Update README.md for ES2 and new contributors
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@ -5,7 +5,7 @@ Originally based on https://github.com/James-Jones/HLSLCrossCompiler.
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This library takes DirectX bytecode as input, and translates it into the following languages:
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- GLSL (OpenGL 3.2 and later)
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- GLSL ES (OpenGL ES 3.0 and later)
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- GLSL ES (OpenGL ES 2.0 and later)
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- GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V)
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- Metal Shading Language
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@ -46,6 +46,8 @@ The main entry point is TranslateHLSLFromMem() function in HLSLcc.cpp (taking DX
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- Florian Penzkofer
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- Alexey Orlov
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- Povilas Kanapickas
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- Aleksandr Kirillov
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- Kay Chang
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## License
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