Folded osd/patchBasisCommon.h and osd/patchBasisCommonEval.h into the
single header file osd/patchBasis.h and renamed osd/PatchBasisCommonTypes.h
to osd/patchBasisTypes.h
Moved these into the OpenSubdiv::Osd namespace when compiled for C++ and
added a brief comment describing the intended use cases for this code.
The existing implementation in Osd::TbbEvaluator has never been implemented
correctly and that implementation is incompatible with the oneTBB API.
These methods are now marked deprecated in the two places where defined
in Osd::TbbEvaluator and Osd::OmpEvaluator, but for consistency we preserve
the existing implementation when building with older versions of tbb.
We've already removed all use of these methods from the tests and examples.
This updates the patch basis evaluation functions in Osd
to match recent changes to far/patchBasis.
This also exposes a common facility for dealing with PatchCoord,
PatchArray, and PatchParam. These are exposed as global functions
operating on struct data, since C++ style class methods are not
supported by all of the Osd shader and kernel execution envirionments.
Changes:
- Merged far/patchBasis.cpp to osd/patchBasisCommon{,Types,Eval}.h
- Exposed PatchCoord, PatchArray, and PatchParam to Osd kernels
- exposed OsdEvaluatePatchBasis and OsdEvaluatePatchBasisNormalized
- Updated CPU, TBB, Omp, CUDA, OpenCL, GLSL, HLSL, and Metal evaluators
- Updated glFVarViewer
- individual basis functions now purely normalized with no PatchParam
- two new higher level functions deal with patch type and PatchParam
- updated Far::PatchTable and Osd evaluators that used old methods
Now that Far::LimitStencilTable and Far::PatchTable
support evaluation of 1st and 2nd derivatives the
Osd Evaluator API for evaluating stencils and patches
has been updated to match.
Implemented EvalPatchesVarying and EvalPatchesFaceVarying
methods for Osd::*Evaluator classes, i.e. cpu, omp, tbb,
GLXFB, GLSLCompute, OpenCL, and CUDA.
Also, the GPU Kernel implementations have been updated to use
the common patchBasis implementation instead of re-implementing
methods to compute patch basis weights locally.
This reverts most of the recent changes to the
organization of Far::PatchParam. In particular,
the core parameterization is no longer exposed
as a speparate PatchParamBase class.
We'll revisit this again in a later release, but
for now we will stick with a more straight
forward implementation.
These methods now compute the patch basis in terms
of Far::PatchParamBase instead of Far::PatchParam
This allows these methods to be more easily reused
for evaluating patches for face-varying data.
This change restores the use of 4-bits in Far::PatchParam to
encode the refinement level of a patch. This restores one bit
that was stolen to allow for more general encoding of boundary
edge and transition edge masks. In order to accommodate all
of the bits that are required, the transition edge mask bits
are now stored along with the faceId bits.
Also, accessors are now exposed directly as members of Far::PatchParam
and the internal bitfield class is no longer directly exposed.
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
In OpenSubdiv 2.x, we encapsulated subdivision tables into
compute context in osd layer since those tables are order-dependent
and have to be applied in a certain manner. In 3.0, we adopted stencil
table based refinement. It's more simple and such an encapsulation is
no longer needed. Also 2.0 API has several ownership issues of GPU
kernel caching, and forces unnecessary instantiation of controllers
even though the cpu kernels typically don't need instances unlike GPU ones.
This change completely revisit osd client facing APIs. All contexts and
controllers were replaced with device-specific tables and evaluators.
While we can still use consistent API across various device backends,
unnecessary complexities have been removed. For example, cpu evaluator
is just a set of static functions and also there's no need to replicate
FarStencilTables to ComputeContext.
Also the new API delegates the ownership of compiled GPU kernels
to clients, for the better management of resources especially in multiple
GPU environment.
In addition to integrating ComputeController and EvalStencilController into
a single function Evaluator::EvalStencils(), EvalLimit API is also added
into Evaluator. This is working but still in progress, and we'll make a followup
change for the complete implementation.
-some naming convention changes:
GLSLTransformFeedback to GLXFBEvaluator
GLSLCompute to GLComputeEvaluator
-move LimitLocation struct into examples/glEvalLimit.
We're still discussing patch evaluation interface. Basically we'd like
to tease all ptex-specific parametrization out of far/osd layer.
TODO:
-implments EvalPatches() in the right way
-derivative evaluation API is still interim.
-VertexBufferDescriptor needs a better API to advance its location
-synchronization mechanism is not ideal (too global).
-OsdMesh class is hacky. need to fix it.