The internal GL API Loader implementation is self contained and does
not require the system OpenGL implementation at build time, so we
don't need the OpenGL::GL import target for this case.
An earlier change added the OpenGL::GL import target for legacy uses
of GLEW and it remains correct there.
Fixes#1277
Also fixed the build so that obsolete CUDA gpu architectures
are specified as fallback values only when using older obsolete
versions of CUDA. We'll likely remove these fallbacks from future
releases of OpenSubdiv.
Fixes#1299
Updated target object dependencies for Apple static and dynamic frameworks
to use TARGET_EXISTS for osd_gpu_obj to allow correct linking when no
OSD_GPU targets are enabled. We'll likely revisit these targets further
for future releases of OpenSubdiv.
Fixes#1224Fixes#1236
The OpenSubdiv public interface currently requires only C++11 but we
choose this version since C++14 has been the default since GCC 6,
Clang 6, and Visual Studio 2017 (for the most part) and C++14 has been
the default for OpenSubdiv on macOS when support for Metal is enabled.
This setting is guarded so that it can be overridden by the caller when
running CMake.
Fixes#1276
This is a slight improvement and fixes link problems in some
cases, though we expect to further improve handling of target
depenedencies overall.
Fixes#1277
Added an explicit target link dependency for OpenGL::GLX when
building example programs with CUDA on systems with GLX since
GLX is used by the example code used to initialize the CUDA
device context.
This is a simple workaround and we'd like to revisit and improve
how target dependencies are handled overall.
Fixes#1294
Added target include directories for the library targets
so that interface include directories are published with
the OpenSubdiv cmake config.
Also, removed a cmake version test which is no longer needed.
Fixes#1278
- added new figure for Bfr tutorial 1.1
- improved the set figures for Bfr tutorial 1.2
- improved the set figures for Bfr tutorial 2.1
- added accompanying text related to new figures
The cmake config export paths are now more consistent
with other vfx platform projects.
The target names are now more consistent with existing
opensubdiv static and dynamic library names.
This simplifies build dependencies when cross-compiling
or when building multi-architecture binaries.
For backward compatibility with earlier releases, the compiled
C++ version of this tool is used when no Python interpreter is found.