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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Updated Resources (markdown)

Chuck Walbourn 2019-07-02 22:34:52 -07:00
parent 9f2f1cdade
commit 26e4e350a4

@ -28,7 +28,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
[The DDS File Format Lives](https://walbourn.github.io/the-dds-file-format-lives/)
# MSDN
# Microsoft Docs
[DDS Programmer's Guide](https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dx-graphics-dds-pguide)
[Compressed Texture Resources (Direct3D 9)](https://docs.microsoft.com/en-us/windows/desktop/direct3d9/compressed-texture-resources)
@ -48,7 +48,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression)
[Blog: Proper pbit computation in the BC7 texture format ](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html)
[Blog: Proper pbit computation in the BC7 texture format](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html)
# 'Fast Block Compression' schemes
BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren