Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK

This commit is contained in:
walbourn_cp 2014-01-15 13:18:18 -08:00
parent f1ff6f10f2
commit 9ee1142b42

View File

@ -35,10 +35,6 @@
#include "directxtex.h"
#if ( (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) ) && !defined(_XBOX_ONE)
#include <d2d1.h>
#endif
#pragma warning(push)
#pragma warning(disable : 4005)
#include <wincodec.h>