Commit Graph

95 Commits

Author SHA1 Message Date
manuelk
ef408fc67c - remove the now obsolete glutViewer (replaced by glViewer)
- remove some glut-era callbacks in glViewer / ptexViewer
- fix OSX includes in osd_regression

fixes #117
2013-02-08 14:06:44 -08:00
Philip Rideout
05558699d7 remove unused variable 2013-02-07 17:00:32 -08:00
Philip Rideout
293034d39c move screenshot of demo to doc folder 2013-02-07 16:57:22 -08:00
Manuel Kraemer
ca1e294c70 Merge pull request #116 from prideout/master
Python Bindings for Grandma

This is probably not the final word on python bindings... but it gives us a place to start.

Note : tested only in linux environments so far
2013-02-07 16:40:12 -08:00
Philip Rideout
ad040466a0 fix typos in README 2013-02-07 11:41:48 -08:00
Philip Rideout
604c35ac4f incorp feedback from mkraemer: remove the license file, move the demo to examples/python, change the min Python version to 2.6 2013-02-07 11:37:00 -08:00
Manuel Kraemer
6d4565e6b8 Merge pull request #109 from aras-p/glvbo-fixes
CpuGLVertexBuffer performance fix + glViewer fixes

reviewed, approved & much appreciated : thank you

takahito + manuelk
2013-02-06 18:27:48 -08:00
manuelk
45b38e5c6b fixes a problem on Linux where apparently there is no "primary" monitor returned (NULL)
fixes #113
2013-02-05 18:01:30 -08:00
Manuel Kraemer
91fddab7ef add some logic to enable full-screen mode with GLFW 3.0
confirmed working on Windows - needs checking on other
platforms / versions of GLFW

fixes #113
2013-02-05 16:28:20 -08:00
manuelk
e1f6486ce4 removing more #ifdef's related to adaptive tessellation ability
fixes #111
2013-02-05 15:25:46 -08:00
manuelk
6f5d1e34be partial solution to run-time environment configuration :
- add bool OsdGLDrawContext::SupportsAdaptiveTessellation() method
- modify glViewer to use that instead of #ifdefs

Note : this is not the final word on this as OSD really needs a more comprehensive
system to provide run-time information about available features to the client code.

fixes #111
2013-02-05 15:04:07 -08:00
Manuel Kraemer
2b12ffc447 build fixes :
- remove ptexViewer from the build on OSX (doesnt work)
- remove maya plugins from the build on OSX (until we have a compatible version available)

glViewer fixes :
- fix incorrect GLFW version check in #ifdefs (now done in cmake)
- fix default program GL version (downgraded to 1.5 where necessary)
- remove non core-profile GL calls (triggering errors)

this should allow OSX 10.7 builds to produce a functional, if restricted, glViewer.

fixes #111
2013-02-04 18:37:25 -08:00
Dirk Van Gelder
eed2d98a39 Merge of in-progress Eval API test code to the mainline. Not much
here yet.
2013-02-04 09:35:43 -08:00
Aras Pranckevicius
89a75f03fe glViewer: set sync off on all platforms 2013-02-04 11:59:53 +02:00
Aras Pranckevicius
7b77a08281 glViewer: don't generate GL errors with invalid UBO indices (happens on OSX since tessellation is not supported) 2013-02-04 09:11:10 +02:00
Aras Pranckevicius
9c9f00ef18 glViewer: line widths larger than 1.0 are deprecated in core GL (generates a GL error) 2013-02-04 09:10:27 +02:00
Aras Pranckevicius
54c7329ba4 gcd: files for GCD dispatcher (right now just copy of OMP one), add items to glViewer 2013-02-02 22:53:33 +02:00
manuelk
7a39b0ad7c - add cmake logic to parse package versions and include the correct headers
- add #ifdefs to work around the different versions of glfw
- add cmake logic to parse other packages versions and set minimum requirements
- fix X11 dependencies for static builds of glfw

- general Find.cmake cleanup

fixes #101
2013-01-31 15:34:35 -08:00
manuelk
a6bd013988 change access permissions on files 2013-01-31 15:29:45 -08:00
manuelk
1ba1f048e6 bail out of Rebuild call if the VBO / VAO have not been allocated yet.
fixes #100
2013-01-31 15:27:31 -08:00
manuelk
18e5ab5296 bail out of Rebuild call if the VBO / VAO have not been allocated yet.
fixes #100
2013-01-31 15:24:38 -08:00
Takahito Tejima
ab4f79c128 Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc.
In example code, GLUT has been replaced with GLFW so that glViewer/ptexViewer can run on OSX (10.7 or later).

OSX note: still have some problem with clang, may need to explicitly specify gcc on cmake cmdline
 -DCMAKE_CXX_COMPILE=/usr/bin/g++

fixes #98
2013-01-29 15:54:18 -08:00
manuelk
d03a04d088 Fix OSD crash bug within CUDA & CL compute modules :
- remove the GL error check in cudaGLVertexBuffer :
  * unrelated GL errors left on the stack were triggering erroneous
  vertexBuffer allocation errors
  * we should not be checking for GL errors here anyway (as most other
  buffer allocations aren't checked either)

- add some pointer checking in the GL / D3D drawContexts in case the
  vertexBuffer pointers passed are NULL

- add some additional typedefs in OsdError to report some of the new
  CUDA / GL related errors
2013-01-25 18:31:40 -08:00
manuelk
f22c717e1c Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2013-01-24 14:17:25 -08:00
manuelk
48ba78d848 fixing a int->float warning for MSVC 2013-01-24 14:16:45 -08:00
Manuel Kraemer
4bbc42fd52 Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2013-01-24 14:09:30 -08:00
Manuel Kraemer
371c95ccef add the license banner to mayaViewer.cpp
fixes #96
2013-01-24 14:08:53 -08:00
manuelk
c912a284a8 Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2013-01-24 13:45:41 -08:00
manuelk
468198e4a8 more cleanup :
- consolidate cmake compile flags
- turn on -Wall
- suppress hidden overloaded function warning when using Clang
  (part of it is bug, part of it will require code refactoring
  on our end)
- add support for Maya 2013.5 for windows in cmake module
- clean up some glew includes which break builds with MSVC Express
  & Windows SDK
- move the bitmap for font_image into a compiled object
- remove some unused variables and other minor warnings

Note : this is a checkpoint, there are still a few more warnings to clean up...

fixes #96
2013-01-24 13:40:43 -08:00
Takahito Tejima
516da70e0d Replace deprecated GL api usage from gl_hud. It also supports OpenGLES. 2013-01-24 09:29:35 -08:00
manuelk
9ed6ac7da8 - clean up all unused variables / constructors...
- add a -Wall flag, but leave it commented out for now until the same is done for other compilers

fixes #96
2013-01-22 14:47:46 -08:00
manuelk
a2840260d7 Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv 2013-01-18 16:43:06 -08:00
manuelk
97f4c5a7c1 fix linking problems for maya viewer plugins (PLATFORM_LIBRARIES was being reset accidentally) 2013-01-18 16:42:22 -08:00
David G Yu
f3e155a96c Fixed include of cstdio for examples cudaInit.h 2013-01-18 16:03:17 -08:00
manuelk
d529460486 add correct conditional build of cuda modules in maya plugins
fixes #95
2013-01-18 14:49:25 -08:00
Manuel Kraemer
0bd9f0f916 fixes some OSX build issues :
- cmake should now be better at finding Maya installations on OSX automatically
- various dependency fixes for Maya plugins
- first pass at some code fixes to build Maya plugins on OSX

this not the final word on this : just like glutViewer, we will need a "_compat" version of these plugins

fixes #95
2013-01-18 14:25:02 -08:00
manuelk
2baa3c82c1 removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
David G Yu
50ddf242d6 Fixed simpleCPU example to run on OS X 2013-01-04 18:18:38 -08:00
David G Yu
950fa35180 Exposed DirectCompute by default in the DX11Viewer 2012-12-17 09:50:21 -08:00
David G Yu
77bdde36c6 Fixed a few build issues for OS X
Also, updated viewer_compat.cpp to more closely match viewer.cpp
2012-12-15 20:34:31 -08:00
David G Yu
7ca59fab69 Fixed default display modes in example viewers
Now the GL and DX11 viewers display surface+wire by default and display the correct keep-alive animation status.
2012-12-13 10:23:33 -08:00
manuelk
6a8f58b65e fix CMake dependencies for shader string in mainApple.mm
fix missing includes

fixes #81
2012-12-12 12:28:26 -08:00
manuelk
10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00
Jeremy Cowles
c89b4db270 Update simpleCpu example to compile under OSX after refactoring 2012-11-11 23:18:48 -08:00
U-octave\dyu
4168e5788d Fixed a couple build issues with Visual Studio 2010 2012-10-09 10:56:31 -07:00
jcowles
732cb10fe0 Fix header issues after merging recent revisions 2012-10-09 10:07:57 -07:00
jcowles
11d2800aef Clean up simpleCpu code a bit 2012-10-09 09:28:27 -07:00
jcowles
a287869e9c Merge branch 'master' of https://github.com/PixarAnimationStudios/OpenSubdiv 2012-10-08 16:05:08 -07:00
jcowles
b3214f09eb Added simpleCpu example with markdown commentary 2012-10-08 16:04:53 -07:00
manuelk
5f5207999f Refactoring far (cliff notes):
- All data representation classes are now single-templated for a vertex class 'U'

    - All constructors / instancing code has been moved into "Factory" functions that are dual-templated
      for two vertex classes <class T, class U=T>. This allows hbr specialization with a placeholder
      vertex flass 'T' for faster analysis without paying interpolation costs, while far can still specialize
      a fully implemented vertex class 'U' with full subdivision functionality.

    - Some preliminary clean-up work on FarVertexEditTables with the addition of a FarVertexEdit class
      as a replacement for the former HbrVertedEdit which was introducing back dependencies on hbr. The
      implementation is very lightweight. Some slight renaming / cleanup of the code, with some more to
      be done.

    - there are no more dependencies on hbr (not even #include) from far's data structure !

Notes :
    - the FarDispatcher mechanism has become somewhat awkward and should be re-evaluated when refactoring osd.

    - the "Factory" pattern survives this round of refactoring until we can find something better.

Closes #34
2012-09-17 18:41:48 -07:00