crossxtex/DirectXTex
2013-10-18 20:49:03 -07:00
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Shaders DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
BC4BC5.cpp DirectXTex: some more /analyze cleanup 2013-07-01 13:30:13 -07:00
BC6HBC7.cpp DirectXTex: Minor BC6H / BC7 tweaks 2013-07-18 23:12:49 -07:00
BC.cpp DirectXTex: minor fix for BC1 encoder 2013-07-29 13:33:52 -07:00
BC.h DirectXTex: Minor BC6H / BC7 tweaks 2013-07-18 23:12:49 -07:00
BCDirectCompute.cpp DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB 2013-10-08 16:26:29 -07:00
BCDirectCompute.h DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DDS.h Update DDS alpha mode metadata 2013-04-11 15:23:54 -07:00
DirectXTex_Desktop_2010_SDK80.sln DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation 2012-12-07 17:30:49 -08:00
DirectXTex_Desktop_2010_SDK80.vcxproj DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2010_SDK80.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2010_SDK81.sln DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK 2013-10-18 20:49:03 -07:00
DirectXTex_Desktop_2010_SDK81.vcxproj DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK 2013-10-18 20:49:03 -07:00
DirectXTex_Desktop_2010_SDK81.vcxproj.filters DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK 2013-10-18 20:49:03 -07:00
DirectXTex_Desktop_2010.sln Rename projects and solutions to a standard naming convention 2012-09-28 16:28:30 -07:00
DirectXTex_Desktop_2010.vcxproj DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2010.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2012.sln DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
DirectXTex_Desktop_2012.vcxproj DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2012.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2013.sln DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
DirectXTex_Desktop_2013.vcxproj DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2013.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Windows8.sln Rename projects and solutions to a standard naming convention 2012-09-28 16:28:30 -07:00
DirectXTex_Windows8.vcxproj DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Windows8.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Windows81.sln Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex_Windows81.vcxproj Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex_Windows81.vcxproj.filters Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex.h DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet 2013-10-04 17:44:52 -07:00
DirectXTex.inl DirectXTex: partial typeless support for _LoadScanline 2013-04-29 17:43:13 -07:00
DirectXTexCompress.cpp DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image 2013-07-31 13:16:31 -07:00
DirectXTexCompressGPU.cpp DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTexConvert.cpp DirectXTex: Updated to use DirectXMath 3.06 when available 2013-09-09 12:45:36 -07:00
DirectXTexD3D11.cpp DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible 2013-07-26 16:44:00 -07:00
DirectXTexDDS.cpp Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs 2013-07-24 16:45:33 -07:00
DirectXTexFlipRotate.cpp DirectXTK/DirectXTex: Minor code review feedback 2013-06-21 14:12:39 -07:00
DirectXTexImage.cpp DirectXTex: Supressed warning from /analyze 2013-10-07 18:21:09 -07:00
DirectXTexMipmaps.cpp DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible 2013-07-26 16:44:00 -07:00
DirectXTexMisc.cpp DirectxTex: ComputeMSE flags for X2 bias 2013-07-31 13:15:42 -07:00
DirectXTexNormalMaps.cpp DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation 2012-12-07 17:30:49 -08:00
DirectXTexP.h DirectXTex: add use of d3d11_1.h when available 2013-09-03 15:04:04 -07:00
DirectXTexPMAlpha.cpp DirectXTex: Update for sRGB handling with pmalpha 2013-10-01 17:28:56 -07:00
DirectXTexResize.cpp DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible 2013-07-26 16:44:00 -07:00
DirectXTexTGA.cpp Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs 2013-07-24 16:45:33 -07:00
DirectXTexUtil.cpp Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs 2013-07-24 16:45:33 -07:00
DirectXTexWIC.cpp DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files 2013-07-31 00:39:59 -07:00
Filters.h DirectXTex: added finite low-pass triangle custom filter 2013-06-14 16:17:16 -07:00
scoped.h DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00