Chuck Walbourn
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2f31eb519c
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Resync DDSTextureLoader, WICTextureLoader
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2016-09-22 22:34:50 -07:00 |
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Chuck Walbourn
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51bc3d5b16
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General code cleanuP
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2016-09-08 19:09:46 -07:00 |
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Chuck Walbourn
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4dd440e775
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Normalize line endings
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2016-08-22 11:26:36 -07:00 |
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Chuck Walbourn
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eca2005ac5
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Removed obsolete adapter code for VS 2010/2012
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2016-04-08 18:01:05 -07:00 |
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walbourn_cp
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ee870efb9e
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Standalone DDSTextureLoader, WICTextureLoader, ScreenGrab sync'd; removed partial XBox One support
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2014-08-12 15:01:09 -07:00 |
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walbourn_cp
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57b4ae994d
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Removed all use of MONOLITHIC driver variable
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2014-05-08 13:44:39 -07:00 |
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walbourn_cp
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3b396e2303
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Sync with latest DirectXTK versions of DDSTextureLoader, ScreenGrab, and WICTextureLoader
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2014-04-03 12:43:46 -07:00 |
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walbourn_cp
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b22fa640b4
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WICTextureLoader: Added overloads that do not take a D3D11DeviceContext (i.e. no autogen mips) to be consistent with DDSTextureLoader
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2014-02-24 16:12:01 -08:00 |
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walbourn_cp
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c8bb338548
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DirectXTex: converted DDSTextureLoader & WICTextureLoader to SAL2
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2012-12-11 13:26:14 -08:00 |
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walbourn_cp
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db135329b2
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DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader
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2012-12-11 12:24:03 -08:00 |
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walbourn_cp
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1168867270
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Ex versions of DDSTextureLoader & WICTextureLoader for advanced / expert scenarios
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2012-11-29 17:38:29 -08:00 |
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walbourn_cp
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0ef4a78e4a
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Updated WICTextureLoader and ScreenGrab with Windows Phone 8 guards
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2012-10-30 17:31:19 -07:00 |
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walbourn_cp
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051f865120
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Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace
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2012-10-02 14:03:22 -07:00 |
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walbourn_cp
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a6c5c5939a
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April 20, 2012 source
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2012-05-01 13:00:24 -07:00 |
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