.. |
Shaders
|
Fix BC6H GPU shaders on WARP device
|
2016-08-30 17:12:06 -07:00 |
BC4BC5.cpp
|
General code cleanuP
|
2016-09-08 19:09:46 -07:00 |
BC6HBC7.cpp
|
Code refactor: move some bc.h content to bc6hbc7
|
2016-09-22 15:28:59 -07:00 |
BC.cpp
|
Added TEX_THRESHOLD_DEFAULT constant
|
2016-09-14 10:56:38 -07:00 |
BC.h
|
Code refactor: move some bc.h content to bc6hbc7
|
2016-09-22 15:28:59 -07:00 |
BCDirectCompute.cpp
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
BCDirectCompute.h
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
DDS.h
|
Normalize line endings
|
2016-08-22 11:26:36 -07:00 |
DirectXTex_Desktop_2013.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2013.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015_Win10.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015_Win10.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Windows10.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Windows10.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Windows81.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_Windows81.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_WindowsPhone81.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_XboxOneXDK_2015.vcxproj
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex_XboxOneXDK_2015.vcxproj.filters
|
Added shader PDBs to vcxproj file lsit
|
2016-09-20 17:34:38 -07:00 |
DirectXTex.h
|
added -x2bias switch for texconv
|
2016-09-30 00:16:56 -07:00 |
DirectXTex.inl
|
General code cleanuP
|
2016-09-08 19:09:46 -07:00 |
DirectXTexCompress.cpp
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
DirectXTexCompressGPU.cpp
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
DirectXTexConvert.cpp
|
Code review feedback
|
2016-09-30 00:29:19 -07:00 |
DirectXTexD3D11.cpp
|
Optimize CaptureTexture
|
2016-09-14 15:37:44 -07:00 |
DirectXTexDDS.cpp
|
badtails flag to enable loading of legacy DXTn DDS files with incomplete mipchain tails
|
2016-09-11 14:29:10 -07:00 |
DirectXTexFlipRotate.cpp
|
Code review feedback
|
2016-09-12 12:01:48 -07:00 |
DirectXTexHDR.cpp
|
HDR (RGE) Code Review
|
2016-09-19 11:20:32 -07:00 |
DirectXTexImage.cpp
|
General code cleanuP
|
2016-09-08 19:09:46 -07:00 |
DirectXTexMipmaps.cpp
|
Support premultiply reverse and -alpha switch
|
2016-09-14 00:03:22 -07:00 |
DirectXTexMisc.cpp
|
texconv -tonemap option
|
2016-09-23 17:36:38 -07:00 |
DirectXTexNormalMaps.cpp
|
General code cleanuP
|
2016-09-08 19:09:46 -07:00 |
DirectXTexP.h
|
added -x2bias switch for texconv
|
2016-09-30 00:16:56 -07:00 |
DirectXTexPMAlpha.cpp
|
Code review feedback
|
2016-09-14 00:21:44 -07:00 |
DirectXTexResize.cpp
|
Support premultiply reverse and -alpha switch
|
2016-09-14 00:03:22 -07:00 |
DirectXTexTGA.cpp
|
Code review feedback
|
2016-09-12 12:01:48 -07:00 |
DirectXTexUtil.cpp
|
badtails flag to enable loading of legacy DXTn DDS files with incomplete mipchain tails
|
2016-09-11 14:29:10 -07:00 |
DirectXTexWIC.cpp
|
General code cleanuP
|
2016-09-08 19:09:46 -07:00 |
Filters.h
|
BC7 compressor optimziation for only using mode 6
|
2016-09-20 16:40:49 -07:00 |
scoped.h
|
clean up image files on failed write
|
2016-09-10 00:09:42 -07:00 |