OpenSubdiv/examples/glBatchViewer/effect.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
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//
#ifndef EFFECT_H
#define EFFECT_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include <osd/patch.h>
#include <osd/glDrawRegistry.h>
union EffectDesc {
public:
struct {
unsigned int wire:2;
unsigned int screenSpaceTess:1;
};
int value;
bool operator < (const EffectDesc &e) const {
return value < e.value;
}
int GetWire() const { return wire; }
bool GetScreenSpaceTess() const { return screenSpaceTess; }
};
struct MyDrawConfig : public OpenSubdiv::OsdGLDrawConfig {
MyDrawConfig() :
diffuseColorUniform(-1) {}
virtual ~MyDrawConfig() {}
GLint diffuseColorUniform;
};
class MyEffect { // formerly EffectHandle
public:
MyEffect() : displayPatchColor(false), screenSpaceTess(false), wire(0) {}
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EffectDesc GetEffectDescriptor() const {
EffectDesc desc;
desc.value = 0;
desc.wire = wire;
desc.screenSpaceTess = screenSpaceTess;
return desc;
}
void BindDrawConfig(MyDrawConfig *config, OpenSubdiv::OsdDrawContext::PatchDescriptor desc);
void SetMatrix(const float *modelview, const float *projection);
void SetTessLevel(float tessLevel);
void SetLighting();
bool operator == (const MyEffect &other) const {
return (displayPatchColor == other.displayPatchColor) and
(screenSpaceTess == other.screenSpaceTess) and
(wire == other.wire);
}
bool operator != (const MyEffect &other) const {
return !(*this == other);
}
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enum {
kWire, kFill, kLine
};
bool displayPatchColor; // runtime switchable
bool screenSpaceTess; // need recompile (should be considered in effect descriptor)
int wire; // need recompile
};
#endif /* EFFECT_H */