Chuck Walbourn
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481fe3afe0
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Code review feedback
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2016-09-12 12:01:48 -07:00 |
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Chuck Walbourn
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b0d443f526
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clean up image files on failed write
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2016-09-10 00:09:42 -07:00 |
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Chuck Walbourn
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51bc3d5b16
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General code cleanuP
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2016-09-08 19:09:46 -07:00 |
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Chuck Walbourn
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4dd440e775
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Normalize line endings
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2016-08-22 11:26:36 -07:00 |
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walbourn_cp
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5336f904da
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
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2014-02-14 13:33:01 -08:00 |
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walbourn_cp
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98b4e32ce6
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Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
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2013-07-24 16:45:33 -07:00 |
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walbourn_cp
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887d87bf91
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DirectXTex: /analyze cleanup
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2013-06-27 16:21:01 -07:00 |
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walbourn_cp
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32b06b3e5c
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DirectXTK/DirectXTex: Minor code review feedback
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2013-06-21 14:12:39 -07:00 |
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walbourn_cp
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c398ac1711
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DirectXTex: Resolve SRGB handling problems with conversions
- Convert: TEX_FILTER_FORCE_NON_WIC, TEX_FILTER_FORCE_WIC, TEX_FILTER_RGB_COPY_RED/BLUE/GREEN
- ComputeMSE flags for sRGB colorspace and channel ignore options
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2013-04-16 17:51:36 -07:00 |
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walbourn_cp
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991b325f10
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Code review feedback
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2013-03-28 00:14:06 -07:00 |
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walbourn_cp
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87880558bb
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Use no-throw new so out-of-memory returns an HRESULT; minor /analyze fix
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2013-03-20 14:12:40 -07:00 |
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walbourn_cp
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cee58c4aed
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DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
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2012-12-07 17:30:49 -08:00 |
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walbourn_cp
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9aefde4d9f
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DirectXTex - cleaned up /analyze issues
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2012-05-23 17:57:47 -07:00 |
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walbourn_cp
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a6c5c5939a
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April 20, 2012 source
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2012-05-01 13:00:24 -07:00 |
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