Retired VS 2012 projects
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Win32">
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<Configuration>Profile</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|x64">
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<Configuration>Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectName>DDSView</ProjectName>
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<ProjectGuid>{9D3EDCAD-A800-43F0-B77F-FE6E4DFA3D84}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<TargetName>DDSView</TargetName>
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<LinkIncremental>true</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
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<IntDir>Bin\Desktop_2012\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DDSView</TargetName>
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<LinkIncremental>true</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<IncludePath>$(IncludePath)</IncludePath>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>Bin\Desktop_2012\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2012\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DDSView</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<IncludePath>$(IncludePath)</IncludePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
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<IntDir>Bin\Desktop_2012\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DDSView</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<IncludePath>$(IncludePath)</IncludePath>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<TargetName>DDSView</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<IncludePath>$(IncludePath)</IncludePath>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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<TargetName>DDSView</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<OpenMPSupport>false</OpenMPSupport>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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</ClCompile>
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<Link>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LargeAddressAware>true</LargeAddressAware>
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<RandomizedBaseAddress>true</RandomizedBaseAddress>
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<DataExecutionPrevention>true</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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<Manifest>
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<EnableDPIAwareness>false</EnableDPIAwareness>
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<PreBuildEvent>
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<Command>
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<Command>
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<OpenMPSupport>false</OpenMPSupport>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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</ClCompile>
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<Link>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LargeAddressAware>true</LargeAddressAware>
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<RandomizedBaseAddress>true</RandomizedBaseAddress>
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<DataExecutionPrevention>true</DataExecutionPrevention>
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<TargetMachine>MachineX64</TargetMachine>
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<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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||||
<Manifest>
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||||
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<ClCompile>
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||||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
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||||
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||||
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||||
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||||
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</ClCompile>
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<Link>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<RandomizedBaseAddress>true</RandomizedBaseAddress>
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||||
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||||
<TargetMachine>MachineX86</TargetMachine>
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||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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||||
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||||
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||||
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<ClCompile>
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
<Link>
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||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
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|
||||
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|
||||
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|
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||||
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
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|
||||
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|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
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|
||||
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|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
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|
||||
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||||
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||||
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||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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{C3A65381-8FD3-4F69-B29E-654B4B0ED136} = {2F196509-7BBC-4F75-A68B-D208B7525DDC}
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@ -1,23 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Texconv.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Texconv.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DirectXTex\DirectXTex_Desktop_2012.vcxproj">
|
||||
<Project>{371b9fa9-4c90-4ac6-a123-aced756d6c77}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Texconv.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Texconv.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user