Removed prebuilt versions of shader inc/pdb from library (#190)
This commit is contained in:
parent
8333388734
commit
97c859b53a
3
.gitignore
vendored
3
.gitignore
vendored
@ -19,6 +19,9 @@
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*.nupkg
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.vs
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Bin
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packages
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/DirectXTex/Shaders/Compiled/*.inc
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/DirectXTex/Shaders/Compiled/*.pdb
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/ipch
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Debug
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Profile
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@ -32,6 +32,7 @@
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<RootNamespace>DirectXTex</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -360,25 +361,27 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
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<None Include="Shaders\CompileShaders.cmd" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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<ItemGroup>
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<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
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<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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</ItemGroup>
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<Delete Files="@(_ATGShaderHeaders)" />
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<Delete Files="@(_ATGShaderSymbols)" />
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</Target>
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</Project>
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@ -10,12 +10,6 @@
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<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{eb989628-e889-44bf-837a-05c9f09b258e}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Shaders\Compiled">
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<UniqueIdentifier>{a674c059-ed12-4d51-b5b3-44c34ce565da}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Shaders\Symbols">
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<UniqueIdentifier>{c0d1c51b-c157-45b8-9169-af3cc2c4f4b6}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<CLInclude Include="DirectXTex.h">
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@ -117,47 +111,5 @@
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<None Include="Shaders\BC7Encode.hlsl">
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<Filter>Source Files\Shaders</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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</ItemGroup>
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</Project>
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@ -44,6 +44,7 @@
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<RootNamespace>DirectXTex</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -514,25 +515,27 @@
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<ClCompile Include="DirectXTexWIC.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
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<None Include="Shaders\CompileShaders.cmd" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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||||
<ItemGroup>
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||||
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
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<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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</ItemGroup>
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<Delete Files="@(_ATGShaderHeaders)" />
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<Delete Files="@(_ATGShaderSymbols)" />
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</Target>
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</Project>
|
@ -10,12 +10,6 @@
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<Filter Include="Source Files\Shaders">
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||||
<UniqueIdentifier>{d665bb3f-6d2a-415d-83f5-abd5c813962b}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="Source Files\Shaders\Compiled">
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<UniqueIdentifier>{b8e74ae5-5bcf-404a-b18b-df14ecd31b2d}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Shaders\Symbols">
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<UniqueIdentifier>{34309123-96a2-4472-b288-885f1fd2ac6c}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<CLInclude Include="DirectXTex.h">
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@ -123,47 +117,5 @@
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<None Include="Shaders\BC6HEncode.hlsl">
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<Filter>Source Files\Shaders</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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||||
</None>
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||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
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||||
<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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||||
</None>
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||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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</ItemGroup>
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</Project>
|
@ -32,6 +32,7 @@
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<RootNamespace>DirectXTex</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -366,25 +367,27 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
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<None Include="Shaders\CompileShaders.cmd" />
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</ItemGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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<ItemGroup>
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<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
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<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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</ItemGroup>
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<Delete Files="@(_ATGShaderHeaders)" />
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<Delete Files="@(_ATGShaderSymbols)" />
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</Target>
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</Project>
|
@ -10,12 +10,6 @@
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<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{eb989628-e889-44bf-837a-05c9f09b258e}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="Source Files\Shaders\Compiled">
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||||
<UniqueIdentifier>{a674c059-ed12-4d51-b5b3-44c34ce565da}</UniqueIdentifier>
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||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders\Symbols">
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||||
<UniqueIdentifier>{c0d1c51b-c157-45b8-9169-af3cc2c4f4b6}</UniqueIdentifier>
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||||
</Filter>
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||||
</ItemGroup>
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<ItemGroup>
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<CLInclude Include="DirectXTex.h">
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@ -117,47 +111,5 @@
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<None Include="Shaders\BC7Encode.hlsl">
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<Filter>Source Files\Shaders</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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||||
</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
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<Filter>Source Files\Shaders\Compiled</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
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<Filter>Source Files\Shaders\Symbols</Filter>
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</None>
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||||
</ItemGroup>
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||||
</Project>
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@ -44,6 +44,7 @@
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<RootNamespace>DirectXTex</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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||||
</PropertyGroup>
|
||||
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
|
||||
<None Include="Shaders\CompileShaders.cmd" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@ -233,6 +219,22 @@
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
|
||||
<PropertyGroup>
|
||||
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
|
||||
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
|
||||
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
|
||||
</PropertyGroup>
|
||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
|
||||
<PropertyGroup>
|
||||
<_ATGFXCPath />
|
||||
</PropertyGroup>
|
||||
</Target>
|
||||
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
|
||||
<ItemGroup>
|
||||
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
|
||||
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
|
||||
</ItemGroup>
|
||||
<Delete Files="@(_ATGShaderHeaders)" />
|
||||
<Delete Files="@(_ATGShaderSymbols)" />
|
||||
</Target>
|
||||
</Project>
|
@ -12,12 +12,6 @@
|
||||
<Filter Include="Source Files\Shaders">
|
||||
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders\Compiled">
|
||||
<UniqueIdentifier>{c4ad5fdf-0988-4c92-9558-0cd1f3bdb13d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders\Symbols">
|
||||
<UniqueIdentifier>{367c58a1-fc2c-45ca-b564-e7cf8daa85f1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DirectXTex.h">
|
||||
@ -49,54 +43,12 @@
|
||||
<None Include="Shaders\CompileShaders.cmd">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC7Encode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC6HEncode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BC.cpp">
|
||||
|
@ -7,7 +7,7 @@ set error=0
|
||||
|
||||
set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
|
||||
|
||||
set PCDXC="%WindowsSdkVerBinPath%\x86\fxc.exe"
|
||||
set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
|
||||
if exist %PCFXC% goto continue
|
||||
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
|
||||
if exist %PCFXC% goto continue
|
||||
|
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Loading…
Reference in New Issue
Block a user