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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-04 01:31:04 +00:00
DirectXTex/DirectXTex
2021-11-01 16:52:29 -07:00
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Shaders Fixed shader script 2021-10-14 17:11:43 -07:00
BC4BC5.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
BC6HBC7.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
BC.cpp Minor code review feedback 2021-10-19 15:52:12 -07:00
BC.h Updated copyright banner 2021-02-26 22:59:42 -08:00
BCDirectCompute.cpp CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
BCDirectCompute.h Updated copyright banner 2021-02-26 22:59:42 -08:00
d3dx12.h Update for latest fixes for D3DX12.h 2021-10-22 16:43:43 -07:00
DDS.h NVTT 1.x wrote L8/L16 as RGB instead of LUMINANCE 2021-04-02 17:08:56 -07:00
DirectXTex_Desktop_2017_Win10.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Desktop_2017_Win10.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex_Desktop_2017.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Desktop_2017.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex_Desktop_2019_Win10.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Desktop_2019_Win10.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex_Desktop_2019.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Desktop_2019.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex_Desktop_2022_Win10.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Desktop_2022_Win10.vcxproj.filters Added VS 2022 Preview projets for v143 Platform Toolset 2021-07-27 18:45:56 -07:00
DirectXTex_Desktop_2022.vcxproj Add offfical VS 2022 projects 2021-11-01 16:52:29 -07:00
DirectXTex_Desktop_2022.vcxproj.filters Add offfical VS 2022 projects 2021-11-01 16:52:29 -07:00
DirectXTex_GDK_2017.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_GDK_2017.vcxproj.filters Fixed GDK projects to remove DX11 usage 2020-08-24 14:17:20 -07:00
DirectXTex_GDK_2019.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_GDK_2019.vcxproj.filters Fixed GDK projects to remove DX11 usage 2020-08-24 14:17:20 -07:00
DirectXTex_Windows10_2017.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Windows10_2017.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex_Windows10_2019.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_Windows10_2019.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex_Windows10_2022.vcxproj Add offfical VS 2022 projects 2021-11-01 16:52:29 -07:00
DirectXTex_Windows10_2022.vcxproj.filters Add offfical VS 2022 projects 2021-11-01 16:52:29 -07:00
DirectXTex_XboxOneXDK_2017.vcxproj CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
DirectXTex_XboxOneXDK_2017.vcxproj.filters Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
DirectXTex.h August 1, 2021 2021-08-01 23:52:17 -07:00
DirectXTex.inl Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexCompress.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexCompressGPU.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexConvert.cpp Minor code review feedback 2021-10-19 15:52:12 -07:00
DirectXTexD3D11.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexD3D12.cpp Fixed -Wunused-macros warning 2021-10-19 13:38:57 -07:00
DirectXTexDDS.cpp Fix CONV_FLAGS_NOALPHA flag for 16bpp format (#238) 2021-06-06 20:58:32 -07:00
DirectXTexFlipRotate.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexHDR.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexImage.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexMipmaps.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexMisc.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexNormalMaps.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexP.h std::ignore usage instead of (void) for ignoring return values 2021-10-17 11:57:07 -07:00
DirectXTexPMAlpha.cpp Updated copyright banner 2021-02-26 22:59:42 -08:00
DirectXTexResize.cpp Fix warning C26451 2021-10-21 15:44:03 -07:00
DirectXTexTGA.cpp Fix TGA reader regression for TGA files smaller than 26 bytes 2021-03-26 21:43:56 -07:00
DirectXTexUtil.cpp Replaced use of CreateStreamOnHGlobal with a custom IStream 2021-04-06 17:52:47 -07:00
DirectXTexWIC.cpp std::ignore usage instead of (void) for ignoring return values 2021-10-17 11:57:07 -07:00
filters.h Minor code review feedback 2021-10-19 15:52:12 -07:00
scoped.h std::ignore usage instead of (void) for ignoring return values 2021-10-17 11:57:07 -07:00