OpenSubdiv/opensubdiv/osd/glslTransformFeedbackKernelBundle.h

235 lines
9.2 KiB
C
Raw Normal View History

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../osd/nonCopyable.h"
#include "../osd/vertex.h"
#include "../far/subdivisionTables.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle
: OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
public:
OsdGLSLTransformFeedbackKernelBundle();
~OsdGLSLTransformFeedbackKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int primvarOffset, int primvarWidth,
int vertexOffset, int tableOffset, int start, int end);
void UseProgram() const;
GLuint GetTableUniformLocation(int tableIndex) const {
return _uniformTables[tableIndex];
}
GLuint GetVertexUniformLocation() const {
return _uniformVertexBuffer;
}
GLuint GetVaryingUniformLocation() const {
return _uniformVaryingBuffer;
}
GLuint GetEditIndicesUniformLocation() const {
return _uniformEditIndices;
}
GLuint GetEditValuesUniformLocation() const {
return _uniformEditValues;
}
GLuint GetVertexBufferImageUniformLocation() const {
return _uniformVertexBufferImage;
}
struct Match {
Match(int numVertexElements, int numVaryingElements) :
_numVertexElements(numVertexElements),
_numVaryingElements(numVaryingElements) {}
bool operator() (const OsdGLSLTransformFeedbackKernelBundle *kernel) {
return (kernel->_numVertexElements == _numVertexElements
&& kernel->_numVaryingElements == _numVaryingElements);
}
int _numVertexElements, _numVaryingElements;
};
friend struct Match;
protected:
void transformGpuBufferData(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int vertexOffset, int tableOffset, int start, int end) const;
GLuint _program;
// uniform locations
GLuint _uniformTables[FarSubdivisionTables<OsdVertex>::TABLE_TYPES_COUNT];
GLuint _uniformVertexPass;
GLuint _uniformVertexOffset;
GLuint _uniformTableOffset;
GLuint _uniformIndexStart;
GLuint _uniformVertexBuffer;
GLuint _uniformVaryingBuffer;
GLuint _uniformEditPrimVarOffset;
GLuint _uniformEditPrimVarWidth;
GLuint _uniformEditIndices;
GLuint _uniformEditValues;
GLuint _uniformVertexBufferImage;
// subroutines
// general face-vertex kernel (all schemes)
GLuint _subComputeFace;
// edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeEdge;
// edge-vertex kernel (bilinear scheme)
GLuint _subComputeBilinearEdge;
// vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertex;
// vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeVertexA;
// vertex-vertex kernel B (catmark scheme)
GLuint _subComputeCatmarkVertexB;
// vertex-vertex kernel B (loop scheme)
GLuint _subComputeLoopVertexB;
// hedit kernel (add)
GLuint _subEditAdd;
int _numVertexElements,
_numVaryingElements;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H