.. |
Shaders
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
BC4BC5.cpp
|
DirectXTex: some more /analyze cleanup
|
2013-07-01 13:30:13 -07:00 |
BC6HBC7.cpp
|
DirectXTex: Minor BC6H / BC7 tweaks
|
2013-07-18 23:12:49 -07:00 |
BC.cpp
|
DirectXTex: minor fix for BC1 encoder
|
2013-07-29 13:33:52 -07:00 |
BC.h
|
DirectXTex: Minor BC6H / BC7 tweaks
|
2013-07-18 23:12:49 -07:00 |
BCDirectCompute.cpp
|
DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
|
2013-10-08 16:26:29 -07:00 |
BCDirectCompute.h
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DDS.h
|
Update DDS alpha mode metadata
|
2013-04-11 15:23:54 -07:00 |
DirectXTex_Desktop_2010_SDK80.sln
|
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
|
2012-12-07 17:30:49 -08:00 |
DirectXTex_Desktop_2010_SDK80.vcxproj
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2010_SDK80.vcxproj.filters
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2010_SDK81.sln
|
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
|
2013-10-18 20:49:03 -07:00 |
DirectXTex_Desktop_2010_SDK81.vcxproj
|
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
|
2013-10-18 20:49:03 -07:00 |
DirectXTex_Desktop_2010_SDK81.vcxproj.filters
|
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
|
2013-10-18 20:49:03 -07:00 |
DirectXTex_Desktop_2010.sln
|
Rename projects and solutions to a standard naming convention
|
2012-09-28 16:28:30 -07:00 |
DirectXTex_Desktop_2010.vcxproj
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2010.vcxproj.filters
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2012.sln
|
DirectXTex: Cleaned up .sln versions
|
2013-07-12 15:48:41 -07:00 |
DirectXTex_Desktop_2012.vcxproj
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2012.vcxproj.filters
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2013.sln
|
DirectXTex: Cleaned up .sln versions
|
2013-07-12 15:48:41 -07:00 |
DirectXTex_Desktop_2013.vcxproj
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Desktop_2013.vcxproj.filters
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows8.sln
|
Rename projects and solutions to a standard naming convention
|
2012-09-28 16:28:30 -07:00 |
DirectXTex_Windows8.vcxproj
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows8.vcxproj.filters
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTex_Windows81.sln
|
Update for VS 2013 / Windows 8.1 RTM
|
2013-10-18 17:36:51 -07:00 |
DirectXTex_Windows81.vcxproj
|
Update for VS 2013 / Windows 8.1 RTM
|
2013-10-18 17:36:51 -07:00 |
DirectXTex_Windows81.vcxproj.filters
|
Update for VS 2013 / Windows 8.1 RTM
|
2013-10-18 17:36:51 -07:00 |
DirectXTex.h
|
DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet
|
2013-10-04 17:44:52 -07:00 |
DirectXTex.inl
|
DirectXTex: partial typeless support for _LoadScanline
|
2013-04-29 17:43:13 -07:00 |
DirectXTexCompress.cpp
|
DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image
|
2013-07-31 13:16:31 -07:00 |
DirectXTexCompressGPU.cpp
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
DirectXTexConvert.cpp
|
DirectXTex: Updated to use DirectXMath 3.06 when available
|
2013-09-09 12:45:36 -07:00 |
DirectXTexD3D11.cpp
|
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
|
2013-07-26 16:44:00 -07:00 |
DirectXTexDDS.cpp
|
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
|
2013-07-24 16:45:33 -07:00 |
DirectXTexFlipRotate.cpp
|
DirectXTK/DirectXTex: Minor code review feedback
|
2013-06-21 14:12:39 -07:00 |
DirectXTexImage.cpp
|
DirectXTex: Supressed warning from /analyze
|
2013-10-07 18:21:09 -07:00 |
DirectXTexMipmaps.cpp
|
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
|
2013-07-26 16:44:00 -07:00 |
DirectXTexMisc.cpp
|
DirectxTex: ComputeMSE flags for X2 bias
|
2013-07-31 13:15:42 -07:00 |
DirectXTexNormalMaps.cpp
|
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
|
2012-12-07 17:30:49 -08:00 |
DirectXTexP.h
|
DirectXTex: add use of d3d11_1.h when available
|
2013-09-03 15:04:04 -07:00 |
DirectXTexPMAlpha.cpp
|
DirectXTex: Update for sRGB handling with pmalpha
|
2013-10-01 17:28:56 -07:00 |
DirectXTexResize.cpp
|
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
|
2013-07-26 16:44:00 -07:00 |
DirectXTexTGA.cpp
|
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
|
2013-07-24 16:45:33 -07:00 |
DirectXTexUtil.cpp
|
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
|
2013-07-24 16:45:33 -07:00 |
DirectXTexWIC.cpp
|
DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files
|
2013-07-31 00:39:59 -07:00 |
Filters.h
|
DirectXTex: added finite low-pass triangle custom filter
|
2013-06-14 16:17:16 -07:00 |
scoped.h
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |