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Shaders
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Regenerated shaders using Windows 10 Creators Update SDK (15063)
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2017-04-17 15:16:50 -07:00 |
BC4BC5.cpp
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Minor code review feedback
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2017-01-05 13:48:23 -08:00 |
BC6HBC7.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
BC.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
BC.h
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Minor code review feedback
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2017-01-05 13:48:23 -08:00 |
BCDirectCompute.cpp
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
BCDirectCompute.h
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
d3dx12.h
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Updated for latest d3dx12.h (10.0.15063)
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2017-04-19 18:16:34 -07:00 |
DDS.h
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DDS support for L8A8 with bitcount 8 instead of 16
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2016-12-08 11:05:31 -08:00 |
DirectXTex_Desktop_2013.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_Desktop_2013.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2015_Win10.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_Desktop_2015_Win10.vcxproj.filters
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_Desktop_2015.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_Desktop_2015.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_Desktop_2017_Win10.vcxproj
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Added VS 2017 Win10 projects
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2017-04-12 21:16:17 -07:00 |
DirectXTex_Desktop_2017_Win10.vcxproj.filters
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Added VS 2017 Win10 projects
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2017-04-12 21:16:17 -07:00 |
DirectXTex_Desktop_2017.vcxproj
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VS 2017 updated for Windows Creators Update SDK (15063)
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2017-04-07 23:09:28 -07:00 |
DirectXTex_Desktop_2017.vcxproj.filters
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Added VS 2017 RC projects
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2016-11-17 12:20:35 -08:00 |
DirectXTex_Windows10.vcxproj
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VS 2017 updated for Windows Creators Update SDK (15063)
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2017-04-07 23:09:28 -07:00 |
DirectXTex_Windows10.vcxproj.filters
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VS 2017 updated for Windows Creators Update SDK (15063)
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2017-04-07 23:09:28 -07:00 |
DirectXTex_Windows81.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_Windows81.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_WindowsPhone81.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
DirectXTex_XboxOneXDK_2015.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_XboxOneXDK_2015.vcxproj.filters
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
DirectXTex_XboxOneXDK_2017.vcxproj
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
DirectXTex_XboxOneXDK_2017.vcxproj.filters
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Added more VS 2017 RC projects
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2017-01-31 12:45:01 -08:00 |
DirectXTex.h
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DirectX 12 planar resource handling
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2017-01-30 22:29:45 -08:00 |
DirectXTex.inl
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General code cleanuP
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2016-09-08 19:09:46 -07:00 |
DirectXTexCompress.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexCompressGPU.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexConvert.cpp
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Minor code cleanup
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2017-07-13 19:24:22 -07:00 |
DirectXTexD3D11.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexD3D12.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexDDS.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexFlipRotate.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexHDR.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexImage.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexMipmaps.cpp
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Minor code cleanup
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2017-07-13 19:24:22 -07:00 |
DirectXTexMisc.cpp
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Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag
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2017-07-12 10:06:05 -07:00 |
DirectXTexNormalMaps.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexP.h
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexPMAlpha.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexResize.cpp
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Minor code cleanup
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2017-07-13 19:24:22 -07:00 |
DirectXTexTGA.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
DirectXTexUtil.cpp
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DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
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2017-01-28 17:58:54 -08:00 |
DirectXTexWIC.cpp
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
Filters.h
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
scoped.h
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Code review feedback
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2017-07-10 00:09:56 -07:00 |