2013-05-10 02:18:32 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef EFFECT_H
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#define EFFECT_H
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
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#include <OpenGLES/ES2/gl.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#elif defined(ANDROID)
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#include <GLES2/gl2.h>
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#else
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#if defined(_WIN32)
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#endif
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#include <osd/patch.h>
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#include <osd/glDrawRegistry.h>
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union EffectDesc {
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public:
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struct {
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unsigned int wire:2;
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unsigned int screenSpaceTess:1;
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};
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int value;
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bool operator < (const EffectDesc &e) const {
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return value < e.value;
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}
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int GetWire() const { return wire; }
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bool GetScreenSpaceTess() const { return screenSpaceTess; }
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};
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struct MyDrawConfig : public OpenSubdiv::OsdGLDrawConfig {
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MyDrawConfig() :
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diffuseColorUniform(-1) {}
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virtual ~MyDrawConfig() {}
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GLint diffuseColorUniform;
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};
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class MyEffect { // formerly EffectHandle
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public:
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2013-05-14 17:48:48 +00:00
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MyEffect() : displayPatchColor(false), screenSpaceTess(false), wire(0) {}
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2013-05-10 02:18:32 +00:00
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EffectDesc GetEffectDescriptor() const {
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EffectDesc desc;
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desc.value = 0;
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desc.wire = wire;
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desc.screenSpaceTess = screenSpaceTess;
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return desc;
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}
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void BindDrawConfig(MyDrawConfig *config, OpenSubdiv::OsdDrawContext::PatchDescriptor desc);
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void SetMatrix(const float *modelview, const float *projection);
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void SetTessLevel(float tessLevel);
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void SetLighting();
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2013-05-14 17:48:48 +00:00
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bool operator == (const MyEffect &other) const {
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return (displayPatchColor == other.displayPatchColor) and
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(screenSpaceTess == other.screenSpaceTess) and
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(wire == other.wire);
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}
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bool operator != (const MyEffect &other) const {
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return !(*this == other);
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}
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2013-05-10 02:18:32 +00:00
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enum {
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kWire, kFill, kLine
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};
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bool displayPatchColor; // runtime switchable
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bool screenSpaceTess; // need recompile (should be considered in effect descriptor)
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int wire; // need recompile
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};
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#endif /* EFFECT_H */
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