM1 for RS3+ (where there is a new view instancing subobject).
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// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
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// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
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// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
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// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
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struct CD3DX12_PIPELINE_STATE_STREAM2
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{
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CD3DX12_PIPELINE_STATE_STREAM2() = default;
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@ -2545,8 +2545,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
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#endif // NTDDI_WIN10_VB
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).
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// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
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// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
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// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
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struct CD3DX12_PIPELINE_STATE_STREAM1
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{
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CD3DX12_PIPELINE_STATE_STREAM1() = default;
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@ -2721,7 +2721,7 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM
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};
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#endif // NTDDI_WIN10_VB
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// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
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// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
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// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
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struct CD3DX12_PIPELINE_STATE_STREAM
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{
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