AuroraOpenALSoft/OpenAL32/alEffect.c

687 lines
22 KiB
C
Raw Normal View History

2007-12-18 01:20:11 +00:00
/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
2008-01-16 22:09:04 +00:00
#include <stdlib.h>
#include <math.h>
2012-10-07 15:18:53 +00:00
#include <float.h>
2008-01-16 22:09:04 +00:00
2007-12-18 01:20:11 +00:00
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alEffect.h"
#include "alThunk.h"
#include "alError.h"
2007-12-18 01:20:11 +00:00
ALboolean DisabledEffects[MAX_EFFECTS];
2007-12-18 01:20:11 +00:00
static void InitEffectParams(ALeffect *effect, ALenum type);
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
2007-12-18 01:20:11 +00:00
{
ALCcontext *Context;
ALsizei cur = 0;
2007-12-18 01:20:11 +00:00
Context = GetContextRef();
2009-09-13 03:22:03 +00:00
if(!Context) return;
2007-12-18 01:20:11 +00:00
al_try
2007-12-18 01:20:11 +00:00
{
ALCdevice *device = Context->Device;
2010-09-21 22:12:08 +00:00
ALenum err;
CHECK_VALUE(Context, n >= 0);
for(cur = 0;cur < n;cur++)
2007-12-18 01:20:11 +00:00
{
2010-09-21 22:12:08 +00:00
ALeffect *effect = calloc(1, sizeof(ALeffect));
err = AL_OUT_OF_MEMORY;
if(!effect || (err=InitEffect(effect)) != AL_NO_ERROR)
2010-09-21 22:12:08 +00:00
{
free(effect);
2013-03-24 20:55:41 +00:00
alDeleteEffects(cur, effects);
al_throwerr(Context, err);
2010-09-21 22:12:08 +00:00
}
2007-12-18 01:20:11 +00:00
err = NewThunkEntry(&effect->id);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntry(&device->EffectMap, effect->id, effect);
2010-09-21 22:12:08 +00:00
if(err != AL_NO_ERROR)
2007-12-18 01:20:11 +00:00
{
FreeThunkEntry(effect->id);
2010-09-21 22:12:08 +00:00
memset(effect, 0, sizeof(ALeffect));
free(effect);
2013-03-24 20:55:41 +00:00
alDeleteEffects(cur, effects);
al_throwerr(Context, err);
2007-12-18 01:20:11 +00:00
}
2010-09-21 22:12:08 +00:00
effects[cur] = effect->id;
2007-12-18 01:20:11 +00:00
}
}
al_endtry;
2007-12-18 01:20:11 +00:00
ALCcontext_DecRef(Context);
2007-12-18 01:20:11 +00:00
}
2011-09-22 07:31:42 +00:00
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
2007-12-18 01:20:11 +00:00
{
ALCcontext *Context;
ALeffect *Effect;
2007-12-18 01:20:11 +00:00
ALsizei i;
Context = GetContextRef();
2009-09-13 03:22:03 +00:00
if(!Context) return;
2007-12-18 01:20:11 +00:00
al_try
2007-12-18 01:20:11 +00:00
{
ALCdevice *device = Context->Device;
CHECK_VALUE(Context, n >= 0);
2010-09-21 23:54:33 +00:00
for(i = 0;i < n;i++)
2007-12-18 01:20:11 +00:00
{
if(effects[i] && LookupEffect(device, effects[i]) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
2007-12-18 01:20:11 +00:00
}
2010-09-21 23:54:33 +00:00
for(i = 0;i < n;i++)
2007-12-18 01:20:11 +00:00
{
if((Effect=RemoveEffect(device, effects[i])) == NULL)
2010-09-21 23:54:33 +00:00
continue;
FreeThunkEntry(Effect->id);
2010-09-21 23:54:33 +00:00
memset(Effect, 0, sizeof(*Effect));
free(Effect);
2007-12-18 01:20:11 +00:00
}
}
al_endtry;
2007-12-18 01:20:11 +00:00
ALCcontext_DecRef(Context);
2007-12-18 01:20:11 +00:00
}
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
2007-12-18 01:20:11 +00:00
{
ALCcontext *Context;
2010-05-19 00:41:06 +00:00
ALboolean result;
2007-12-18 01:20:11 +00:00
Context = GetContextRef();
2009-09-13 03:22:03 +00:00
if(!Context) return AL_FALSE;
2007-12-18 01:20:11 +00:00
result = ((!effect || LookupEffect(Context->Device, effect)) ?
2010-05-19 00:41:06 +00:00
AL_TRUE : AL_FALSE);
2007-12-18 01:20:11 +00:00
ALCcontext_DecRef(Context);
2007-12-18 01:20:11 +00:00
return result;
2007-12-18 01:20:11 +00:00
}
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
2007-12-18 01:20:11 +00:00
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
2007-12-18 01:20:11 +00:00
Context = GetContextRef();
2009-09-13 03:22:03 +00:00
if(!Context) return;
2007-12-18 01:20:11 +00:00
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
2007-12-18 01:20:11 +00:00
{
if(param == AL_EFFECT_TYPE)
2007-12-18 01:20:11 +00:00
{
ALboolean isOk = (value == AL_EFFECT_NULL);
ALint i;
for(i = 0;!isOk && EffectList[i].val;i++)
{
if(value == EffectList[i].val &&
!DisabledEffects[EffectList[i].type])
isOk = AL_TRUE;
}
if(isOk)
InitEffectParams(ALEffect, value);
else
2010-03-17 00:35:51 +00:00
alSetError(Context, AL_INVALID_VALUE);
}
else
{
/* Call the appropriate handler */
VCALL(ALEffect,setParami,(Context, param, value));
}
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
2012-04-25 06:06:10 +00:00
switch(param)
{
case AL_EFFECT_TYPE:
alEffecti(effect, param, values[0]);
return;
}
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
{
/* Call the appropriate handler */
VCALL(ALEffect,setParamiv,(Context, param, values));
2007-12-18 01:20:11 +00:00
}
ALCcontext_DecRef(Context);
2007-12-18 01:20:11 +00:00
}
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
2007-12-18 01:20:11 +00:00
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
{
/* Call the appropriate handler */
VCALL(ALEffect,setParamf,(Context, param, value));
}
ALCcontext_DecRef(Context);
2007-12-18 01:20:11 +00:00
}
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
2007-12-18 01:20:11 +00:00
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
2007-12-18 01:20:11 +00:00
Context = GetContextRef();
2009-09-13 03:22:03 +00:00
if(!Context) return;
2007-12-18 01:20:11 +00:00
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
2007-12-18 01:20:11 +00:00
{
/* Call the appropriate handler */
VCALL(ALEffect,setParamfv,(Context, param, values));
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
{
if(param == AL_EFFECT_TYPE)
*value = ALEffect->type;
else
{
/* Call the appropriate handler */
VCALL(ALEffect,getParami,(Context, param, value));
}
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
2012-04-25 06:06:10 +00:00
switch(param)
{
case AL_EFFECT_TYPE:
alGetEffecti(effect, param, values);
return;
}
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
{
/* Call the appropriate handler */
VCALL(ALEffect,getParamiv,(Context, param, values));
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
{
/* Call the appropriate handler */
VCALL(ALEffect,getParamf,(Context, param, value));
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
2012-04-25 06:06:10 +00:00
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
else
{
/* Call the appropriate handler */
VCALL(ALEffect,getParamfv,(Context, param, values));
}
ALCcontext_DecRef(Context);
}
ALenum InitEffect(ALeffect *effect)
{
InitEffectParams(effect, AL_EFFECT_NULL);
return AL_NO_ERROR;
}
ALvoid ReleaseALEffects(ALCdevice *device)
2007-12-18 01:20:11 +00:00
{
2010-05-19 00:41:06 +00:00
ALsizei i;
for(i = 0;i < device->EffectMap.size;i++)
2007-12-18 01:20:11 +00:00
{
2010-05-19 00:41:06 +00:00
ALeffect *temp = device->EffectMap.array[i].value;
device->EffectMap.array[i].value = NULL;
2007-12-18 01:20:11 +00:00
// Release effect structure
FreeThunkEntry(temp->id);
2007-12-18 01:20:11 +00:00
memset(temp, 0, sizeof(ALeffect));
free(temp);
}
}
static void InitEffectParams(ALeffect *effect, ALenum type)
{
switch(type)
{
case AL_EFFECT_EAXREVERB:
effect->Props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
effect->Props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
effect->Props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
effect->Props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
effect->Props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
effect->Props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
effect->Props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
effect->Props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
effect->Props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
effect->Props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
effect->Props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
effect->Props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
effect->Props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
effect->Props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
effect->Props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
effect->Props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
effect->Props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
effect->Props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
effect->Props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
effect->Props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
effect->Props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
effect->Props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
effect->Props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
effect->Props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
effect->vtbl = &ALeaxreverb_vtable;
break;
case AL_EFFECT_REVERB:
effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
effect->vtbl = &ALreverb_vtable;
2013-10-03 10:32:54 +00:00
break;
case AL_EFFECT_AUTOWAH:
effect->Props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
effect->Props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
effect->Props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
effect->Props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
effect->vtbl = &ALautowah_vtable;
break;
2013-03-24 19:43:53 +00:00
case AL_EFFECT_CHORUS:
effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
effect->Props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
effect->vtbl = &ALchorus_vtable;
2013-03-24 19:43:53 +00:00
break;
2013-10-03 14:55:12 +00:00
case AL_EFFECT_COMPRESSOR:
effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
effect->vtbl = &ALcompressor_vtable;
break;
case AL_EFFECT_DISTORTION:
effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
effect->vtbl = &ALdistortion_vtable;
break;
2009-04-12 23:01:10 +00:00
case AL_EFFECT_ECHO:
effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
effect->Props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
effect->vtbl = &ALecho_vtable;
2009-04-12 23:01:10 +00:00
break;
case AL_EFFECT_EQUALIZER:
effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
effect->Props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
effect->Props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
effect->Props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
effect->Props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
effect->Props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
effect->Props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
effect->vtbl = &ALequalizer_vtable;
break;
2013-03-24 19:43:53 +00:00
case AL_EFFECT_FLANGER:
effect->Props.Flanger.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
effect->Props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE;
effect->Props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE;
effect->Props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH;
effect->Props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
effect->Props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY;
effect->vtbl = &ALflanger_vtable;
2013-03-24 19:43:53 +00:00
break;
case AL_EFFECT_RING_MODULATOR:
effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
effect->vtbl = &ALmodulator_vtable;
break;
2011-03-13 04:11:25 +00:00
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
case AL_EFFECT_DEDICATED_DIALOGUE:
effect->Props.Dedicated.Gain = 1.0f;
effect->vtbl = &ALdedicated_vtable;
break;
default:
effect->vtbl = &ALnull_vtable;
2011-03-13 04:11:25 +00:00
break;
}
effect->type = type;
2007-12-18 01:20:11 +00:00
}
#include "AL/efx-presets.h"
#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
static const struct {
const char name[32];
EFXEAXREVERBPROPERTIES props;
} reverblist[] = {
DECL(GENERIC),
DECL(PADDEDCELL),
DECL(ROOM),
DECL(BATHROOM),
DECL(LIVINGROOM),
DECL(STONEROOM),
DECL(AUDITORIUM),
DECL(CONCERTHALL),
DECL(CAVE),
DECL(ARENA),
DECL(HANGAR),
DECL(CARPETEDHALLWAY),
DECL(HALLWAY),
DECL(STONECORRIDOR),
DECL(ALLEY),
DECL(FOREST),
DECL(CITY),
DECL(MOUNTAINS),
DECL(QUARRY),
DECL(PLAIN),
DECL(PARKINGLOT),
DECL(SEWERPIPE),
DECL(UNDERWATER),
DECL(DRUGGED),
DECL(DIZZY),
DECL(PSYCHOTIC),
2012-01-28 07:15:16 +00:00
DECL(CASTLE_SMALLROOM),
DECL(CASTLE_SHORTPASSAGE),
DECL(CASTLE_MEDIUMROOM),
DECL(CASTLE_LARGEROOM),
DECL(CASTLE_LONGPASSAGE),
DECL(CASTLE_HALL),
DECL(CASTLE_CUPBOARD),
DECL(CASTLE_COURTYARD),
DECL(CASTLE_ALCOVE),
DECL(FACTORY_SMALLROOM),
DECL(FACTORY_SHORTPASSAGE),
DECL(FACTORY_MEDIUMROOM),
DECL(FACTORY_LARGEROOM),
DECL(FACTORY_LONGPASSAGE),
DECL(FACTORY_HALL),
DECL(FACTORY_CUPBOARD),
DECL(FACTORY_COURTYARD),
DECL(FACTORY_ALCOVE),
DECL(ICEPALACE_SMALLROOM),
DECL(ICEPALACE_SHORTPASSAGE),
DECL(ICEPALACE_MEDIUMROOM),
DECL(ICEPALACE_LARGEROOM),
DECL(ICEPALACE_LONGPASSAGE),
DECL(ICEPALACE_HALL),
DECL(ICEPALACE_CUPBOARD),
DECL(ICEPALACE_COURTYARD),
DECL(ICEPALACE_ALCOVE),
DECL(SPACESTATION_SMALLROOM),
DECL(SPACESTATION_SHORTPASSAGE),
DECL(SPACESTATION_MEDIUMROOM),
DECL(SPACESTATION_LARGEROOM),
DECL(SPACESTATION_LONGPASSAGE),
DECL(SPACESTATION_HALL),
DECL(SPACESTATION_CUPBOARD),
DECL(SPACESTATION_ALCOVE),
DECL(WOODEN_SMALLROOM),
DECL(WOODEN_SHORTPASSAGE),
DECL(WOODEN_MEDIUMROOM),
DECL(WOODEN_LARGEROOM),
DECL(WOODEN_LONGPASSAGE),
DECL(WOODEN_HALL),
DECL(WOODEN_CUPBOARD),
DECL(WOODEN_COURTYARD),
2012-01-30 06:16:39 +00:00
DECL(WOODEN_ALCOVE),
2012-01-28 07:15:16 +00:00
DECL(SPORT_EMPTYSTADIUM),
DECL(SPORT_SQUASHCOURT),
DECL(SPORT_SMALLSWIMMINGPOOL),
DECL(SPORT_LARGESWIMMINGPOOL),
DECL(SPORT_GYMNASIUM),
DECL(SPORT_FULLSTADIUM),
DECL(SPORT_STADIUMTANNOY),
DECL(PREFAB_WORKSHOP),
DECL(PREFAB_SCHOOLROOM),
DECL(PREFAB_PRACTISEROOM),
DECL(PREFAB_OUTHOUSE),
DECL(PREFAB_CARAVAN),
DECL(DOME_TOMB),
DECL(PIPE_SMALL),
DECL(DOME_SAINTPAULS),
DECL(PIPE_LONGTHIN),
DECL(PIPE_LARGE),
DECL(PIPE_RESONANT),
DECL(OUTDOORS_BACKYARD),
DECL(OUTDOORS_ROLLINGPLAINS),
DECL(OUTDOORS_DEEPCANYON),
DECL(OUTDOORS_CREEK),
DECL(OUTDOORS_VALLEY),
DECL(MOOD_HEAVEN),
DECL(MOOD_HELL),
DECL(MOOD_MEMORY),
DECL(DRIVING_COMMENTATOR),
DECL(DRIVING_PITGARAGE),
DECL(DRIVING_INCAR_RACER),
DECL(DRIVING_INCAR_SPORTS),
DECL(DRIVING_INCAR_LUXURY),
DECL(DRIVING_FULLGRANDSTAND),
DECL(DRIVING_EMPTYGRANDSTAND),
DECL(DRIVING_TUNNEL),
DECL(CITY_STREETS),
DECL(CITY_SUBWAY),
DECL(CITY_MUSEUM),
DECL(CITY_LIBRARY),
DECL(CITY_UNDERPASS),
DECL(CITY_ABANDONED),
DECL(DUSTYROOM),
DECL(CHAPEL),
DECL(SMALLWATERROOM),
};
2012-01-24 21:29:33 +00:00
#undef DECL
ALvoid LoadReverbPreset(const char *name, ALeffect *effect)
{
2013-03-19 14:38:42 +00:00
size_t i;
if(strcasecmp(name, "NONE") == 0)
{
InitEffectParams(effect, AL_EFFECT_NULL);
TRACE("Loading reverb '%s'\n", "NONE");
return;
}
if(!DisabledEffects[EAXREVERB])
InitEffectParams(effect, AL_EFFECT_EAXREVERB);
else if(!DisabledEffects[REVERB])
InitEffectParams(effect, AL_EFFECT_REVERB);
else
InitEffectParams(effect, AL_EFFECT_NULL);
2013-03-19 14:38:42 +00:00
for(i = 0;i < COUNTOF(reverblist);i++)
{
const EFXEAXREVERBPROPERTIES *props;
if(strcasecmp(name, reverblist[i].name) != 0)
continue;
TRACE("Loading reverb '%s'\n", reverblist[i].name);
props = &reverblist[i].props;
effect->Props.Reverb.Density = props->flDensity;
effect->Props.Reverb.Diffusion = props->flDiffusion;
effect->Props.Reverb.Gain = props->flGain;
effect->Props.Reverb.GainHF = props->flGainHF;
effect->Props.Reverb.GainLF = props->flGainLF;
effect->Props.Reverb.DecayTime = props->flDecayTime;
effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
effect->Props.Reverb.EchoTime = props->flEchoTime;
effect->Props.Reverb.EchoDepth = props->flEchoDepth;
effect->Props.Reverb.ModulationTime = props->flModulationTime;
effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
effect->Props.Reverb.HFReference = props->flHFReference;
effect->Props.Reverb.LFReference = props->flLFReference;
effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
2013-03-19 14:38:42 +00:00
return;
}
2013-03-19 14:38:42 +00:00
WARN("Reverb preset '%s' not found\n", name);
}