Chuck Walbourn
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1b27a1b819
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
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Chuck Walbourn
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51bc3d5b16
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General code cleanuP
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2016-09-08 19:09:46 -07:00 |
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Chuck Walbourn
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25dbe0e547
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Code review feedback
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2016-09-01 01:33:23 -07:00 |
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Chuck Walbourn
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4dd440e775
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Normalize line endings
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2016-08-22 11:26:36 -07:00 |
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Chuck Walbourn
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de51bd7fcf
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Use brace initialization instead of memset 0
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2016-05-18 13:57:56 -07:00 |
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Chuck Walbourn
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429b3e7995
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BC7 compressor optimization for skipping mode 0 & 2 by default
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2015-04-22 13:31:37 -07:00 |
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walbourn_cp
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76b79c42b5
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DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
- texconv has new '-aw' switch to take the parameter
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2014-02-19 17:31:35 -08:00 |
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walbourn_cp
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840f0d4238
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DirectXTex: Fix for size rounding bug in GPU BC compressor
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2014-01-22 11:06:35 -08:00 |
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walbourn_cp
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b4b63a3557
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Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
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2014-01-15 17:08:08 -08:00 |
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walbourn_cp
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6cafea6cb0
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DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
- Also added diagnostic message from texconv when doing DirectCompute compression
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2013-10-08 16:26:29 -07:00 |
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walbourn_cp
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8eec65caf4
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
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