Commit Graph

182 Commits

Author SHA1 Message Date
manuelk
9ed6ac7da8 - clean up all unused variables / constructors...
- add a -Wall flag, but leave it commented out for now until the same is done for other compilers

fixes #96
2013-01-22 14:47:46 -08:00
manuelk
a2840260d7 Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2013-01-18 16:43:06 -08:00
manuelk
97f4c5a7c1 fix linking problems for maya viewer plugins (PLATFORM_LIBRARIES was being reset accidentally) 2013-01-18 16:42:22 -08:00
David G Yu
f3e155a96c Fixed include of cstdio for examples cudaInit.h 2013-01-18 16:03:17 -08:00
manuelk
d529460486 add correct conditional build of cuda modules in maya plugins
fixes #95
2013-01-18 14:49:25 -08:00
Manuel Kraemer
0bd9f0f916 fixes some OSX build issues :
- cmake should now be better at finding Maya installations on OSX automatically
- various dependency fixes for Maya plugins
- first pass at some code fixes to build Maya plugins on OSX

this not the final word on this : just like glutViewer, we will need a "_compat" version of these plugins

fixes #95
2013-01-18 14:25:02 -08:00
manuelk
54dff770d4 clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
Manuel Kraemer
36685094ce Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2013-01-18 13:31:20 -08:00
Manuel Kraemer
ba7bf7b41c fix compiler warnings on class constructors 2013-01-18 13:30:31 -08:00
manuelk
9e9779f5a6 fix a typo : the compiler is "GNUCC" with 2 C's 2013-01-16 17:29:51 -08:00
gelder
9f0f927ab2 Merge pull request #94 from gelder/master
Fix mac build by using the same warning for clang as gcc, namely -Wno-invalid-offsetof
2013-01-11 12:20:24 -08:00
Dirk Van Gelder
f2b40850d2 Fix mac build by using the same warning for clang as gcc, namely -Wno-invalid-offsetof 2013-01-11 10:47:57 -08:00
opensubdiv
96520b4845 Fixed a few VS2010 build warnings 2013-01-10 13:33:04 -08:00
manuelk
6b4cb4e1bd changed permissions on FindDXSDK.cmake to match the rest of the directory 2013-01-10 11:22:34 -08:00
manuelk
2baa3c82c1 removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
manuelk
f9dd284be0 Some notes :
- still need to change these changes with other compilers (MSVC / clang...)

- had to add a -Wno-invalid-offsetof for GCC (still need to test w/ other compilers) : apparently gcc 4.4 is somewhat incorrect in tagging our templated class as POD.

- had to change fvarData.h to initialize bitfields to 0 as gcc generates truncated int warnings when trying to initialize 31 bits to -1

- in mesh.h replaced original tbb::concurrent_vector with std::vector until a better solution can be found

Fixes #93
2013-01-10 10:47:50 -08:00
David G Yu
95c84b8f56 Adaptive tess using projected bounding sphere
This avoids adaptive tessellation artifacts near silhouette edges
by using the projected diameter of an edge's bounding sphere
rather than the length of the projected edge itself.

There is a nice writeup of this by Bryan Dudash of NVIDIA at:
https://developer.nvidia.com/content/dynamic-hardware-tessellation-basics
2013-01-04 19:15:24 -08:00
David G Yu
50ddf242d6 Fixed simpleCPU example to run on OS X 2013-01-04 18:18:38 -08:00
David G Yu
48ce968695 Fixed some more markdown typos. 2012-12-21 11:53:08 -08:00
David G Yu
5ef9f799e6 Fixed some typos in the top-level README 2012-12-21 11:51:23 -08:00
David G Yu
25dcc99a29 Added build instructions for iOS and Android 2012-12-21 11:47:50 -08:00
David G Yu
8440d83607 Fixed build to switch on features not platforms
Also, allow updated to allow the default install path
to be overriden for Android NDK builds.
2012-12-20 19:11:46 -08:00
David G Yu
1547b59570 Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
David G Yu
ce2f29d368 Upload only the coarse vertex data from CPU to GPU 2012-12-19 23:30:36 -08:00
manuelk
9ac6c3081e - fix broken ptex block allocation : iterates over all faces to find the longest edge
- code style fixes

fixes #89
2012-12-17 10:31:55 -08:00
manuelk
607b62337a Switching ptex coordinates structures to centroid based interpolation. This does not fix completely the problem though and we will have to revisit our guttering.
fixes #88
2012-12-17 10:26:14 -08:00
David G Yu
950fa35180 Exposed DirectCompute by default in the DX11Viewer 2012-12-17 09:50:21 -08:00
David G Yu
49a493a7bf Fixed a typo in the DirectCompute dispatch code. 2012-12-17 09:48:49 -08:00
David G Yu
77bdde36c6 Fixed a few build issues for OS X
Also, updated viewer_compat.cpp to more closely match viewer.cpp
2012-12-15 20:34:31 -08:00
David G Yu
7ca59fab69 Fixed default display modes in example viewers
Now the GL and DX11 viewers display surface+wire by default and display the correct keep-alive animation status.
2012-12-13 10:23:33 -08:00
David G Yu
6042649efa Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
David G Yu
4f00990ae1 Fixed SRV format for level and valence buffers 2012-12-13 10:00:46 -08:00
manuelk
6a8f58b65e fix CMake dependencies for shader string in mainApple.mm
fix missing includes

fixes #81
2012-12-12 12:28:26 -08:00
manuelk
c9e020ade7 Reading the cmake generator string to find out if it's a 32 or 64 build
and force DX SDK linking to detect the correct location.
2012-12-11 19:57:11 -08:00
manuelk
ab47ee53b3 adding some ASCII art to document cryptic CV names in Gregory shader code.
fixes #86
2012-12-11 14:26:06 -08:00
manuelk
419741442d defining M_PI to fix some compiler errors on OSX 10.8
fixes #44
2012-12-11 13:50:27 -08:00
manuelk
754d7869b8 - adding Intel OpenCL kit in search paths
fixes #64
2012-12-11 12:14:30 -08:00
manuelk
4b199f7587 Make sure that shape strings are post-fixed with a null-char when read from file.
fixes #85
2012-12-11 11:40:57 -08:00
manuelk
10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00
Manuel Kraemer
742b1e5d89 Merge pull request #83 from jcowles/master
Two updates to fix OSX compilation
2012-11-12 13:13:59 -08:00
Jeremy Cowles
c89b4db270 Update simpleCpu example to compile under OSX after refactoring 2012-11-11 23:18:48 -08:00
Jeremy Cowles
0f6efb6aec Make VertexKernelBatch public when building with clang.
There seems to be a bug in clang: despite the fact that FarMeshFactory is
declared to be a friend class from FarSubdivisionTables, clang protests that
VertexKernelBatch is not accessable.

This hack adds an #ifdef __clang__ block to make that structure public and keep
Far compiling under OSX.
2012-11-11 23:17:27 -08:00
U-octave\dyu
3467673a6b Fixed a build issue with Visual Studio 2010 2012-10-09 10:57:47 -07:00
U-octave\dyu
4168e5788d Fixed a couple build issues with Visual Studio 2010 2012-10-09 10:56:31 -07:00
jcowles
732cb10fe0 Fix header issues after merging recent revisions 2012-10-09 10:07:57 -07:00
jcowles
11d2800aef Clean up simpleCpu code a bit 2012-10-09 09:28:27 -07:00
jcowles
a287869e9c Merge branch 'master' of https://github.com/PixarAnimationStudios/OpenSubdiv 2012-10-08 16:05:08 -07:00
jcowles
b3214f09eb Added simpleCpu example with markdown commentary 2012-10-08 16:04:53 -07:00
Manuel Kraemer
7fd99b421f Taking a first stab at a doxygen config file and matching cmake rules.
Also reformatting a chunk of FAR's comments to work w/ doxygen.

Closes #75
2012-10-06 17:53:51 -07:00
manuelk
5f5207999f Refactoring far (cliff notes):
- All data representation classes are now single-templated for a vertex class 'U'

    - All constructors / instancing code has been moved into "Factory" functions that are dual-templated
      for two vertex classes <class T, class U=T>. This allows hbr specialization with a placeholder
      vertex flass 'T' for faster analysis without paying interpolation costs, while far can still specialize
      a fully implemented vertex class 'U' with full subdivision functionality.

    - Some preliminary clean-up work on FarVertexEditTables with the addition of a FarVertexEdit class
      as a replacement for the former HbrVertedEdit which was introducing back dependencies on hbr. The
      implementation is very lightweight. Some slight renaming / cleanup of the code, with some more to
      be done.

    - there are no more dependencies on hbr (not even #include) from far's data structure !

Notes :
    - the FarDispatcher mechanism has become somewhat awkward and should be re-evaluated when refactoring osd.

    - the "Factory" pattern survives this round of refactoring until we can find something better.

Closes #34
2012-09-17 18:41:48 -07:00