OpenSubdiv/opensubdiv/osd/clVertexBuffer.cpp

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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
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//
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
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//
#include "../osd/clVertexBuffer.h"
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#include <cassert>
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCLVertexBuffer::OsdCLVertexBuffer(int numElements, int numVertices,
cl_context clContext)
: _numElements(numElements), _numVertices(numVertices),
_clQueue(NULL), _clMemory(NULL) {
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}
OsdCLVertexBuffer::~OsdCLVertexBuffer() {
clReleaseMemObject(_clMemory);
}
OsdCLVertexBuffer *
OsdCLVertexBuffer::Create(int numElements, int numVertices,
cl_context clContext) {
OsdCLVertexBuffer *instance =
new OsdCLVertexBuffer(numElements, numVertices, clContext);
if (instance->allocate(clContext)) return instance;
delete instance;
return NULL;
}
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void
OsdCLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue queue) {
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size_t size = _numElements * numVertices * sizeof(float);
size_t offset = startVertex * _numElements * sizeof(float);
clEnqueueWriteBuffer(queue, _clMemory, true, offset, size, src, 0, NULL, NULL);
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}
int
OsdCLVertexBuffer::GetNumElements() const {
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return _numElements;
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}
int
OsdCLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
cl_mem
OsdCLVertexBuffer::BindCLBuffer(cl_command_queue queue) {
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return _clMemory;
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}
bool
OsdCLVertexBuffer::allocate(cl_context clContext) {
assert(clContext);
int size = _numVertices * _numElements * sizeof(float);
cl_int err;
// XXX: do we really need a dummy buffer?
float *ptr = new float[_numVertices * _numElements];
_clMemory = clCreateBuffer(clContext, CL_MEM_READ_WRITE, size, ptr, &err);
delete[] ptr;
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if (err != CL_SUCCESS) return false;
return true;
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}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
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