crossxtex/DirectXTex
2017-07-13 19:24:22 -07:00
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Shaders Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:16:50 -07:00
BC4BC5.cpp Minor code review feedback 2017-01-05 13:48:23 -08:00
BC6HBC7.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
BC.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
BC.h Minor code review feedback 2017-01-05 13:48:23 -08:00
BCDirectCompute.cpp BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
BCDirectCompute.h BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
d3dx12.h Updated for latest d3dx12.h (10.0.15063) 2017-04-19 18:16:34 -07:00
DDS.h DDS support for L8A8 with bitcount 8 instead of 16 2016-12-08 11:05:31 -08:00
DirectXTex_Desktop_2013.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_Desktop_2013.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2015_Win10.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_Desktop_2015_Win10.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_Desktop_2015.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_Desktop_2015.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_Desktop_2017_Win10.vcxproj Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
DirectXTex_Desktop_2017_Win10.vcxproj.filters Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
DirectXTex_Desktop_2017.vcxproj VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
DirectXTex_Desktop_2017.vcxproj.filters Added VS 2017 RC projects 2016-11-17 12:20:35 -08:00
DirectXTex_Windows10.vcxproj VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
DirectXTex_Windows10.vcxproj.filters VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
DirectXTex_Windows81.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_Windows81.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_WindowsPhone81.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_WindowsPhone81.vcxproj.filters Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
DirectXTex_XboxOneXDK_2015.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_XboxOneXDK_2015.vcxproj.filters DirectX 12 API support 2017-01-26 10:23:36 -08:00
DirectXTex_XboxOneXDK_2017.vcxproj Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
DirectXTex_XboxOneXDK_2017.vcxproj.filters Added more VS 2017 RC projects 2017-01-31 12:45:01 -08:00
DirectXTex.h DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
DirectXTex.inl General code cleanuP 2016-09-08 19:09:46 -07:00
DirectXTexCompress.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexCompressGPU.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexConvert.cpp Minor code cleanup 2017-07-13 19:24:22 -07:00
DirectXTexD3D11.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexD3D12.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexDDS.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexFlipRotate.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexHDR.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexImage.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexMipmaps.cpp Minor code cleanup 2017-07-13 19:24:22 -07:00
DirectXTexMisc.cpp Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag 2017-07-12 10:06:05 -07:00
DirectXTexNormalMaps.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexP.h Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexPMAlpha.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexResize.cpp Minor code cleanup 2017-07-13 19:24:22 -07:00
DirectXTexTGA.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
DirectXTexUtil.cpp DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats 2017-01-28 17:58:54 -08:00
DirectXTexWIC.cpp Minor code cleanup 2017-07-12 00:56:51 -07:00
Filters.h Minor code cleanup 2017-07-12 00:56:51 -07:00
scoped.h Code review feedback 2017-07-10 00:09:56 -07:00