manuelk
fd0af2dbb6
minor fixes to the GLFW motion callback to fix MSVC++ build errors.
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fixes #149
2013-04-18 19:15:30 -07:00
manuelk
7e63b20c58
Small refactoring of the DrawContext code to remove duplication of vertex / patch counting code.
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fixes #153
2013-04-18 17:54:12 -07:00
manuelk
4bab37310d
minor clean up of the patch parametric bitfields API
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note : this is not using traditional bit-fields as we cannot guarantee that the CPU-side
compiler will match the bit-packing of the compilers used on the GPU-side.
2013-04-11 14:26:03 -07:00
manuelk
57808e4abe
fix the function prototype for the motion callbacks in our example viewers
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fixes #149
2013-04-08 10:37:36 -07:00
David G Yu
ec9f97c1d6
Added a note about our use of git flow
2013-04-03 13:48:34 -07:00
David G Yu
81887feb00
Merge branches 'dev' and 'dev' of https://github.com/PixarAnimationStudios/OpenSubdiv into dev
2013-04-02 11:25:42 -07:00
manuelk
9a6e84800b
fix a comment in FarMeshFactory to reflect the changes in FarPtexCoord
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fixes #143
2013-04-01 16:45:15 -07:00
David G Yu
ecd5419718
Fixed type of depth var in computePtexCoordinate
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Fixes #143
2013-03-25 10:55:03 -07:00
David G Yu
4a6ba2de64
Fixed function proto mismatch in d3d11DrawContext
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Fixes #143
2013-03-25 10:54:40 -07:00
Manuel Kraemer
a5b7c0337e
size_t requires #include <stdlib.h>
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fixes #143
2013-03-25 07:32:17 -07:00
manuelk
e6e7c96a52
We need to leverage our per-patch ptex indexing scheme in the EvalLimit API.
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- replace ptex indexing with the FarPtexCoord structure as a way to pass per-patch
ptex data to the shaders.
We are replacing a vector<int> arranged as :
int[0] : ptex face index
int[1] : (u,v) as 16 bits encoding the log2 coordinate of the top left corner
Instead we are now using a struct arranged as :
int[0] : ptex face index
int[1] : is a bit-field containing u,v, rotation, depth and non-quad
The u,v coordinates have been reduced to 10 bits instead of 16, which still
gives us a lot of margin.
- Replace OsdVertexBufferDescriptor with something more adequate for general
primvar representation (this name will probably eventually change...)
- Improve OsdPatchDescriptor
- add a "loop" boolean (true if the patch is of loop type)
- add a GetPatchSize() accessor
- OsdPatchArray :
- remove some redundant elements (still more to do there)
- Fix all shader / examples / regressions & stuff to make this all work.
fixes #143
2013-03-22 18:20:50 -07:00
manuelk
86c805fd67
fixes #138
2013-03-20 14:07:22 -07:00
David G Yu
8849a9682b
Fixed far public header file install rule
2013-03-19 16:40:04 -07:00
David G Yu
036ec2e189
Updated DX11 viewer to use std::string shapes.
2013-03-19 15:38:44 -07:00
Takahito Tejima
d026aca006
use std::string instead of char* for regression shapes definition,
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to avoid MSVC's literal length limitation on some big shapes.
2013-03-19 14:43:21 -07:00
David G Yu
7cffcedbc3
Fixed ptexViewer to register for windowClose
2013-03-19 14:31:44 -07:00
manuelk
54856181a9
fix simpleCpu example :
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- assign default widht / height to the window
- fix reshape callback
- downgrade GL profile hint to 3.3
2013-03-18 16:55:41 -07:00
manuelk
2ec61446db
use sqrtf and expf to prevent auto-casts to double
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fixes #139
2013-03-18 16:29:35 -07:00
manuelk
b93ab652c6
- adding param descriptions for FarMeshFactory constructor
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fixes #138
2013-03-18 15:45:59 -07:00
manuelk
3ea3347128
- fix incorrect name typo
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- fix incorrect function argument introduced by recent batching work
fixes #137
2013-03-18 14:09:46 -07:00
David G Yu
6f6a6aeab3
Fixed VS2010 compile errors.
2013-03-18 11:57:55 -07:00
David G Yu
f399ff2a10
Fixed VS2010 compile errors.
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Also, disabled DEPTH_TEST for framebuffer blits.
2013-03-18 11:56:09 -07:00
Manuel Kraemer
a4c43b0522
fix some GLFW 3.0 issues - since we are still in beta, the API is changing a bit
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- the closeWindowFun callback changed prototype (now returns void)
- keyboard functions now require the window handle (and pass it to the callback)
2013-03-16 18:44:53 -07:00
Manuel Kraemer
8e9e832f94
When OpenCL is detected, make sure all the includes / libs are tacked on the build lines
2013-03-16 18:44:07 -07:00
Manuel Kraemer
d703ba0205
fix some unused variable warnings
2013-03-16 18:43:20 -07:00
Manuel Kraemer
95f326eed1
add OpenCL include directories when Cmake detects CL for the OSD build
2013-03-16 18:41:49 -07:00
Manuel Kraemer
5c9ae5537c
fix build error : size_t requires stdlib.h
2013-03-16 18:40:53 -07:00
Manuel Kraemer
9cceb15438
fix a comment : OPENCL_INCLUDE_DIRS (plural)
2013-03-16 18:38:17 -07:00
Takahito Tejima
9ec95572bb
Add some features into ptexViewer: animation speed, displacement scale, bloom filter, etc
2013-03-15 18:03:22 -07:00
Takahito Tejima
f745aa2807
add paint test example
2013-03-15 12:39:44 -07:00
manuelk
50881546b4
add a cmake module to locate Intel's TBB
2013-03-14 19:35:15 -07:00
David G Yu
500bebefb4
Fixed VS2010 build warnings/errors
2013-03-08 12:07:09 -08:00
Takahito Tejima
b3a6d43ee3
fix simpleCpu to be compilable with the latest API
2013-03-08 09:05:07 -08:00
Takahito Tejima
291debd4a9
change access permissions on files
2013-03-08 08:57:42 -08:00
Takahito Tejima
fbc139d39c
fix compile errors on gcd kernel
2013-03-07 22:43:47 -08:00
Takahito Tejima
8efecb0fca
Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector
Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00
Takahito Tejima
ced00bf107
fix crash bug when non-quad boundary face exists.
2013-03-07 14:56:14 -08:00
Manuel Kraemer
2e43675691
- remove msvcrt fromt he no-default-lib list
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- comment out SECURE_SCL and ITERATOR_DEBUGGING
fixes #134
2013-03-07 14:04:29 -08:00
manuelk
d73d74f70b
"const" the vertex index pointer in HbrMesh::NewFace (request from sbrew)
2013-03-06 14:31:15 -08:00
Takahito Tejima
8db3e5ab41
fix updating coarse vertices for cpu/omp kernels.
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Closes #133
2013-03-05 09:49:07 -08:00
manuelk
ea1a87441f
Add support for hierarchical hole edits.
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- add tag parsing for h-hole in shape_utils
- re-create Renderman's test shape from the documentation (catmark_square_hedit.h)
- fix Hbr to correctly pass the hole tag from parent to child face
- fix FarSubdivisionTables to handle disconnected face-vertices without crashing
fixes #75
2013-03-01 18:27:19 -08:00
Manuel Kraemer
20b41baff8
Merge pull request #132 from andrewkww/warning_fixes
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Fix a few compiler warnings
Thank you very much
2013-02-27 09:34:49 -08:00
Andrew Wong
1c9cb04095
far: Fix compiler warnings
2013-02-25 22:36:30 -05:00
Andrew Wong
df95968142
hdr_reader: Fix a few compiler warnings
2013-02-25 22:36:28 -05:00
Andrew Wong
60d81afd02
ptexTextureLoader: Fix a few compiler warnings
2013-02-25 22:29:50 -05:00
opensubdiv
dfaf8ee76e
Fixed merge error.
2013-02-22 16:25:33 -08:00
manuelk
acfd8e366b
- similar API changes for Maya 2014 in mayaPtexViewer
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- more file permission fixes
fixes #131
2013-02-22 12:58:09 -08:00
manuelk
c3fba1708c
- fix function calls incompatible w/ Maya 2014
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- change permissions on cudaUtil.cpp, OpenSubdivShader.cpp
fixes #131
2013-02-22 12:31:19 -08:00
manuelk
afc7b9b9a8
- only add detected libs to the maya dependency list
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- remove MAYA_tbb_LIBRARY from MayaViewer & MayaPtexViewer examples
fixes #130
2013-02-22 11:38:46 -08:00
Manuel Kraemer
88994dd3de
Update README.md
2013-02-21 11:54:20 -08:00