957 lines
30 KiB
C++
957 lines
30 KiB
C++
//-------------------------------------------------------------------------------------
|
|
// DirectXTexD3D11.cpp
|
|
//
|
|
// DirectX Texture Library - Direct3D 11 helpers
|
|
//
|
|
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
// PARTICULAR PURPOSE.
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#include "directxtexp.h"
|
|
|
|
#if !defined(_XBOX_ONE) || !defined(_TITLE)
|
|
#include <d3d10.h>
|
|
#endif
|
|
|
|
#ifndef IID_GRAPHICS_PPV_ARGS
|
|
#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
|
|
#endif
|
|
|
|
using namespace DirectX;
|
|
using Microsoft::WRL::ComPtr;
|
|
|
|
namespace
|
|
{
|
|
HRESULT Capture(
|
|
_In_ ID3D11DeviceContext* pContext,
|
|
_In_ ID3D11Resource* pSource,
|
|
const TexMetadata& metadata,
|
|
const ScratchImage& result)
|
|
{
|
|
if (!pContext || !pSource || !result.GetPixels())
|
|
return E_POINTER;
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
|
|
ComPtr<ID3D11Device> d3dDevice;
|
|
pContext->GetDevice(d3dDevice.GetAddressOf());
|
|
|
|
if (d3dDevice->GetCreationFlags() & D3D11_CREATE_DEVICE_IMMEDIATE_CONTEXT_FAST_SEMANTICS)
|
|
{
|
|
ComPtr<ID3D11DeviceX> d3dDeviceX;
|
|
HRESULT hr = d3dDevice.As(&d3dDeviceX);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
ComPtr<ID3D11DeviceContextX> d3dContextX;
|
|
hr = pContext->QueryInterface(IID_GRAPHICS_PPV_ARGS(d3dContextX.GetAddressOf()));
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
UINT64 copyFence = d3dContextX->InsertFence(0);
|
|
|
|
while (d3dDeviceX->IsFencePending(copyFence))
|
|
{
|
|
SwitchToThread();
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
if (metadata.IsVolumemap())
|
|
{
|
|
//--- Volume texture ----------------------------------------------------------
|
|
assert(metadata.arraySize == 1);
|
|
|
|
size_t height = metadata.height;
|
|
size_t depth = metadata.depth;
|
|
|
|
for (size_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
UINT dindex = D3D11CalcSubresource(static_cast<UINT>(level), 0, static_cast<UINT>(metadata.mipLevels));
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
HRESULT hr = pContext->Map(pSource, dindex, D3D11_MAP_READ, 0, &mapped);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
auto pslice = reinterpret_cast<const uint8_t*>(mapped.pData);
|
|
if (!pslice)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_POINTER;
|
|
}
|
|
|
|
size_t lines = ComputeScanlines(metadata.format, height);
|
|
if (!lines)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_UNEXPECTED;
|
|
}
|
|
|
|
for (size_t slice = 0; slice < depth; ++slice)
|
|
{
|
|
const Image* img = result.GetImage(level, 0, slice);
|
|
if (!img)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!img->pixels)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_POINTER;
|
|
}
|
|
|
|
const uint8_t* sptr = pslice;
|
|
uint8_t* dptr = img->pixels;
|
|
for (size_t h = 0; h < lines; ++h)
|
|
{
|
|
size_t msize = std::min<size_t>(img->rowPitch, mapped.RowPitch);
|
|
memcpy_s(dptr, img->rowPitch, sptr, msize);
|
|
sptr += mapped.RowPitch;
|
|
dptr += img->rowPitch;
|
|
}
|
|
|
|
pslice += mapped.DepthPitch;
|
|
}
|
|
|
|
pContext->Unmap(pSource, dindex);
|
|
|
|
if (height > 1)
|
|
height >>= 1;
|
|
if (depth > 1)
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//--- 1D or 2D texture --------------------------------------------------------
|
|
assert(metadata.depth == 1);
|
|
|
|
for (size_t item = 0; item < metadata.arraySize; ++item)
|
|
{
|
|
size_t height = metadata.height;
|
|
|
|
for (size_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
UINT dindex = D3D11CalcSubresource(static_cast<UINT>(level), static_cast<UINT>(item), static_cast<UINT>(metadata.mipLevels));
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
HRESULT hr = pContext->Map(pSource, dindex, D3D11_MAP_READ, 0, &mapped);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
const Image* img = result.GetImage(level, item, 0);
|
|
if (!img)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!img->pixels)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_POINTER;
|
|
}
|
|
|
|
size_t lines = ComputeScanlines(metadata.format, height);
|
|
if (!lines)
|
|
{
|
|
pContext->Unmap(pSource, dindex);
|
|
return E_UNEXPECTED;
|
|
}
|
|
|
|
auto sptr = reinterpret_cast<const uint8_t*>(mapped.pData);
|
|
uint8_t* dptr = img->pixels;
|
|
for (size_t h = 0; h < lines; ++h)
|
|
{
|
|
size_t msize = std::min<size_t>(img->rowPitch, mapped.RowPitch);
|
|
memcpy_s(dptr, img->rowPitch, sptr, msize);
|
|
sptr += mapped.RowPitch;
|
|
dptr += img->rowPitch;
|
|
}
|
|
|
|
pContext->Unmap(pSource, dindex);
|
|
|
|
if (height > 1)
|
|
height >>= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//=====================================================================================
|
|
// Entry-points
|
|
//=====================================================================================
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Determine if given texture metadata is supported on the given device
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
bool DirectX::IsSupportedTexture(
|
|
ID3D11Device* pDevice,
|
|
const TexMetadata& metadata)
|
|
{
|
|
if (!pDevice)
|
|
return false;
|
|
|
|
D3D_FEATURE_LEVEL fl = pDevice->GetFeatureLevel();
|
|
|
|
// Validate format
|
|
DXGI_FORMAT fmt = metadata.format;
|
|
|
|
if (!IsValid(fmt))
|
|
return false;
|
|
|
|
switch (fmt)
|
|
{
|
|
case DXGI_FORMAT_BC4_TYPELESS:
|
|
case DXGI_FORMAT_BC4_UNORM:
|
|
case DXGI_FORMAT_BC4_SNORM:
|
|
case DXGI_FORMAT_BC5_TYPELESS:
|
|
case DXGI_FORMAT_BC5_UNORM:
|
|
case DXGI_FORMAT_BC5_SNORM:
|
|
if (fl < D3D_FEATURE_LEVEL_10_0)
|
|
return false;
|
|
break;
|
|
|
|
case DXGI_FORMAT_BC6H_TYPELESS:
|
|
case DXGI_FORMAT_BC6H_UF16:
|
|
case DXGI_FORMAT_BC6H_SF16:
|
|
case DXGI_FORMAT_BC7_TYPELESS:
|
|
case DXGI_FORMAT_BC7_UNORM:
|
|
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
if (fl < D3D_FEATURE_LEVEL_11_0)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
// Validate miplevel count
|
|
if (metadata.mipLevels > D3D11_REQ_MIP_LEVELS)
|
|
return false;
|
|
|
|
// Validate array size, dimension, and width/height
|
|
size_t arraySize = metadata.arraySize;
|
|
size_t iWidth = metadata.width;
|
|
size_t iHeight = metadata.height;
|
|
size_t iDepth = metadata.depth;
|
|
|
|
// Most cases are known apriori based on feature level, but we use this for robustness to handle the few optional cases
|
|
UINT formatSupport = 0;
|
|
HRESULT hr = pDevice->CheckFormatSupport(fmt, &formatSupport);
|
|
if (FAILED(hr))
|
|
{
|
|
formatSupport = 0;
|
|
}
|
|
|
|
switch (metadata.dimension)
|
|
{
|
|
case TEX_DIMENSION_TEXTURE1D:
|
|
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE1D))
|
|
return false;
|
|
|
|
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
|
|
|| (iWidth > D3D11_REQ_TEXTURE1D_U_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
if ((arraySize > D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION)
|
|
|| (iWidth > D3D10_REQ_TEXTURE1D_U_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
if ((arraySize > 1) || (iWidth > D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION))
|
|
return false;
|
|
|
|
if ((fl < D3D_FEATURE_LEVEL_9_3) && (iWidth > D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION))
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE2D:
|
|
if (metadata.IsCubemap())
|
|
{
|
|
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE))
|
|
return false;
|
|
|
|
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|
|
|| (iWidth > D3D11_REQ_TEXTURECUBE_DIMENSION)
|
|
|| (iHeight > D3D11_REQ_TEXTURECUBE_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
if ((arraySize > D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|
|
|| (iWidth > D3D10_REQ_TEXTURECUBE_DIMENSION)
|
|
|| (iHeight > D3D10_REQ_TEXTURECUBE_DIMENSION))
|
|
return false;
|
|
|
|
if ((fl < D3D_FEATURE_LEVEL_10_1) && (arraySize != 6))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
if ((iWidth > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION)
|
|
|| (iHeight > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION))
|
|
return false;
|
|
|
|
if ((fl < D3D_FEATURE_LEVEL_9_3)
|
|
&& ((iWidth > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION)
|
|
|| (iHeight > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION)))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else // Not a cube map
|
|
{
|
|
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D))
|
|
return false;
|
|
|
|
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|
|
|| (iWidth > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|
|
|| (iHeight > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
if ((arraySize > D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|
|
|| (iWidth > D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|
|
|| (iHeight > D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
if ((arraySize > 1)
|
|
|| (iWidth > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|
|
|| (iHeight > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
|
return false;
|
|
|
|
if ((fl < D3D_FEATURE_LEVEL_9_3)
|
|
&& ((iWidth > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|
|
|| (iHeight > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION)))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE3D:
|
|
if (!(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D))
|
|
return false;
|
|
|
|
if ((arraySize > 1)
|
|
|| (iWidth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|
|
|| (iHeight > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|
|
|| (iDepth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
if ((iWidth > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|
|
|| (iHeight > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|
|
|| (iDepth > D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
|
|
return false;
|
|
|
|
if (fl < D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
if ((iWidth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|
|
|| (iHeight > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|
|
|| (iDepth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Not a supported dimension
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Create a texture resource
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateTexture(
|
|
ID3D11Device* pDevice,
|
|
const Image* srcImages,
|
|
size_t nimages,
|
|
const TexMetadata& metadata,
|
|
ID3D11Resource** ppResource)
|
|
{
|
|
return CreateTextureEx(
|
|
pDevice, srcImages, nimages, metadata,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
|
|
ppResource);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateTextureEx(
|
|
ID3D11Device* pDevice,
|
|
const Image* srcImages,
|
|
size_t nimages,
|
|
const TexMetadata& metadata,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** ppResource)
|
|
{
|
|
if (!pDevice || !srcImages || !nimages || !ppResource)
|
|
return E_INVALIDARG;
|
|
|
|
*ppResource = nullptr;
|
|
|
|
if (!metadata.mipLevels || !metadata.arraySize)
|
|
return E_INVALIDARG;
|
|
|
|
if ((metadata.width > UINT32_MAX) || (metadata.height > UINT32_MAX)
|
|
|| (metadata.mipLevels > UINT32_MAX) || (metadata.arraySize > UINT32_MAX))
|
|
return E_INVALIDARG;
|
|
|
|
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[metadata.mipLevels * metadata.arraySize]);
|
|
if (!initData)
|
|
return E_OUTOFMEMORY;
|
|
|
|
// Fill out subresource array
|
|
if (metadata.IsVolumemap())
|
|
{
|
|
//--- Volume case -------------------------------------------------------------
|
|
if (!metadata.depth)
|
|
return E_INVALIDARG;
|
|
|
|
if (metadata.depth > UINT32_MAX)
|
|
return E_INVALIDARG;
|
|
|
|
if (metadata.arraySize > 1)
|
|
// Direct3D 11 doesn't support arrays of 3D textures
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
|
|
size_t depth = metadata.depth;
|
|
|
|
size_t idx = 0;
|
|
for (size_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
size_t index = metadata.ComputeIndex(level, 0, 0);
|
|
if (index >= nimages)
|
|
return E_FAIL;
|
|
|
|
const Image& img = srcImages[index];
|
|
|
|
if (img.format != metadata.format)
|
|
return E_FAIL;
|
|
|
|
if (!img.pixels)
|
|
return E_POINTER;
|
|
|
|
// Verify pixels in image 1 .. (depth-1) are exactly image->slicePitch apart
|
|
// For 3D textures, this relies on all slices of the same miplevel being continous in memory
|
|
// (this is how ScratchImage lays them out), which is why we just give the 0th slice to Direct3D 11
|
|
const uint8_t* pSlice = img.pixels + img.slicePitch;
|
|
for (size_t slice = 1; slice < depth; ++slice)
|
|
{
|
|
size_t tindex = metadata.ComputeIndex(level, 0, slice);
|
|
if (tindex >= nimages)
|
|
return E_FAIL;
|
|
|
|
const Image& timg = srcImages[tindex];
|
|
|
|
if (!timg.pixels)
|
|
return E_POINTER;
|
|
|
|
if (timg.pixels != pSlice
|
|
|| timg.format != metadata.format
|
|
|| timg.rowPitch != img.rowPitch
|
|
|| timg.slicePitch != img.slicePitch)
|
|
return E_FAIL;
|
|
|
|
pSlice = timg.pixels + img.slicePitch;
|
|
}
|
|
|
|
assert(idx < (metadata.mipLevels * metadata.arraySize));
|
|
|
|
initData[idx].pSysMem = img.pixels;
|
|
initData[idx].SysMemPitch = static_cast<DWORD>(img.rowPitch);
|
|
initData[idx].SysMemSlicePitch = static_cast<DWORD>(img.slicePitch);
|
|
++idx;
|
|
|
|
if (depth > 1)
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//--- 1D or 2D texture case ---------------------------------------------------
|
|
size_t idx = 0;
|
|
for (size_t item = 0; item < metadata.arraySize; ++item)
|
|
{
|
|
for (size_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
size_t index = metadata.ComputeIndex(level, item, 0);
|
|
if (index >= nimages)
|
|
return E_FAIL;
|
|
|
|
const Image& img = srcImages[index];
|
|
|
|
if (img.format != metadata.format)
|
|
return E_FAIL;
|
|
|
|
if (!img.pixels)
|
|
return E_POINTER;
|
|
|
|
assert(idx < (metadata.mipLevels * metadata.arraySize));
|
|
|
|
initData[idx].pSysMem = img.pixels;
|
|
initData[idx].SysMemPitch = static_cast<DWORD>(img.rowPitch);
|
|
initData[idx].SysMemSlicePitch = static_cast<DWORD>(img.slicePitch);
|
|
++idx;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create texture using static initialization data
|
|
HRESULT hr = E_FAIL;
|
|
|
|
DXGI_FORMAT tformat = (forceSRGB) ? MakeSRGB(metadata.format) : metadata.format;
|
|
|
|
switch (metadata.dimension)
|
|
{
|
|
case TEX_DIMENSION_TEXTURE1D:
|
|
{
|
|
D3D11_TEXTURE1D_DESC desc;
|
|
desc.Width = static_cast<UINT>(metadata.width);
|
|
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
|
|
desc.Format = tformat;
|
|
desc.Usage = usage;
|
|
desc.BindFlags = bindFlags;
|
|
desc.CPUAccessFlags = cpuAccessFlags;
|
|
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
|
hr = pDevice->CreateTexture1D(&desc, initData.get(), reinterpret_cast<ID3D11Texture1D**>(ppResource));
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE2D:
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = static_cast<UINT>(metadata.width);
|
|
desc.Height = static_cast<UINT>(metadata.height);
|
|
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
|
|
desc.Format = tformat;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = usage;
|
|
desc.BindFlags = bindFlags;
|
|
desc.CPUAccessFlags = cpuAccessFlags;
|
|
if (metadata.IsCubemap())
|
|
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
else
|
|
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
|
hr = pDevice->CreateTexture2D(&desc, initData.get(), reinterpret_cast<ID3D11Texture2D**>(ppResource));
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE3D:
|
|
{
|
|
D3D11_TEXTURE3D_DESC desc;
|
|
desc.Width = static_cast<UINT>(metadata.width);
|
|
desc.Height = static_cast<UINT>(metadata.height);
|
|
desc.Depth = static_cast<UINT>(metadata.depth);
|
|
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
desc.Format = tformat;
|
|
desc.Usage = usage;
|
|
desc.BindFlags = bindFlags;
|
|
desc.CPUAccessFlags = cpuAccessFlags;
|
|
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
|
hr = pDevice->CreateTexture3D(&desc, initData.get(), reinterpret_cast<ID3D11Texture3D**>(ppResource));
|
|
}
|
|
break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Create a shader resource view and associated texture
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateShaderResourceView(
|
|
ID3D11Device* pDevice,
|
|
const Image* srcImages,
|
|
size_t nimages,
|
|
const TexMetadata& metadata,
|
|
ID3D11ShaderResourceView** ppSRV)
|
|
{
|
|
return CreateShaderResourceViewEx(
|
|
pDevice, srcImages, nimages, metadata,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
|
|
ppSRV);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateShaderResourceViewEx(
|
|
ID3D11Device* pDevice,
|
|
const Image* srcImages,
|
|
size_t nimages,
|
|
const TexMetadata& metadata,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11ShaderResourceView** ppSRV)
|
|
{
|
|
if (!ppSRV)
|
|
return E_INVALIDARG;
|
|
|
|
*ppSRV = nullptr;
|
|
|
|
ComPtr<ID3D11Resource> resource;
|
|
HRESULT hr = CreateTextureEx(pDevice, srcImages, nimages, metadata,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
|
|
resource.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
assert(resource);
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
|
if (forceSRGB)
|
|
SRVDesc.Format = MakeSRGB(metadata.format);
|
|
else
|
|
SRVDesc.Format = metadata.format;
|
|
|
|
switch (metadata.dimension)
|
|
{
|
|
case TEX_DIMENSION_TEXTURE1D:
|
|
if (metadata.arraySize > 1)
|
|
{
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
|
|
SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
|
|
}
|
|
else
|
|
{
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1D;
|
|
SRVDesc.Texture1D.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE2D:
|
|
if (metadata.IsCubemap())
|
|
{
|
|
if (metadata.arraySize > 6)
|
|
{
|
|
assert((metadata.arraySize % 6) == 0);
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
|
|
SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(metadata.arraySize / 6);
|
|
}
|
|
else
|
|
{
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBE;
|
|
SRVDesc.TextureCube.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
}
|
|
}
|
|
else if (metadata.arraySize > 1)
|
|
{
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
|
|
}
|
|
else
|
|
{
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
|
|
SRVDesc.Texture2D.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE3D:
|
|
assert(metadata.arraySize == 1);
|
|
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE3D;
|
|
SRVDesc.Texture3D.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
break;
|
|
|
|
default:
|
|
return E_FAIL;
|
|
}
|
|
|
|
hr = pDevice->CreateShaderResourceView(resource.Get(), &SRVDesc, ppSRV);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
assert(*ppSRV);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Save a texture resource to a DDS file in memory/on disk
|
|
//-------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CaptureTexture(
|
|
ID3D11Device* pDevice,
|
|
ID3D11DeviceContext* pContext,
|
|
ID3D11Resource* pSource,
|
|
ScratchImage& result)
|
|
{
|
|
if (!pDevice || !pContext || !pSource)
|
|
return E_INVALIDARG;
|
|
|
|
D3D11_RESOURCE_DIMENSION resType = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
|
pSource->GetType(&resType);
|
|
|
|
HRESULT hr;
|
|
|
|
switch (resType)
|
|
{
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
|
{
|
|
ComPtr<ID3D11Texture1D> pTexture;
|
|
hr = pSource->QueryInterface(IID_GRAPHICS_PPV_ARGS(pTexture.GetAddressOf()));
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pTexture);
|
|
|
|
D3D11_TEXTURE1D_DESC desc;
|
|
pTexture->GetDesc(&desc);
|
|
|
|
ComPtr<ID3D11Texture1D> pStaging;
|
|
if ((desc.Usage == D3D11_USAGE_STAGING) && (desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ))
|
|
{
|
|
// Handle case where the source is already a staging texture we can use directly
|
|
pStaging = pTexture;
|
|
}
|
|
else
|
|
{
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
|
|
hr = pDevice->CreateTexture1D(&desc, 0, pStaging.GetAddressOf());
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pStaging);
|
|
|
|
pContext->CopyResource(pStaging.Get(), pSource);
|
|
}
|
|
|
|
TexMetadata mdata;
|
|
mdata.width = desc.Width;
|
|
mdata.height = mdata.depth = 1;
|
|
mdata.arraySize = desc.ArraySize;
|
|
mdata.mipLevels = desc.MipLevels;
|
|
mdata.miscFlags = 0;
|
|
mdata.miscFlags2 = 0;
|
|
mdata.format = desc.Format;
|
|
mdata.dimension = TEX_DIMENSION_TEXTURE1D;
|
|
|
|
hr = result.Initialize(mdata);
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
hr = Capture(pContext, pStaging.Get(), mdata, result);
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
|
{
|
|
ComPtr<ID3D11Texture2D> pTexture;
|
|
hr = pSource->QueryInterface(IID_GRAPHICS_PPV_ARGS(pTexture.GetAddressOf()));
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pTexture);
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
pTexture->GetDesc(&desc);
|
|
|
|
ComPtr<ID3D11Texture2D> pStaging;
|
|
if (desc.SampleDesc.Count > 1)
|
|
{
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
|
|
ComPtr<ID3D11Texture2D> pTemp;
|
|
hr = pDevice->CreateTexture2D(&desc, 0, pTemp.GetAddressOf());
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pTemp);
|
|
|
|
DXGI_FORMAT fmt = desc.Format;
|
|
if (IsTypeless(fmt))
|
|
{
|
|
// Assume a UNORM if it exists otherwise use FLOAT
|
|
fmt = MakeTypelessUNORM(fmt);
|
|
fmt = MakeTypelessFLOAT(fmt);
|
|
}
|
|
|
|
UINT support = 0;
|
|
hr = pDevice->CheckFormatSupport(fmt, &support);
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
if (!(support & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE))
|
|
{
|
|
hr = E_FAIL;
|
|
break;
|
|
}
|
|
|
|
for (UINT item = 0; item < desc.ArraySize; ++item)
|
|
{
|
|
for (UINT level = 0; level < desc.MipLevels; ++level)
|
|
{
|
|
UINT index = D3D11CalcSubresource(level, item, desc.MipLevels);
|
|
pContext->ResolveSubresource(pTemp.Get(), index, pSource, index, fmt);
|
|
}
|
|
}
|
|
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
|
|
hr = pDevice->CreateTexture2D(&desc, 0, pStaging.GetAddressOf());
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pStaging);
|
|
|
|
pContext->CopyResource(pStaging.Get(), pTemp.Get());
|
|
}
|
|
else if ((desc.Usage == D3D11_USAGE_STAGING) && (desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ))
|
|
{
|
|
// Handle case where the source is already a staging texture we can use directly
|
|
pStaging = pTexture;
|
|
}
|
|
else
|
|
{
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
|
|
hr = pDevice->CreateTexture2D(&desc, 0, &pStaging);
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pStaging);
|
|
|
|
pContext->CopyResource(pStaging.Get(), pSource);
|
|
}
|
|
|
|
TexMetadata mdata;
|
|
mdata.width = desc.Width;
|
|
mdata.height = desc.Height;
|
|
mdata.depth = 1;
|
|
mdata.arraySize = desc.ArraySize;
|
|
mdata.mipLevels = desc.MipLevels;
|
|
mdata.miscFlags = (desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) ? TEX_MISC_TEXTURECUBE : 0;
|
|
mdata.miscFlags2 = 0;
|
|
mdata.format = desc.Format;
|
|
mdata.dimension = TEX_DIMENSION_TEXTURE2D;
|
|
|
|
hr = result.Initialize(mdata);
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
hr = Capture(pContext, pStaging.Get(), mdata, result);
|
|
}
|
|
break;
|
|
|
|
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
|
{
|
|
ComPtr<ID3D11Texture3D> pTexture;
|
|
hr = pSource->QueryInterface(IID_GRAPHICS_PPV_ARGS(pTexture.GetAddressOf()));
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pTexture);
|
|
|
|
D3D11_TEXTURE3D_DESC desc;
|
|
pTexture->GetDesc(&desc);
|
|
|
|
ComPtr<ID3D11Texture3D> pStaging;
|
|
if ((desc.Usage == D3D11_USAGE_STAGING) && (desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ))
|
|
{
|
|
// Handle case where the source is already a staging texture we can use directly
|
|
pStaging = pTexture;
|
|
}
|
|
else
|
|
{
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
|
|
hr = pDevice->CreateTexture3D(&desc, 0, pStaging.GetAddressOf());
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
assert(pStaging);
|
|
|
|
pContext->CopyResource(pStaging.Get(), pSource);
|
|
}
|
|
|
|
TexMetadata mdata;
|
|
mdata.width = desc.Width;
|
|
mdata.height = desc.Height;
|
|
mdata.depth = desc.Depth;
|
|
mdata.arraySize = 1;
|
|
mdata.mipLevels = desc.MipLevels;
|
|
mdata.miscFlags = 0;
|
|
mdata.miscFlags2 = 0;
|
|
mdata.format = desc.Format;
|
|
mdata.dimension = TEX_DIMENSION_TEXTURE3D;
|
|
|
|
hr = result.Initialize(mdata);
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
hr = Capture(pContext, pStaging.Get(), mdata, result);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
hr = E_FAIL;
|
|
break;
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
result.Release();
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|