This way external application might check whether it need to
re-create evaluator from scratch or it might re-use existing
one without storing extra data from it's side.
TODO: Tags are still not accessible via C-API, it's marked as
to be solved later when it becomes more clear what is the best
way to expose them and when there'll be a real application to
test the tags.
- add a limit evaluation method to EvalLimitController that allows
client code to directly pass the output buffer without binding it
to the Context (the call only computes vertex interpolation of a
single sample)
- switch the OsdUtilAdaptiveEvaluator to use the new method from the controller
and stop stomping member
- cleanup buffer and member variables no longer used
- cleanup initialization logic to be better aware of uniform / adaptive
- add some assert sanity checks in the cpuEvalLimitKernels
fixes#293
Before this change the given function used to fail silently in
cases topology is bad or uniform evaluator initialization failed.
This used to leave evaluator in a state which is not usable for
further processing but callee function would never know this and
will likely crash later when evaluating subdivision limit surface.
Ideally error message or code need to be passed to the calle, but
that's marked as TODO for now.
Issue was that evaluator.SetCoarsePositions() is expecting number
of floats in the array to be passed, but the C-API function used
to pass number of vertices there.
* instantiates FarPatchTables with face-varying data for a single uniform subdivision level, or for an adaptively subdivided mesh
* face-varying data is not regenerated if data for multiple uniform subdivision levels is present
* replace void* of all kernel applications with CONTEXT template parameter.
It eliminates many static_casts from void* for both far and osd classes.
* move the big switch-cases of far default kernel launches out of Refine so
that osd controllers can arbitrary mix default kernels and custom kernels.
* change FarKernelBatch::kernelType from enum to int, clients can add
custom kernel types.
* remove a back-pointer to farmesh from subdivision table.
* untemplate all subdivision table classes and template their compute methods
instead. Those methods take a typed vertex storage.
* remove an unused argument FarMesh from the constructor of subdivision
table factories.
Do feature adaptive refinement, then use the cpuEvalLimit API to evaluate
grids of points on faces.
Test harness is tessellateObjFile which has a -blender option to trigger
the gridding tessellation code.
Getting there, this code is being tested with Presto deformers and is working well. Valgrind reports no memory errors with the simple projectTest test harness.
set HBR_ADAPTIVE before including hbr code. Also use an ifndef in
far/meshFactory.h so that code can be included where someone else has
already defined HBR_ADAPTIVE.
New text:
Copyright 2013 Pixar
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Looks like this is working - we will have to adjust some internal code when switching to this version, but this makes packaging much easier.
Thank you very much for this contribution !