Removed prebuilt versions of shader inc/pdb from library (#190)

This commit is contained in:
Chuck Walbourn 2020-07-28 23:27:30 -07:00 committed by GitHub
parent 8333388734
commit 97c859b53a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 129 additions and 52472 deletions

3
.gitignore vendored
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@ -19,6 +19,9 @@
*.nupkg
.vs
Bin
packages
/DirectXTex/Shaders/Compiled/*.inc
/DirectXTex/Shaders/Compiled/*.pdb
/ipch
Debug
Profile

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@ -32,6 +32,7 @@
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -360,25 +361,27 @@
</None>
</ItemGroup>
<ItemGroup>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
<None Include="Shaders\CompileShaders.cmd" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

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@ -10,12 +10,6 @@
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<UniqueIdentifier>{eb989628-e889-44bf-837a-05c9f09b258e}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{a674c059-ed12-4d51-b5b3-44c34ce565da}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{c0d1c51b-c157-45b8-9169-af3cc2c4f4b6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CLInclude Include="DirectXTex.h">
@ -117,47 +111,5 @@
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -44,6 +44,7 @@
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -514,25 +515,27 @@
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
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<None Include="Shaders\CompileShaders.cmd" />
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<ImportGroup Label="ExtensionTargets" />
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<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -10,12 +10,6 @@
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{d665bb3f-6d2a-415d-83f5-abd5c813962b}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{b8e74ae5-5bcf-404a-b18b-df14ecd31b2d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{34309123-96a2-4472-b288-885f1fd2ac6c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CLInclude Include="DirectXTex.h">
@ -123,47 +117,5 @@
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Compiled</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
</None>
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<Filter>Source Files\Shaders\Symbols</Filter>
</None>
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<Filter>Source Files\Shaders\Symbols</Filter>
</None>
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<Filter>Source Files\Shaders\Symbols</Filter>
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<Filter>Source Files\Shaders\Symbols</Filter>
</None>
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<Filter>Source Files\Shaders\Symbols</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -32,6 +32,7 @@
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -366,25 +367,27 @@
</None>
</ItemGroup>
<ItemGroup>
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<Delete Files="@(_ATGShaderSymbols)" />
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View File

@ -10,12 +10,6 @@
<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{c0d1c51b-c157-45b8-9169-af3cc2c4f4b6}</UniqueIdentifier>
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<CLInclude Include="DirectXTex.h">
@ -117,47 +111,5 @@
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<Filter>Source Files\Shaders\Symbols</Filter>
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View File

@ -44,6 +44,7 @@
<RootNamespace>DirectXTex</RootNamespace>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -520,25 +521,27 @@
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
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<Delete Files="@(_ATGShaderSymbols)" />
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View File

@ -10,12 +10,6 @@
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@ -123,47 +117,5 @@
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View File

@ -78,20 +78,6 @@
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@ -114,6 +100,7 @@
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@ -415,6 +402,22 @@
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -10,12 +10,6 @@
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
@ -138,47 +132,5 @@
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -78,20 +78,6 @@
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl" />
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<ItemGroup>
@ -114,6 +100,7 @@
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -423,6 +410,22 @@
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -10,12 +10,6 @@
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
@ -138,47 +132,5 @@
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -25,20 +25,6 @@
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl" />
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<ItemGroup>
@ -233,6 +219,22 @@
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -12,12 +12,6 @@
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Compiled">
<UniqueIdentifier>{c4ad5fdf-0988-4c92-9558-0cd1f3bdb13d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders\Symbols">
<UniqueIdentifier>{367c58a1-fc2c-45ca-b564-e7cf8daa85f1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXTex.h">
@ -49,54 +43,12 @@
<None Include="Shaders\CompileShaders.cmd">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
<Filter>Source Files\Shaders\Compiled</Filter>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
<Filter>Source Files\Shaders\Symbols</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">

View File

@ -7,7 +7,7 @@ set error=0
set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
set PCDXC="%WindowsSdkVerBinPath%\x86\fxc.exe"
set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
if exist %PCFXC% goto continue

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