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Updated Resources (markdown)
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@ -28,7 +28,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
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[The DDS File Format Lives](https://walbourn.github.io/the-dds-file-format-lives/)
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# MSDN
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# Microsoft Docs
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[DDS Programmer's Guide](https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dx-graphics-dds-pguide)
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[Compressed Texture Resources (Direct3D 9)](https://docs.microsoft.com/en-us/windows/desktop/direct3d9/compressed-texture-resources)
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@ -48,7 +48,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
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High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression)
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[Blog: Proper pbit computation in the BC7 texture format ](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html)
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[Blog: Proper pbit computation in the BC7 texture format](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html)
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# 'Fast Block Compression' schemes
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BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
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