2012-08-22 23:22:08 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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2012-12-20 18:25:41 +00:00
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#if defined(__APPLE__)
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2012-08-22 23:22:08 +00:00
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#include <OpenGL/gl3.h>
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2012-12-20 18:25:41 +00:00
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#else
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#include <GL/glew.h>
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2012-08-22 23:22:08 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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#include "../osd/glslTransformFeedbackComputeController.h"
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#include "../osd/glslTransformFeedbackComputeContext.h"
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2013-03-08 01:50:15 +00:00
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#include "../osd/glslTransformFeedbackKernelBundle.h"
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2012-12-11 01:15:13 +00:00
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#include <algorithm>
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#include <cassert>
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2012-08-22 23:22:08 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2012-12-11 01:15:13 +00:00
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OsdGLSLTransformFeedbackComputeController::OsdGLSLTransformFeedbackComputeController() {
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2012-08-22 23:22:08 +00:00
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}
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2012-12-11 01:15:13 +00:00
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OsdGLSLTransformFeedbackComputeController::~OsdGLSLTransformFeedbackComputeController() {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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for (std::vector<OsdGLSLTransformFeedbackKernelBundle*>::iterator it =
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_kernelRegistry.begin();
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it != _kernelRegistry.end(); ++it) {
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delete *it;
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}
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2012-08-22 23:22:08 +00:00
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}
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2012-12-11 01:15:13 +00:00
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void
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OsdGLSLTransformFeedbackComputeController::Synchronize() {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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glFinish();
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2012-08-22 23:22:08 +00:00
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}
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2012-12-11 01:15:13 +00:00
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OsdGLSLTransformFeedbackKernelBundle *
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OsdGLSLTransformFeedbackComputeController::getKernels(int numVertexElements,
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int numVaryingElements) {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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std::vector<OsdGLSLTransformFeedbackKernelBundle*>::iterator it =
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std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
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OsdGLSLTransformFeedbackKernelBundle::Match(numVertexElements,
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numVaryingElements));
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if (it != _kernelRegistry.end()) {
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return *it;
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} else {
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OsdGLSLTransformFeedbackKernelBundle *kernelBundle = new OsdGLSLTransformFeedbackKernelBundle();
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_kernelRegistry.push_back(kernelBundle);
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kernelBundle->Compile(numVertexElements, numVaryingElements);
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return kernelBundle;
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}
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2012-08-22 23:22:08 +00:00
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}
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2013-03-08 01:50:15 +00:00
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void
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OsdGLSLTransformFeedbackComputeController::ApplyBilinearFaceVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearFaceVerticesKernel(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyBilinearEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearEdgeVerticesKernel(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyBilinearVertexVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearVertexVerticesKernel(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyCatmarkFaceVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkFaceVerticesKernel(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyCatmarkEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkEdgeVerticesKernel(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelB(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelB(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelA1(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelA2(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyLoopEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopEdgeVerticesKernel(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelB(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelB(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelA1(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelA(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
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context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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context->GetVertexDescriptor().numVaryingElements,
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2013-05-07 00:50:58 +00:00
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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2013-03-08 01:50:15 +00:00
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}
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void
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OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelA2(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelA(
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context->GetCurrentVertexBuffer(),
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2013-05-17 02:53:49 +00:00
|
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context->GetVertexDescriptor().numVertexElements,
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2013-03-08 01:50:15 +00:00
|
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|
context->GetCurrentVaryingBuffer(),
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2013-05-17 02:53:49 +00:00
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|
|
context->GetVertexDescriptor().numVaryingElements,
|
2013-05-07 00:50:58 +00:00
|
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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2013-03-08 01:50:15 +00:00
|
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}
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|
void
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|
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OsdGLSLTransformFeedbackComputeController::ApplyVertexEdits(
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|
|
FarKernelBatch const &batch, void * clientdata) const {
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|
|
|
|
|
|
|
OsdGLSLTransformFeedbackComputeContext * context =
|
|
|
|
static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
|
|
|
|
assert(context);
|
|
|
|
|
|
|
|
OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
|
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|
|
|
2013-05-07 00:50:58 +00:00
|
|
|
const OsdGLSLTransformFeedbackHEditTable * edit = context->GetEditTable(batch.GetTableIndex());
|
2013-03-08 01:50:15 +00:00
|
|
|
assert(edit);
|
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|
|
|
2013-05-07 00:50:58 +00:00
|
|
|
context->BindEditTextures(batch.GetTableIndex());
|
2013-03-08 01:50:15 +00:00
|
|
|
|
|
|
|
int primvarOffset = edit->GetPrimvarOffset();
|
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|
|
int primvarWidth = edit->GetPrimvarWidth();
|
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|
|
|
|
|
|
if (edit->GetOperation() == FarVertexEdit::Add) {
|
|
|
|
kernelBundle->ApplyEditAdd(
|
|
|
|
context->GetCurrentVertexBuffer(),
|
2013-05-17 02:53:49 +00:00
|
|
|
context->GetVertexDescriptor().numVertexElements,
|
2013-03-08 01:50:15 +00:00
|
|
|
context->GetCurrentVaryingBuffer(),
|
2013-05-17 02:53:49 +00:00
|
|
|
context->GetVertexDescriptor().numVaryingElements,
|
2013-03-08 01:50:15 +00:00
|
|
|
primvarOffset, primvarWidth,
|
2013-05-07 00:50:58 +00:00
|
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
2013-03-08 01:50:15 +00:00
|
|
|
} else {
|
|
|
|
// XXX: edit SET is not implemented yet.
|
|
|
|
}
|
|
|
|
|
|
|
|
context->UnbindEditTextures();
|
|
|
|
}
|
|
|
|
|
2012-12-11 01:15:13 +00:00
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
} // end namespace OpenSubdiv
|