Commit Graph

1738 Commits

Author SHA1 Message Date
Pol
dd2b784b22 Cleaning up the Maya plugin a bit more, now accessing the arrays is more clear. 2015-06-09 17:46:29 -07:00
Pol
f669e3a3d7 The Maya plugin can interpolate a UV channel and a vertex color channel. 2015-06-08 15:26:36 -07:00
George ElKoura
2587f6ea07 Merge pull request #602 from jcowles/dev-docs
Updated RC1 release notes
2015-06-04 07:58:40 -07:00
Jeremy Cowles
4e568d6657 Additional release notes update 2015-06-03 23:38:42 -07:00
Jeremy Cowles
0ea8acf89b Updating RC1 release notes 2015-06-03 23:01:01 -07:00
Jeremy Cowles
40e7d206ab Merge pull request #601 from c64kernal/dev_ver
Getting ready for RC1.
2015-06-03 21:47:10 -07:00
George ElKoura
aa6ba33281 Getting ready for RC1.
- changed the namespace version
- updated release notes documentation
2015-06-03 20:06:21 -07:00
Jeremy Cowles
d716431b64 Merge pull request #600 from barfowl/fvar_channel
Made channel argument non-optional for internal face-varying methods
2015-06-03 19:37:00 -07:00
barfowl
c748cf6cfa Made channel argument non-optional for internal face-varying methods
- removed default value assignment in Vtr::Level and Far::PatchTable
    - fixed one place where the expected channel argument was omitted
2015-06-03 19:23:50 -07:00
Takahito Tejima
68c3c2f455 Merge pull request #599 from davidgyu/exampleCleanup
Removed GLFW2 -> GLFW3 shenanigans from glUtils
2015-06-03 18:48:43 -07:00
Takahito Tejima
f51687056f Merge pull request #598 from davidgyu/tessMetricFix
Fixed the tessellation metrics calculations
2015-06-03 18:48:32 -07:00
David G. Yu
af15d752ed Removed GLFW2 -> GLFW3 shenanigans from glUtils 2015-06-03 18:36:08 -07:00
George ElKoura
ab0bc6ccf2 Merge pull request #597 from takahito-tejima/examples
example fix: remove unnecessary debugging feature.
2015-06-03 18:15:52 -07:00
David G. Yu
80fe31225c Fixed the tessellation metrics calculations
Unified transition patch drawing affects the calculation of
tessellation level metrics. Because a single edge of a shader
patch might be split into two halfs along a transition edge,
the effective maximum number of spans along any adaptive edge
is limited to half of the device maximum.
2015-06-03 18:01:19 -07:00
Takahito Tejima
5c01e709f9 example fix: remove unnecessary debugging feature. 2015-06-03 17:40:36 -07:00
David G Yu
f2d5ed8919 Merge pull request #596 from takahito-tejima/examples
Examples fixes: clew crash, unsupported GPU evals, MDI
2015-06-03 16:34:20 -07:00
Takahito Tejima
8378639deb Add a guard for glMultiDrawElementsIndirect, and also disable it too.
we need more work to get MDI work. disabling it for now.
2015-06-03 15:01:09 -07:00
Takahito Tejima
45d8b1de54 examples fix: CLEW crash, print a message for unsupported GPU kernel
- Fix crashes on glEvalLimit and glStencilViewer with CLEW
- Currently GPU patch evaluation only supports BSpline patches.
  raise an error message in glEvalLimit for the unsupported combinations
  until GregoryBasis evaluation will be added to them.
2015-06-03 15:01:05 -07:00
David G Yu
89bbf53763 Merge pull request #595 from takahito-tejima/dev
Suppress erroneous drawing around valence 2 interior vertex
2015-06-03 14:53:23 -07:00
Takahito Tejima
815e54edd0 Suppress erroneous drawing around valence 2 interior vertex
Although valence 2 gregory patch is not well supported yet, this fix
mitigates artifacts around such a vertex.
Adding a shape catmark_gregory_test8 to see this issue.
2015-06-03 13:56:29 -07:00
Jeremy Cowles
12f260adad Merge pull request #593 from davidgyu/fvarSmoothPatchPostpone
Removed WIP face-varying bicubic patches
2015-06-03 13:46:39 -07:00
Takahito Tejima
229b43f9da Merge pull request #594 from jcowles/dev-cleanup
Clean up compiler warnings.
2015-06-03 13:45:10 -07:00
jcowles
b081055fe9 Clean up compiler warnings.
stb - potential use of uninitialized variable (this may have been safe)
farViewer - unused variable
patchTableFactory - _channelIndices potentially used uninitialized
FVarLevel - valueIndexInFace0 potentially used used uninitialized (was safe)
2015-06-03 13:17:40 -07:00
David G Yu
521f31468b Removed WIP face-varying bicubic patches
We'll restore this code and finish it up for the next release.

For now, removing this code restores parity with the 3.0 beta,
i.e. face-varying patches are always all bilinear.
2015-06-03 12:49:01 -07:00
Takahito Tejima
ef55c48123 Merge pull request #587 from davidgyu/fvarSmoothPatchPostpone
Prepare to defer face-varying bicubic patches
2015-06-03 12:33:05 -07:00
Jeremy Cowles
f35849ef4b Merge pull request #592 from barfowl/far_doxygen
Added Doxygen tags to some Far headers
2015-06-03 12:03:43 -07:00
barfowl
35f64d085d Added Doxygen tags to some Far headers 2015-06-02 23:35:39 -07:00
David G Yu
43cc693c7d Merge pull request #591 from takahito-tejima/dev
Fix gregory patch shader: wrong tangents on corner corners
2015-06-02 18:55:21 -07:00
Takahito Tejima
16d566884a Fix gregory patch shader: wrong tangents on corner corners
Besides we've not been computing accurate derivatives on gregory patch,
there was a separate bug in shaders which gives completely bogus dUdV on
corner vertices. This change fixes that significant artifact, however,
is still approximating derivatives by ignoring rational components.
2015-06-02 18:27:36 -07:00
David G Yu
5590c62f0a Merge pull request #590 from takahito-tejima/dev
Fix tessellation cracks when screen space tesselation is turned off.
2015-06-02 17:27:30 -07:00
Takahito Tejima
670ce267f3 Fix tessellation cracks when screen space tesselation is turned off.
The tess factor of transition edges has to be clamped to 2.
2015-06-02 17:08:17 -07:00
Jeremy Cowles
8966519b8b Merge pull request #589 from barfowl/topology_descriptor
Separated Far's TopologyDescriptor from the RefinerFactory classes
2015-06-02 17:07:18 -07:00
David G Yu
4503ad993e Merge pull request #588 from takahito-tejima/dev
Improve OpenCL/DX interop configuration
2015-06-02 16:52:42 -07:00
barfowl
6c61f1b006 Separated Far's TopologyDescriptor from the RefinerFactory classes:
- moved TopologyRefiner out of the RefinerFactoryBase into Far
    - moved implementation of its Factory<MESH> to far/topologyDescriptor.*
    - updated examples and tutorials (no more references to FactoryBase)
2015-06-02 16:27:19 -07:00
Takahito Tejima
5c54962d3b Improve OpenCL/DX interop configuration
build osd and examples with DX/CL interop only of cmake finds
cl_d3d11.h or cl_d3d11_ext.h.
2015-06-02 16:20:59 -07:00
David G Yu
1c4bdbb726 Prepare to defer face-varying bicubic patches
There's a lot of good foundational work here to eventually support
smooth interpolation of face-varying patches. Unfortunately, this
is not quite ready to release. Therefore, we've decided to defer this
feature until a later release.

This change hides this code behind the FAR_FVAR_SMOOTH_PATCH macro.
2015-06-02 15:28:31 -07:00
Takahito Tejima
36465ed96c Merge pull request #586 from davidgyu/fvarRename
Renamed per-patch face-varying access methods
2015-06-02 14:26:25 -07:00
David G Yu
0243f54b29 Updated patch table face-varying interface
Now the channel specifier is the last parameter in a method's
parameter list with a default of 0.  This is consistent with the
topological face-varying queries and also simplifies the common
case of just a single face-varying channel.
2015-06-02 13:51:32 -07:00
Takahito Tejima
7d2de8bc28 Merge pull request #585 from davidgyu/fvarUniformFix
Fixed face varying shading for examples
2015-06-02 13:13:38 -07:00
David G Yu
d0f8975117 Merge pull request #584 from takahito-tejima/singleCrease
Unlabel rotation of single crease patch.
2015-06-02 13:06:21 -07:00
Takahito Tejima
1e02fbebf8 Sync HLSL shaders for the single crease orientation fix.
- add HLSL equivalents of the previous GLSL change
- rename OsdGetSingleCreaseSegmentParameter to
OsdGetPatchSingleCreaseSegmentParameter.
- add shadingMode UI for dxViewer similar to glViewer
2015-06-02 12:03:27 -07:00
David G Yu
385df434ec Renamed per-patch face-varying access methods
This matches more closely the pattern used elsewhere in Far:
    GetFVarPatchValues() --> GetPatchFVarValues()
    GetFVarPatchesValues() --> GetFVarValues()
2015-06-02 09:13:17 -07:00
David G Yu
89468a40b6 Fixed face varying shading for examples.
Renamed the shader define used by the glViewer and glFVarViewer to
make the intended use more clear and robust.
2015-06-02 08:49:11 -07:00
David G Yu
17fc19ab66 Merge pull request #583 from barfowl/fvar_internal
Renamed internal face-varying methods for consistency with public
2015-06-01 22:54:38 -07:00
takahito-tejima
71470b1ab7 glViewer: mac shader compile error fix 2015-06-01 22:16:43 -07:00
Takahito Tejima
fe92265db9 Unlabel the rotation of single crease patch.
use boundaryMask to identify the crease edge from 4 edges.
with this change, single-crease patch no longer needs to be rotated on
its population.

In shader, experimentally use same infinite sharp matrix for both
boundary and single-crease patch.
2015-06-01 21:26:39 -07:00
barfowl
39eae0195f Renamed internal face-varying methods for consistency with public
- renamed Vtr::Level::getFVarFaceValues() to getFaceFVarValues()
    - updated all usage
2015-06-01 20:31:27 -07:00
George ElKoura
4536d44c31 Merge pull request #582 from barfowl/catmark_adaptive
Disabling feature-adaptive refinement for non-Catmark schemes
2015-06-01 19:02:57 -07:00
George ElKoura
8f7dc4ae8f Merge pull request #581 from barfowl/vtr_members
Re-protected members of all major Vtr classes
2015-06-01 19:01:11 -07:00
barfowl
d8f139ae47 Disabling feature-adaptive refinement for non-Catmark schemes 2015-06-01 18:21:55 -07:00