Chuck Walbourn
45ebdc46c5
A few SDL fixes for memcpy_s usage
2018-10-16 14:10:34 -07:00
Chuck Walbourn
b207e278e7
Minor code review
2018-10-10 15:31:00 -07:00
Chuck Walbourn
2f731dbb0b
vcxproj fix for ARM
2018-10-08 22:45:35 -07:00
Chuck Walbourn
7d18008c2d
Updated for latest d3dx12.h (10.0.17763)
2018-10-03 15:46:26 -07:00
Chuck Walbourn
b1b5363d8a
Minor fix for CompileShaders script
2018-09-10 17:24:51 -07:00
Chuck Walbourn
f5a0aed7a9
Disable JMC for static libraries
2018-08-17 19:19:26 -07:00
Chuck Walbourn
df4f58bb71
August 17, 2018
2018-08-17 17:40:10 -07:00
Chuck Walbourn
43969ca15f
Fixed problem loading DDS files that use FOURCC but have extra irrelevant bits set
2018-08-17 17:31:23 -07:00
Chuck Walbourn
908869c96e
Fixed FlipRotate bug with 180 degree rotation
2018-08-17 16:58:12 -07:00
Chuck Walbourn
b1f6b50a99
More /analyze warning supression
2018-08-16 20:18:56 -07:00
Chuck Walbourn
e44a11c911
Minor code review
2018-08-07 16:58:25 -07:00
Chuck Walbourn
9b0baeb880
August 5, 2018
2018-08-05 09:28:54 -07:00
Chuck Walbourn
114a0acf6b
ComputePitch now returns an HRESULT ( #113 )
2018-08-03 16:49:30 -07:00
Chuck Walbourn
ba0280c500
Workaround when using WIC for F32 images that exceed 32-bits ( #112 )
2018-08-02 12:31:20 -07:00
Chuck Walbourn
9b61fa93bd
Minor code review
2018-07-31 12:24:34 -07:00
Chuck Walbourn
2c82697c1b
Improved validation where WIC requires a cast to UINT for pitch/imageSize
2018-07-27 01:02:56 -07:00
Chuck Walbourn
9ff3835f20
Update for 15.8 preview
2018-07-18 16:37:08 -07:00
Chuck Walbourn
6828e6387f
Minor code review
2018-07-06 11:57:14 -07:00
Chuck Walbourn
fcc5b33bf3
Fix BC7 GPU shaders on WARP device
2018-07-05 15:52:46 -07:00
Chuck Walbourn
ba30da0945
BC7 CPU codec optimization to skip mode 7 for opaque blocks
2018-07-03 19:33:07 -07:00
Chuck Walbourn
a884753044
Merge branch 'master' of https://github.com/Microsoft/DirectXTex
2018-07-03 19:00:32 -07:00
Chuck Walbourn
3931c8866f
BC7 CPU codec fix for 3subsets quality problem
2018-07-03 19:00:23 -07:00
Chuck Walbourn
34c6849d74
BC7 GPU codec optimization of parity bit calculation
2018-07-03 18:32:23 -07:00
Chuck Walbourn
707d9acc49
BC7 GPU codec fix for quantize drifting
2018-07-03 18:20:41 -07:00
Chuck Walbourn
296120a763
Fix /analyze warning
2018-07-02 16:46:28 -07:00
Eric Lasota
3b13358138
Fix BC6H crash from improper bounds checking ( #109 )
2018-07-02 11:37:05 -07:00
Chuck Walbourn
5004dd770c
Fixed more uninit issues with HDRColorA
2018-06-29 10:26:57 -07:00
Chuck Walbourn
5e675e01a2
Fixed uninit variable issues with HDRColorA
2018-06-28 14:23:09 -07:00
Chuck Walbourn
adbeb05459
Fix warnings with 15.8 preview
2018-06-27 13:10:19 -07:00
Chuck Walbourn
7d838aa46a
Cleaned up d3dx12
2018-06-22 16:55:00 -07:00
Chuck Walbourn
0d94e9469b
Fix compiler errors (Clang 6) ( #37 )
2018-06-12 18:07:34 -07:00
Chuck Walbourn
094988727e
Minor code review feedback
2018-06-11 12:22:52 -07:00
Chuck Walbourn
94c68685a2
Minor code review feedback
2018-06-07 18:25:52 -07:00
Chuck Walbourn
72e9775e68
Updated release notes
2018-06-06 15:00:42 -07:00
Chuck Walbourn
f6506c1216
Silenced some warnings when using Intel C++ compiler
2018-06-05 14:34:26 -07:00
Chuck Walbourn
62ff7da94b
Minor code review feedback
2018-06-05 12:41:17 -07:00
Chuck Walbourn
cfa63a8352
Windows 10 April 2018 Update SDK (17134) ( #102 )
2018-05-31 13:27:33 -07:00
Chuck Walbourn
11561a2807
Fix threshold for IsAlphaAllOpaque( #103 )
2018-05-31 12:55:26 -07:00
Chuck Walbourn
e0457acb23
Force non-WIC paths for FP32->FP16 conversions ( #99 )
2018-05-11 18:56:05 -07:00
Chuck Walbourn
9b2c9437d5
More VS project cleanup
2018-05-09 11:27:39 -07:00
Chuck Walbourn
d4e587dc5d
VS project cleanup
2018-05-09 11:20:17 -07:00
Chuck Walbourn
8a2847dc4e
Removed out of range characters from comments
2018-05-05 09:15:26 -07:00
Chuck Walbourn
6f84c81975
VS 2017 (15.7) /analyze fixes
2018-05-02 00:30:19 -07:00
Chuck Walbourn
e62bbb24f8
Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects ( #96 )
...
* Retire VS 2013 projects
* Cleaned up warning suppression
* Use ``noexcept`` instead of ``throw()``
* Can use ``%zu`` instead of ``%Iu``
* More uniform initialization
2018-05-01 17:34:54 -07:00
Chuck Walbourn
41341ae1a0
Code review feedback
2018-04-27 13:26:42 -07:00
Chuck Walbourn
da82377256
Turned off more VS 2017 15.7 warnings
2018-04-24 00:30:12 -07:00
Chuck Walbourn
9cde0a9ffa
Minor project cleanup
2018-04-17 18:27:05 -07:00
Chuck Walbourn
32619fb627
Don't need to use DIRECTX_NOEXCEPT macro
2018-04-17 10:49:53 -07:00
Chuck Walbourn
cdeb3fe508
Minor code review feedback
2018-04-12 10:34:52 -07:00
Chuck Walbourn
79799e4f60
D3DX12 updates including VS 2017 (15.7 Preview) /analyze fixes
2018-04-11 19:27:18 -07:00